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{{ | {{worldbox | ||
|image=[[File:Sea Breeze Cove.png|260px]] | |image=[[File:Sea Breeze Cove.png|260px]] | ||
| | |app=''[[Donkey Kong Country: Tropical Freeze]]'' | ||
| | |lev=10 | ||
|before=[[Bright Savannah|<<]] | |before=[[Bright Savannah|<<]] | ||
|after=[[Juicy Jungle|>>]] | |after=[[Juicy Jungle|>>]] | ||
}} | }} | ||
'''Sea Breeze Cove''' is the fourth world and island in ''[[Donkey Kong Country: Tropical Freeze]]''. It is opened once the Kongs beat [[Ba-Boom]] in the previous world, [[Bright Savannah]]. The boss of this world is [[Fugu|Fugu, the Frightening]], a blowfish foe whose main characteristic is an extreme ability to increase its body capacity with water. | |||
'''Sea Breeze Cove''' is the fourth world and island in ''[[Donkey Kong Country: Tropical Freeze]]'' | |||
Despite its name, Sea Breeze Cove | Despite its name, the Sea Breeze Cove is actually set in an archipelago, as its map highlights. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]]. | ||
Primary ornamental features of Sea Breeze Cove are the the large stone statues, testimony of a fictional ancient civilization. Some protrude from the beach sands in the background, while other are sunken underwater. In a level called [[Rockin' Relics]], these statues are seen to be powered by electricity, thus performing sudden movements that have effect on the [[Kong]]s' progress. They can also be seen in what looks like a lofty underwater ancient corridor in [[High Tide Ride]]. According to [[Retro Studios]] artist Eric Kozlowsky, these ancient idols are based on "{{wp|Dogū|Jōmon dolls}}".<ref>[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html Eric Kozlowsky's blog post on his work in ''Donkey Kong Country: Tropical Freeze'']</ref> | |||
==Levels== | ==Levels== | ||
{| | ==Levels== | ||
! | {| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | ||
! | |-style="background: #ABC;" | ||
! | !width="5%"|Level number | ||
!Description | !width="3%"|Level name | ||
!width="1%"|Preview | |||
!width="20%"|Description | |||
|- | |- | ||
|4-1 | |'''World 4-1''' | ||
|[[File:Deep Keep DKCTF 2.png|250px]] | |[[Deep Keep]] | ||
|[[File:Deep Keep DKCTF 2.png|250px]] | |||
|The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans | |The first level where going underwater is mandatory in order to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant underwater fans. | ||
|- | |- | ||
|4-2 | |'''World 4-2''' | ||
|[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]] | |[[High Tide Ride]] | ||
|[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]] | |||
|The third [[ | |The third [[Cart|mine cart]] stage in the game, taking the Kongs into an ancient corridor. The level focuses on switching tracks in order to avoid impediments. Aquatic predators, like [[Snaggles]] and [[Gargantuan Gills]], occasionally jump from the water to attack. | ||
|- | |- | ||
|4-3 | |'''World 4-3''' | ||
|[[File:WiiU DKCountry scrn03 E3.png|250px]] | |[[Amiss Abyss]] | ||
|[[File:WiiU DKCountry scrn03 E3.png|250px]] | |||
|A silhouetted | |A silhouetted level set in the depths of the ocean. Schools of bioluminescent fish can be swum and [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrewed]] into in order to illuminate the area. | ||
|- | |- | ||
|4-4 | |'''World 4-4''' | ||
|[[File:Squiddicus DKTF.png|250px]] | |[[Irate Eight]] | ||
|[[File:Squiddicus DKTF.png|250px]] | |||
|A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns'' | |A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns''. The gigantic enemy chases the Kongs through tight passages, impeding them with its tentacles. Other significant obstacles found throughout the level are [[Proximity Mine]]s. | ||
|- | |- | ||
|4-5 | |'''World 4-5''' | ||
|[[File:SeaStackAttack.png|250px]] | |[[Sea Stack Attack]] | ||
|[[File:SeaStackAttack.png|250px]] | |||
|A level that takes place entirely above water. Bomb-throwing enemies, such as [[Boom Bird]]s, form the primary danger of the level, along with swaying, spike covered traps operated by [[ | |A level that takes place entirely above water. Bomb-throwing enemies, such as [[Boom Bird]]s, form the primary danger of the level, along with swaying, spike covered traps operated by [[Fluff]]s. | ||
|- | |- | ||
|4-6 | |'''World 4-6''' | ||
|[[File:CurrentCapers.jpg|250px | |[[Current Capers]] | ||
|[[File:CurrentCapers.jpg|250px]] | |||
|A level | |A level designed around underwater currents. These usually drive urchin globes on set paths, creating basic moving obstacles. | ||
|- | |- | ||
|4-A | |'''World 4-A''' | ||
|[[File:RockinRelics.jpg|250px]] | |[[Rockin' Relics]] | ||
|[[File:RockinRelics.jpg|250px]] | |||
|A stage | |A stage in which the ancient statues, previously seen as only decorations across the island, take larger significance. When powered by electricity, they impel various objects, such as urchin balls and platforms, into the air. | ||
|- | |- | ||
|4-B | |'''World 4-B''' | ||
|[[File:Shoalatoll.png|250px]] | |[[Shoal Atoll]] | ||
|[[File:Shoalatoll.png|250px]] | |||
|An underwater labyrinth focused on finding five colored keys. | |An underwater labyrinth focused on finding five colored keys, one after the other, in order to advance. | ||
|- | |- | ||
|4-K | |'''World 4-K''' | ||
|[[File:SpinningSpines.jpg|250px]] | |[[Spinning Spines]] | ||
|[[File:SpinningSpines.jpg|250px]] | |||
|The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels. | |The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels. | ||
|- | |- | ||
|4- | |'''World 4-Boss''' | ||
|[[File:FuguFace-Off.jpg|250px]] | |[[Fugu|Fugu Face-Off]] | ||
|[[File:FuguFace-Off.jpg|250px]] | |||
|The fourth boss stage in the game and the one to contain a battle against [[Fugu|Fugu, the Frightening]]. | |The fourth boss stage in the game and the one to contain a battle against [[Fugu|Fugu, the Frightening]]. | ||
|} | |} | ||
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[[File:SeaBreezeCoveDiorama.jpg|thumb|200px|The Sea Breeze Cove diorama]] | [[File:SeaBreezeCoveDiorama.jpg|thumb|200px|The Sea Breeze Cove diorama]] | ||
The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see [[List of extras in Donkey Kong Country: Tropical Freeze|here]]. | The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see [[List of extras in Donkey Kong Country: Tropical Freeze|here]]. | ||
===Images=== | ===Images=== | ||
Images are unlocked by collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle | Images are unlocked by collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] in certain levels. Below every image that follows is the name of the level it can be unlocked in. | ||
<gallery> | <gallery> | ||
SeaBreezeCove_art1.png|[[Deep Keep]] | SeaBreezeCove_art1.png|[[Deep Keep]] | ||
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A soundtrack selection for this world can be unlocked after beating [[Fugu|Fugu, the Frightening]]. | A soundtrack selection for this world can be unlocked after beating [[Fugu|Fugu, the Frightening]]. | ||
{{media table | {{media table | ||
| | |type1=audio | ||
| | |name1=DKCTF DeepKeep | ||
|pipe1="Deep Keep" – Plays during the on-land section of [[Deep Keep]]. | |||
| | |type2=audio | ||
| | |name2=DKCTF FunkyWaters | ||
|pipe2="Funky Waters" – Plays during the underwater sections of Deep Keep and [[Amiss Abyss]]. A calmer version of "Deep Keep". | |||
| | |type3=audio | ||
| | |name3=DKCTF IrateEight | ||
|pipe3="Irate Eight" – Plays during the [[Squiddicus]] chase sequence of [[Irate Eight]]. | |||
| | |type4=audio | ||
| | |name4=DKCTF AquaticAmbianceReturns | ||
|pipe4="Aquatic Ambiance Returns" – Plays during the second half of Deep Keep, the majority of [[Current Capers]], and the entirety of [[Shoal Atoll]]. It is a cover of "Aquatic Ambiance" from the original ''[[Donkey Kong Country]]'', and it is not to be confused with an identically named musical track from ''[[Donkey Kong Country Returns]]'', which is a different cover of the original song. | |||
}} | }} | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=オーシャンアイランド | |Jap=オーシャンアイランド | ||
|JapR=Ōshan Airando | |JapR=Ōshan Airando | ||
|JapM=Ocean Island | |JapM=Ocean Island | ||
|Spa=Océano | |Spa=Océano cálido | ||
|SpaM=Warm Ocean | |SpaM=Warm Ocean | ||
| | |Fra=Atoll tropical | ||
| | |FraM=Tropical Atoll | ||
|Ger=Ozetanien | |Ger=Ozetanien | ||
|GerM=Pun on "Oceania"(?) | |GerM=Pun on "Oceania"(?). | ||
|Ita=Baia Azzurra | |Ita=Baia Azzurra | ||
|ItaM=Azure Bay | |ItaM=Azure Bay | ||
}} | }} | ||
== | ==Reference== | ||
<references/> | <references/> | ||
{{NIWA|DKWiki=1}} | |||
{{ | {{DKC:TF}} | ||
[[Category:Worlds]] | |||
[[Category:Islands]] | [[Category:Islands]] | ||
[[Category: | [[Category:Bodies of Water]] | ||
[[Category:Donkey Kong Country: Tropical Freeze | [[Category:Donkey Kong Places]] | ||
[[Category:Donkey Kong Country: Tropical Freeze]] | |||
[[de:Ozetanien]] | [[de:Ozetanien]] |