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{{world infobox
{{worldbox
|image=[[File:Sea Breeze Cove.png|260px]]
|image=[[File:Sea Breeze Cove.png|260px]]
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|app=''[[Donkey Kong Country: Tropical Freeze]]''
|levels=10
|lev=10
|before=[[Bright Savannah|<<]]
|before=[[Bright Savannah|<<]]
|after=[[Juicy Jungle|>>]]
|after=[[Juicy Jungle|>>]]
}}
}}
{{quote|Under the water is cool and all, but I still prefer up top on the rockin' rollin' waves!|Funky Kong|Donkey Kong Country: Tropical Freeze}}
'''Sea Breeze Cove''' is the fourth world and island in ''[[Donkey Kong Country: Tropical Freeze]]''. It is opened once the Kongs beat [[Ba-Boom]] in the previous world, [[Bright Savannah]]. The boss of this world is [[Fugu|Fugu, the Frightening]], a blowfish foe whose main characteristic is an extreme ability to increase its body capacity with water.
'''Sea Breeze Cove''' is the fourth world and island in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is opened once the Kongs beat [[Ba-Boom]] in the previous world, [[Bright Savannah]], and its boss is [[Fugu|Fugu, the Frightening]].


Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]].
Despite its name, the Sea Breeze Cove is actually set in an archipelago, as its map highlights. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]].
 
Primary ornamental features of Sea Breeze Cove are the the large stone statues, testimony of a fictional ancient civilization. Some protrude from the beach sands in the background, while other are sunken underwater. In a level called [[Rockin' Relics]], these statues are seen to be powered by electricity, thus performing sudden movements that have effect on the [[Kong]]s' progress. They can also be seen in what looks like a lofty underwater ancient corridor in [[High Tide Ride]]. According to [[Retro Studios]] artist Eric Kozlowsky, these ancient idols are based on "{{wp|Dogū|Jōmon dolls}}".<ref>[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html Eric Kozlowsky's blog post on his work in ''Donkey Kong Country: Tropical Freeze'']</ref>


Many large, {{wp|dogū}}-like<ref>"''I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues''" — '''Eric Kozlowsky, former artist at Retro Studios''', ''[https://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his personal blog]''</ref> statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while other are sunken underwater. In a level called [[Rockin' Relics]], lightning electricity causes these statues to toss various objects in the air, such as platforms and obstacles.
==Levels==
==Levels==
{|class="wikitable dk" style="text-align:center"
==Levels==
!Code
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
!Name/Screenshot
|-style="background: #ABC;"
!No. of [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]
!width="5%"|Level number
!Description
!width="3%"|Level name
!width="1%"|Preview
!width="20%"|Description
|-
|-
|4-1
|'''World 4-1'''
|[[File:Deep Keep DKCTF 2.png|250px]]<br>[[Deep Keep]]
|[[Deep Keep]]
|7
|[[File:Deep Keep DKCTF 2.png|250px]]
|The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents.
|The first level where going underwater is mandatory in order to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant underwater fans.
|-
|-
|4-2
|'''World 4-2'''
|[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]]<br>[[High Tide Ride]]
|[[High Tide Ride]]
|5
|[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]]
|The third [[Mine Cart|mine cart]] stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles.
|The third [[Cart|mine cart]] stage in the game, taking the Kongs into an ancient corridor. The level focuses on switching tracks in order to avoid impediments. Aquatic predators, like [[Snaggles]] and [[Gargantuan Gills]], occasionally jump from the water to attack.
|-
|-
|4-3
|'''World 4-3'''
|[[File:WiiU DKCountry scrn03 E3.png|250px]]<br>[[Amiss Abyss]]
|[[Amiss Abyss]]
|9
|[[File:WiiU DKCountry scrn03 E3.png|250px]]
|A silhouetted underwater level in which the Kongs can [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] into schools of bioluminescent fish in order to illuminate the area.
|A silhouetted level set in the depths of the ocean. Schools of bioluminescent fish can be swum and [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrewed]] into in order to illuminate the area.
|-
|-
|4-4
|'''World 4-4'''
|[[File:Squiddicus DKTF.png|250px]]<br>[[Irate Eight]]
|[[Irate Eight]]
|5
|[[File:Squiddicus DKTF.png|250px]]
|A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns'', who chases the Kongs through tight passages, impeding them with its arms. Other significant obstacles found throughout the level are [[proximity mine]]s.
|A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns''. The gigantic enemy chases the Kongs through tight passages, impeding them with its tentacles. Other significant obstacles found throughout the level are [[Proximity Mine]]s.
|-
|-
|4-5
|'''World 4-5'''
|[[File:SeaStackAttack.png|250px]]<br>[[Sea Stack Attack]]
|[[Sea Stack Attack]]
|7
|[[File:SeaStackAttack.png|250px]]
|A level that takes place entirely above water. Bomb-throwing enemies, such as [[Boom Bird]]s, form the primary danger of the level, along with swaying, spike covered traps operated by [[Fluff (enemy)|Fluff]]s.
|A level that takes place entirely above water. Bomb-throwing enemies, such as [[Boom Bird]]s, form the primary danger of the level, along with swaying, spike covered traps operated by [[Fluff]]s.
|-
|-
|4-6
|'''World 4-6'''
|[[File:CurrentCapers.jpg|250px]]<br>[[Current Capers]]
|[[Current Capers]]
|5
|[[File:CurrentCapers.jpg|250px]]
|A level with many underwater currents, usually carrying urchin globes along set paths.
|A level designed around underwater currents. These usually drive urchin globes on set paths, creating basic moving obstacles.
|-
|-
|4-A
|'''World 4-A'''
|[[File:RockinRelics.jpg|250px]]<br>[[Rockin' Relics]]
|[[Rockin' Relics]]
|9
|[[File:RockinRelics.jpg|250px]]
|A stage with ancient statues which use lightning electricity to impel various objects, such as urchin balls and platforms, into the air.
|A stage in which the ancient statues, previously seen as only decorations across the island, take larger significance. When powered by electricity, they impel various objects, such as urchin balls and platforms, into the air.
|-
|-
|4-B
|'''World 4-B'''
|[[File:Shoalatoll.png|250px]]<br>[[Shoal Atoll]]
|[[Shoal Atoll]]
|5
|[[File:Shoalatoll.png|250px]]
|An underwater labyrinth focused on finding five colored keys.
|An underwater labyrinth focused on finding five colored keys, one after the other, in order to advance.
|-
|-
|4-K
|'''World 4-K'''
|[[File:SpinningSpines.jpg|250px]]<br>[[Spinning Spines]]
|[[Spinning Spines]]
|5
|[[File:SpinningSpines.jpg|250px]]
|The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels.
|The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels.
|-
|-
|4-BOSS
|'''World 4-Boss'''
|[[File:FuguFace-Off.jpg|250px]]<br>[[Fugu Face-Off]]
|[[Fugu|Fugu Face-Off]]
|0
|[[File:FuguFace-Off.jpg|250px]]
|The fourth boss stage in the game and the one to contain a battle against [[Fugu|Fugu, the Frightening]].
|The fourth boss stage in the game and the one to contain a battle against [[Fugu|Fugu, the Frightening]].
|}
|}
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[[File:SeaBreezeCoveDiorama.jpg|thumb|200px|The Sea Breeze Cove diorama]]
[[File:SeaBreezeCoveDiorama.jpg|thumb|200px|The Sea Breeze Cove diorama]]
The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see [[List of extras in Donkey Kong Country: Tropical Freeze|here]].
The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see [[List of extras in Donkey Kong Country: Tropical Freeze|here]].
===Images===
===Images===
Images are unlocked by collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s in certain levels. Below every image that follows is the name of the level it can be unlocked in.
Images are unlocked by collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] in certain levels. Below every image that follows is the name of the level it can be unlocked in.
<gallery>
<gallery>
SeaBreezeCove_art1.png|[[Deep Keep]]
SeaBreezeCove_art1.png|[[Deep Keep]]
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A soundtrack selection for this world can be unlocked after beating [[Fugu|Fugu, the Frightening]].
A soundtrack selection for this world can be unlocked after beating [[Fugu|Fugu, the Frightening]].
{{media table
{{media table
|file1=DKCTF DeepKeep.oga
|type1=audio
|title1=Deep Keep
|name1=DKCTF DeepKeep
|description1=Plays during the on-land section of [[Deep Keep]].
|pipe1="Deep Keep" &ndash; Plays during the on-land section of [[Deep Keep]].
|file2=DKCTF FunkyWaters.oga
|type2=audio
|title2=Funky Waters
|name2=DKCTF FunkyWaters
|description2=Plays during the underwater sections of Deep Keep and [[Amiss Abyss]]. A calmer version of "Deep Keep".
|pipe2="Funky Waters" &ndash; Plays during the underwater sections of Deep Keep and [[Amiss Abyss]]. A calmer version of "Deep Keep".
|file3=DKCTF IrateEight.oga
|type3=audio
|title3=Irate Eight
|name3=DKCTF IrateEight
|description3=Plays during the [[Squiddicus]] chase sequence of [[Irate Eight]]. Features an intense arrangement of "Lockjaw's Saga" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.
|pipe3="Irate Eight" &ndash; Plays during the [[Squiddicus]] chase sequence of [[Irate Eight]].
|file4=DKCTF AquaticAmbianceReturns.oga
|type4=audio
|title4=Aquatic Ambiance Returns
|name4=DKCTF AquaticAmbianceReturns
|description4=Plays during the second half of Deep Keep, the majority of [[Current Capers]], and the entirety of [[Shoal Atoll]]. It is an arrangement of "Aquatic Ambiance" from the original ''[[Donkey Kong Country]]'', and it is not to be confused with an identically named musical track from ''[[Donkey Kong Country Returns]]'', which is a different arrangement of the original song.
|pipe4="Aquatic Ambiance Returns" &ndash; Plays during the second half of Deep Keep, the majority of [[Current Capers]], and the entirety of [[Shoal Atoll]]. It is a cover of "Aquatic Ambiance" from the original ''[[Donkey Kong Country]]'', and it is not to be confused with an identically named musical track from ''[[Donkey Kong Country Returns]]'', which is a different cover of the original song.
}}
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w04_ocean</tt>
|name1=w04_ocean
|meaning1=World 4: Ocean
}}
}}


===Names in other languages===
==Names in other languages==
{{foreign names
{{foreign names
|Jap=オーシャンアイランド
|Jap=オーシャンアイランド
|JapR=Ōshan Airando
|JapR=Ōshan Airando
|JapM=Ocean Island
|JapM=Ocean Island
|Spa=Océano Cálido
|Spa=Océano cálido
|SpaM=Warm Ocean
|SpaM=Warm Ocean
|Fre=Atoll tropical
|Fra=Atoll tropical
|FreM=Tropical Atoll
|FraM=Tropical Atoll
|Ger=Ozetanien
|Ger=Ozetanien
|GerM=Pun on "Oceania"(?)
|GerM=Pun on "Oceania"(?).
|Ita=Baia Azzurra
|Ita=Baia Azzurra
|ItaM=Azure Bay
|ItaM=Azure Bay
}}
}}


==References==
==Reference==
<references/>
<references/>
 
{{NIWA|DKWiki=1}}
{{DKCTF}}
{{DKC:TF}}
[[Category:Worlds]]
[[Category:Islands]]
[[Category:Islands]]
[[Category:Aquatic areas]]
[[Category:Bodies of Water]]
[[Category:Donkey Kong Country: Tropical Freeze worlds]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[de:Ozetanien]]
[[de:Ozetanien]]

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