Editing SNES Donut Plains 3
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[[File:SMK Donut Plains 3 Screenshot.png|thumb|left|[[Yoshi]] crossing the first bridge]] | [[File:SMK Donut Plains 3 Screenshot.png|thumb|left|[[Yoshi]] crossing the first bridge]] | ||
The course features a giant lake, a peninsula jutting far into the water, and two broken bridges without side-rails. It begins by immediately narrowing and leading racers into a right turn followed by a bridge that is broken on the right side. Racers then reach the only set of [[? Panel|Question Block]]s and take a U-turn to the right. Here there is a second bridge which has a gap in the middle that racers are required to hop over to avoid falling into the lake. After a sharp U-turn to the left, racers briefly serpentine along the peninsula before reaching a sharp right U-turn; the outside of the turn has [[Monty Mole|Gopher]]s while the inside of the turn has slippery mud. The track then widens again and racers drive through more slippery mud as they take a slight right turn, followed by a left turn. Afterwards there is one more U-turn to the right, with Gophers on the outside and mud on the inside, and racers reach the finish line soon after. | The course features a giant lake, a peninsula jutting far into the water, and two broken bridges without side-rails. It begins by immediately narrowing and leading racers into a right turn followed by a bridge that is broken on the right side. Racers then reach the only set of [[? Panel|Question Block]]s and take a U-turn to the right. Here there is a second bridge which has a gap in the middle that racers are required to hop over to avoid falling into the lake. After a sharp U-turn to the left, racers briefly serpentine along the peninsula before reaching a sharp right U-turn; the outside of the turn has [[Monty Mole|Gopher]]s while the inside of the turn has slippery mud. The track then widens again and racers drive through more slippery mud as they take a slight right turn, followed by a left turn. Afterwards there is one more U-turn to the right, with Gophers on the outside and mud on the inside, and racers reach the finish line soon after. | ||
===Shortcut=== | |||
A shortcut requires a mushroom at the start of the second bridge. The player must use the item when they get on the bridge so they are still going fast at the ramp and can do a high jump. The player must then aim slightly to the left and they will overshoot the barrier separating the bridge from the starting line and land in front of the starting line. If the player then turns and crosses the starting line, it will register that a lap was completed.{{br|left}} Using this shortcut, it is possible to complete a lap in under 9 seconds. | |||
==''Mario Kart: Super Circuit''== | ==''Mario Kart: Super Circuit''== |