Editing Roll
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
[[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]'']] | [[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]'']] | ||
''' | The '''Roll''' is a [[List of moves|move]] that involves the character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability. | ||
==History== | ==History== | ||
===''Donkey Kong'' | ===''Donkey Kong''=== | ||
Rolling as an action in the [[ | Rolling as an action in the [[Mario (franchise)|''Mario'' franchise]] first appears in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' game. When [[Mario]] lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun or kill Mario. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver. It is performed by moving the character left or right while [[ | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver. It is performed by moving the character left or right while [[Shield (Super Smash Bros. series)|shielding]]. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling. | ||
The exact length of a roll and the duration of its invincibility | The exact length of a roll and the duration of its invincibility depends on the character rolling. In ''[[Super Smash Bros. Ultimate]]'', these variables are also affected by how many rolls are used during a short period of time. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
The roll is used by Mario and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick]] and [[Slide Kick]] from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[ | The roll is used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick|Sweep]] and [[Slide Kick]]s from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[enemy|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. [[Jump]]ing during the move makes the roll become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]]. | ||
If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin''' | If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref>. When used, the character crouches and continuously spins their tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way. | ||
In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} | In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} buttons while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D ''Super Mario'' games. | ||
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While | The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While in [[Cat Mario|Cat form]], the roll becomes a sliding tackle. | ||
In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the '' | In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the ''Super Mario Odyssey'' version of the [[Dive]]. They can also roll right upon landing from a [[Ground Pound]]. | ||
====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
Line 32: | Line 32: | ||
|image2=SMR - Rolling Jump.png | |image2=SMR - Rolling Jump.png | ||
|width=100 | |width=100 | ||
|footer=Mario performing a Landing Roll and a Rolling Jump in ''Super Mario Run'' | |footer=Mario performing a Landing Roll, and a Rolling Jump in ''[[Super Mario Run]]'' | ||
}} | }} | ||
The '''Landing Roll''' is an action in ''[[Super Mario Run]]'', which is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[Jump]] which can defeat enemies from below. | |||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']] | [[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']] | ||
The roll move returns in ''Super Mario Odyssey''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll | The roll move returns in ''[[Super Mario Odyssey]]''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll by holding {{button|ns|zl}} and pressing {{button|ns|Y}} or shaking the {{button|ns|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.) He can also initiate a roll by holding {{button|ns|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area. | ||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
The roll can also be performed in '' | The roll can also be performed in ''Super Mario Maker 2'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching. As [[Toadette]] is a playable character in ''[[Super Mario Maker 2]]'', she can also roll. | ||
== | ==Official profiles== | ||
===''Super Mario 3D Land''=== | ===''Super Mario 3D Land''=== | ||
*'''North American Website Bio:''' ''"This explosive move propels Mario forward with a quick roll."'' | *'''North American Website Bio:''' ''"This explosive move propels Mario forward with a quick roll."'' | ||
Line 61: | Line 61: | ||
|Ger=Rolle vorwärts | |Ger=Rolle vorwärts | ||
|GerM=Roll forward | |GerM=Roll forward | ||
|Ita= | |Ita=Rotolamento | ||
|ItaM= | |ItaM=Rolling | ||
|Por= | |Por=Cambalhota para a Frente<br>Derrapada | ||
|PorM= | |PorM=Forward Somersault<br>Skid | ||
|Rus=Катиться<br>''Katit'sya''<br>Кувырок | |Rus=Катиться<br>''Katit'sya''<br>Кувырок | ||
|RusR=Kuvyrok | |RusR=Kuvyrok | ||
|RusM=To roll<br><br>Roll | |RusM=To roll<br><br>Roll | ||
}} | }} | ||