Editing Robo NO.1
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{{ | {{Species-infobox | ||
|image=[[File:Robo no 1.png]] | |image=[[File:Robo no 1.png]] | ||
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]]) | |first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]]) | ||
}} | }} | ||
'''Robo NO.1''' is | [[File:DKGB Armor.png|frame|left]] | ||
'''Robo NO.1''' is a unique enemy from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], as only a single Robo NO.1 appears in the game, being in [[Stage 9-6]] of the [[Tower (world)|Tower]]. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the [[Golem]] in [[Stage 9-1]], since it patrols its area, switching direction whenever encountering a margin. [[Mario]] loses a [[Extra Life|life]] if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ロボNO.1<ref | |Jap=ロボNO.1<ref>''Perfect Ban Mario Character Daijiten''. [http://imgur.com/a/UvABP#118 Page 237.]</ref><br>''Robo NO.1''<br>ロボ No 1<ref>Kazuki, Motoyama. ''Super Mario'' Kodansha, Volume 30. [[media:Donkey Kong GB characters KC.jpg|Page 51.]]</ref><br>''Robo No 1'' | ||
|JapM=Robot Number 1 | |JapM=Robot Number 1 | ||
}} | }} | ||
==Reference== | |||
== | |||
<references/> | <references/> | ||
{{DK}} | {{DK}} | ||
[[Category:Robots]] | [[Category:Robots]] | ||
[[Category:Donkey Kong (Game Boy) Enemies]] | |||
[[Category:Donkey Kong (Game Boy) |