Editing Ricco Harbor

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
The boat directly ahead of the player's starting position leads to the large port. The boat itself has a fenced off deck that holds a few [[Gooble|Swoopin' Stu]]s. The player can take one of two ways to reach the port: By simply jumping of the left side of the ship, the player lands in a lower area with many crates and the large Ricco Tower. By using a Manhole here, the player can reach the upper ledge and into the port. Another way is to use a swinging grate platform off the right of the ship. The grate brings the player to two other platforms with an arrow on them, pointing toward the helipad ahead. During [[Gooper Blooper Breaks Out|Episode 1]] and [[Blooper Surfing Safari|Episode 2]], a large chain-link box maze is available to help the player across the platforms. This is replaced by a large yellow bottle shaped cage from [[The Caged Shine Sprite|Episode 3]] on. After the arrow platforms is another swinging platform that leads to a [[chuckster]]. The distance of the throw depends on the episode number, with later episodes having the Pianta throw Mario farther. To the left of this platform is a submerged submarine, which the player can surface by spraying the wheel above them. Crossing the submarine leads to a rising platform the player can use to reach the port.<br>
The boat directly ahead of the player's starting position leads to the large port. The boat itself has a fenced off deck that holds a few [[Gooble|Swoopin' Stu]]s. The player can take one of two ways to reach the port: By simply jumping of the left side of the ship, the player lands in a lower area with many crates and the large Ricco Tower. By using a Manhole here, the player can reach the upper ledge and into the port. Another way is to use a swinging grate platform off the right of the ship. The grate brings the player to two other platforms with an arrow on them, pointing toward the helipad ahead. During [[Gooper Blooper Breaks Out|Episode 1]] and [[Blooper Surfing Safari|Episode 2]], a large chain-link box maze is available to help the player across the platforms. This is replaced by a large yellow bottle shaped cage from [[The Caged Shine Sprite|Episode 3]] on. After the arrow platforms is another swinging platform that leads to a [[chuckster]]. The distance of the throw depends on the episode number, with later episodes having the Pianta throw Mario farther. To the left of this platform is a submerged submarine, which the player can surface by spraying the wheel above them. Crossing the submarine leads to a rising platform the player can use to reach the port.<br>


The large port has several buildings along the hillside, though Mario cannot enter any of them. During certain episodes, [[Blooper]]s can be found sliding across the ground. Near the houses is a large [[fruit]]-dispensing machine; by [[Ground Pound]]ing the large buttons on top, a random fruit drops out. Beyond the fruit machine is a plaza where [[Gooper Blooper]] is fought during the first episode or a large market with a [[Yoshi's Egg|Yoshi egg]] is found during later episodes. To the right of the plaza is a tall helipad the player can reach by using the [[Rocket Nozzle]] found underneath it.
The large port has several buildings along the hillside, though Mario cannot enter any of them. During certain episodes, [[Blooper]]s can be found sliding across the ground. Near the houses is a large [[fruit]]-dispensing machine; by [[Ground Pound]]ing the large buttons on top, a random fruit drops out. Beyond the fruit machine is a plaza where [[Gooper Blooper]] is fought during the first episode or a large market with a [[Yoshi Egg]] is found during later episodes. To the right of the plaza is a tall helipad the player can reach by using the [[Rocket Nozzle]] found underneath it.


The boat to the right of the player's staring position leads to a large obstacle course-like group of beams and platforms positioned over the level. The only time the player really needs to climb these platforms is during Episode 3: [[The Caged Shine Sprite]]. The platforms are made up of [[Chain-Link|metal screen]]s the player can climb, which contain panels to flip around using {{button|GCN|B}}, large cranes that carry the player across gaps, moving platforms, and trampolines.
The boat to the right of the player's staring position leads to a large obstacle course-like group of beams and platforms positioned over the level. The only time the player really needs to climb these platforms is during Episode 3: [[The Caged Shine Sprite]]. The platforms are made up of [[Chain-Link|metal screen]]s the player can climb, which contain panels to flip around using {{button|GCN|B}}, large cranes that carry the player across gaps, moving platforms, and trampolines.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: