Editing Petal Isles Flying Battleship
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Just after the first checkpoint are some crates, with the large one releasing a [[Bubble Flower]] when broken, and a pipe that sends out [[Red POW Block]]s, which are used to break the crates on the right. This leads to another pipe sending out Lakitu's Clouds. After a small tunnel with moving burners is a platform with crates and the course's [[Wonder Flower]] below them. As the player touches the Wonder Flower, its [[Wonder Effect]] summons a floating [[Bowser]] structure resembling the front of the airship that will charge up and fire explosive shots at the players. A cursor signals where the Bowser structure will fire, following the players and stopping when about to fire. These explosions can destroy blocks as well as {{conjectural|Bowser Blocks}}. As the player passes through several burners they reach the Wonder Seed; upon collecting it the Bowser structure will vanish. There are some more spinning burners with long flames that lead to the second Checkpoint Flag, followed by three Mechakoopas and a pipe that takes the player inside the airship. | Just after the first checkpoint are some crates, with the large one releasing a [[Bubble Flower]] when broken, and a pipe that sends out [[Red POW Block]]s, which are used to break the crates on the right. This leads to another pipe sending out Lakitu's Clouds. After a small tunnel with moving burners is a platform with crates and the course's [[Wonder Flower]] below them. As the player touches the Wonder Flower, its [[Wonder Effect]] summons a floating [[Bowser]] structure resembling the front of the airship that will charge up and fire explosive shots at the players. A cursor signals where the Bowser structure will fire, following the players and stopping when about to fire. These explosions can destroy blocks as well as {{conjectural|Bowser Blocks}}. As the player passes through several burners they reach the Wonder Seed; upon collecting it the Bowser structure will vanish. There are some more spinning burners with long flames that lead to the second Checkpoint Flag, followed by three Mechakoopas and a pipe that takes the player inside the airship. | ||
Inside the airship is a [[Conveyor Belt]] that has Mechakoopas and Bowser Blocks, leading to a {{conjectural|[[Bowser Generator]]}}. To defeat this Bowser Generator, the players must reach to on top of it and press a switch whilst avoiding the spinning burners, causing the Conveyor Belt to malfunction and go in reverse, causing Bowser Blocks to smash into the Bowser Generator. This in turn will create many explosions and then destroy the airship, where it falls onto the clouds. The players successfully escape by using a [[Propeller Flower]]. | Inside the airship is a a [[Conveyor Belt]] that has Mechakoopas and Bowser Blocks, leading to a {{conjectural|[[Bowser Generator]]}}. To defeat this Bowser Generator, the players must reach to on top of it and press a switch whilst avoiding the spinning burners, causing the Conveyor Belt to malfunction and go in reverse, causing Bowser Blocks to smash into the Bowser Generator. This in turn will create many explosions and then destroy the airship, where it falls onto the clouds. The players successfully escape by using a [[Propeller Flower]]. | ||
==10-flower coins== | ==10-flower coins== |