Editing Paper Mario
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*During the second boss battle with Bowser, he can temporarily disable some of Mario's commands, similar to how [[Bowyer]] disables certain button commands during his battle in ''Super Mario RPG''. | *During the second boss battle with Bowser, he can temporarily disable some of Mario's commands, similar to how [[Bowyer]] disables certain button commands during his battle in ''Super Mario RPG''. | ||
*When [[Lava Piranha]] re-emerges from the lava after the first phase of the battle, it resembles [[Czar Dragon]]'s resurrection as [[Zombone]]. | *When [[Lava Piranha]] re-emerges from the lava after the first phase of the battle, it resembles [[Czar Dragon]]'s resurrection as [[Zombone]]. | ||
*Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the | *Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the Star, though the reason behind it is different (in ''Super Mario RPG'', the Axem Rangers are escaping with the Star; in ''Paper Mario'', the volcano is erupting). | ||
*The endings in both games feature a parade that is led by Luigi and ends with a fireworks display. | *The endings in both games feature a parade that is led by Luigi and ends with a fireworks display. | ||
*Both ''Super Mario RPG'' and ''Paper Mario'' feature a [[Hammer Bro]] who hosts a quiz game. | *Both ''Super Mario RPG'' and ''Paper Mario'' feature a [[Hammer Bro]] who hosts a quiz game. | ||
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*Both ''Super Mario RPG'' and ''Paper Mario'' have three-headed [[Piranha Plant]] bosses ([[Smilax]] and [[Lava Piranha]]). | *Both ''Super Mario RPG'' and ''Paper Mario'' have three-headed [[Piranha Plant]] bosses ([[Smilax]] and [[Lava Piranha]]). | ||
*The battle systems of both games contain a feature where correctly timed player input makes the protagonists perform better overall. ''Super Mario RPG'' has "timed hits", while ''Paper Mario'' has "action commands". | *The battle systems of both games contain a feature where correctly timed player input makes the protagonists perform better overall. ''Super Mario RPG'' has "timed hits", while ''Paper Mario'' has "action commands". | ||
*Both games feature a sidequest involving helping an artist ([[Toadofsky]] in ''Super Mario RPG'' and the [[Master Poet]] in ''Paper Mario'') complete a piece of music, though the specifics of how they | *Both games feature a sidequest involving helping an artist ([[Toadofsky]] in ''Super Mario RPG'' and the [[Master Poet]] in ''Paper Mario'') complete a piece of music, though the specifics of how they're resolved is different. | ||
===References to other games=== | ===References to other games=== |