Editing Paper Mario

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|style="text-align:center;"|[[File:PM Normal Boots Sprite.png]]<br>[[Boots]]
|style="text-align:center;"|[[File:PM Normal Boots Sprite.png]]<br>[[Boots]]
|Available from the start
|Available from the start
|The Boots allow Mario to use the jump command in battle. His jump attack deals 1 point of damage without attack modifiers and hits twice if timed correctly.
|The Boots allow Mario to use the jump command in battle. His jump attack deals 1 point of damage (2 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:SuperBoots PM.png]]<br>[[Super Boots]]
|style="text-align:center;"|[[File:SuperBoots PM.png]]<br>[[Super Boots]]
|[[Boo's Mansion]]
|[[Boo's Mansion]]
|The Super Boots allow Mario to use the [[Ground Pound|Spin Jump]] which can break through wooden floor panels and reveal hidden panels containing Star Pieces. They also upgrade the strength of his jump attack, making it deal 2 points of damage per hit at base power. The jump hits twice if the action command is executed.
|The Super Boots allow Mario to use the [[Ground Pound|Spin Jump]] which can break through wooden floor panels and reveal hidden panels containing Star Pieces. They also upgrade the strength of his jump attack, making it deal 2 points of damage (4 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:UltraBoots PM.png]]<br>[[Ultra Boots]]
|style="text-align:center;"|[[File:UltraBoots PM.png]]<br>[[Ultra Boots]]
|[[Toad Town Tunnels]]
|[[Toad Town Tunnels]]
|The Ultra Boots upgrade the Spin Jump to the [[Tornado Jump (move)|Tornado Jump]] which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack, making it deal 3 points of damage per hit at base power. The jump hits twice if the action command is executed.
|The Ultra Boots upgrade the Spin Jump to the [[Tornado Jump (move)|Tornado Jump]] which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack, making it deal 3 points of damage (6 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:PM Normal Hammer Sprite.png]]<br>[[Hammer]]
|style="text-align:center;"|[[File:PM Normal Hammer Sprite.png]]<br>[[Hammer]]
|[[Goomba Village (location)|Goomba Village]]
|[[Goomba Village (location)|Goomba Village]]
|The Hammer allows Mario to break [[Yellow Block]]s and use the hammer command in battle. His base hammer attack deals 1 point of damage (2 if timed correctly).
|The Hammer allows Mario to break [[Yellow Block]]s and use the hammer command in battle. His hammer attack deals 1 point of damage (2 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:PM Super Hammer Sprite.png]]<br>[[Super Hammer]]
|style="text-align:center;"|[[File:PM Super Hammer Sprite.png]]<br>[[Super Hammer]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]
|The Super Hammer allows Mario to break [[Stone Block]]s and upgrades the base strength of his hammer attack power to 2 (4 if timed correctly).
|The Super Hammer allows Mario to break [[Stone Block]]s and upgrades the strength of his hammer attack power to 2 (4 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:PM Ultra Hammer Sprite.png]]<br>[[Ultra Hammer]]
|style="text-align:center;"|[[File:PM Ultra Hammer Sprite.png]]<br>[[Ultra Hammer]]
|[[Mt. Lavalava]]
|[[Mt. Lavalava]]
|The Ultra Hammer allows Mario to break [[Metal Block]]s, reveal hidden panels containing Star Pieces, and upgrades the base strength of his hammer attack power to 3 (6 if timed correctly).
|The Ultra Hammer allows Mario to break [[Metal Block]]s, reveal hidden panels containing Star Pieces, and upgrades the strength of his hammer attack power to 3 (6 if timed correctly).
|-
|-
|style="text-align:center;"|[[File:UltraStone PM.png]]<br>[[Ultra Stone]]
|style="text-align:center;"|[[File:UltraStone PM.png]]<br>[[Ultra Stone]]

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