Editing Paper Mario: The Origami King
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|genre=[[Genre#Role-playing|Role-playing]], action-adventure | |genre=[[Genre#Role-playing|Role-playing]], action-adventure | ||
|modes= | |modes= | ||
|ratings={{ratings|esrb=E|pegi=7|acb=PG|cero=A|usk=6|dejus=l | |ratings={{ratings|esrb=E|pegi=7|acb=PG|cero=A|usk=6|dejus=l|rars=6+|grac=all|gsrr=p|fpb=13|gcam=7|nmc=7}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
|media={{media|switch=1|switchdl=1}} | |media={{media|switch=1|switchdl=1}} | ||
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Returning the Toad Town, Mario and Olivia find Captain T. Ode, who reclaims ownership of his own submarine. The sub is attached to Sea Captain Toad's ship, and T. Ode, Mario, and Olivia head out into the Great Sea. After clearing the thick fog that covers the sea, they discover the source of the purple streamer at the [[Sea Tower]], but are unable to enter without the three orbs located in [[Diamond Island]]. They travel between many islands, eventually meeting up with Luigi on [[Mushroom Island]], who holds the key to Diamond Island. The brothers decide to find the island's resident and free the [[Origami Craftsman]] from the walls of his workshop. The craftsman reveals he created King Olly for the Origami Festival using the forbidden Fold of Life. Olly turned on his creator and set out to fold the world in his image, using the Origami Craftsman's notes to fold Olivia. The craftsman shares a set of notes with Olivia before she head back to the ship with Mario. | Returning the Toad Town, Mario and Olivia find Captain T. Ode, who reclaims ownership of his own submarine. The sub is attached to Sea Captain Toad's ship, and T. Ode, Mario, and Olivia head out into the Great Sea. After clearing the thick fog that covers the sea, they discover the source of the purple streamer at the [[Sea Tower]], but are unable to enter without the three orbs located in [[Diamond Island]]. They travel between many islands, eventually meeting up with Luigi on [[Mushroom Island]], who holds the key to Diamond Island. The brothers decide to find the island's resident and free the [[Origami Craftsman]] from the walls of his workshop. The craftsman reveals he created King Olly for the Origami Festival using the forbidden Fold of Life. Olly turned on his creator and set out to fold the world in his image, using the Origami Craftsman's notes to fold Olivia. The craftsman shares a set of notes with Olivia before she head back to the ship with Mario. | ||
Mario and Olivia use the key Luigi obtained to access the submerged Diamond Island, where three temples stand, housing the Trials of Power, Wisdom, and Courage; and the nearby [[Ice Vellumental Mountain]]. The duo must travel up the mountain and defeat the [[Ice Vellumental]] at its peak. After defeating the final Vellumental, Olivia gains the ability to fold into it and utilize its ice powers to access the Trials of Wisdom and Courage. After completing all three trials, Mario and Olivia turn to the Sea Tower and climb up to its peak. At the top, they face off against [[Tape (boss)|Tape]], and upon the | Mario and Olivia use the key Luigi obtained to access the submerged Diamond Island, where three temples stand, housing the Trials of Power, Wisdom, and Courage; and the nearby [[Ice Vellumental Mountain]]. The duo must travel up the mountain and defeat the [[Ice Vellumental]] at its peak. After defeating the final Vellumental, Olivia gains the ability to fold into it and utilize its ice powers to access the Trials of Wisdom and Courage. After completing all three trials, Mario and Olivia turn to the Sea Tower and climb up to its peak. At the top, they face off against [[Tape (boss)|Tape]], and upon the stationary's defeat, Mario destroys the purple streamer. | ||
===Green streamer=== | ===Green streamer=== | ||
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!width=25%|Controls | !width=25%|Controls | ||
|- | |- | ||
|Check Notes | |Check Notes<br>or<br>Open Sea Chart* | ||
|{{button|switch|L}} | |{{button|switch|L}} | ||
( {{button|switch|R}} ) | |||
|- | |- | ||
|Toss Confetti | |Toss Confetti | ||
|{{button|switch| | |{{button|switch|ZR}} | ||
( {{button|switch|ZL}} ) | |||
|- | |- | ||
|Help | |Help | ||
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|{{button|switch|LEFTSTICK}} | |{{button|switch|LEFTSTICK}} | ||
|- | |- | ||
|Dig | |Dig*<br>or<br>Dive Underwater* | ||
|{{button|switch|PAD|200x}} | |{{button|switch|PAD|200x}} | ||
|- | |- | ||
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|{{button|switch|Y}} | |{{button|switch|Y}} | ||
|- | |- | ||
|colspan="2"style="text-align:center|* Can only be used in certain areas | |||
|} | |} | ||
{|class="wikitable"style="width:40%; text-align:center" | {|class="wikitable"style="width:40%; text-align:center" | ||
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!width=25%|Controls | !width=25%|Controls | ||
|- | |- | ||
|Switch | |Switch Between Rotate and Slide<br> or <br>Switch Between Weapons and Items | ||
|{{button|switch|L}} / {{button|switch|R}} | |{{button|switch|L}} / {{button|switch|R}} | ||
( {{button|switch|ZL}} / {{button|switch|ZR}} ) | |||
|- | |- | ||
|Help | |Help | ||
|{{button|switch|MINUS}} | |{{button|switch|MINUS}} | ||
|- | |- | ||
|Buy Time | |Buy Time<br>or<br>Change Gear | ||
|{{button|switch|PLUS}} | |{{button|switch|PLUS}} | ||
|- | |- | ||
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===Mario's stats=== | ===Mario's stats=== | ||
<!--Find Origami King | <!--Find Origami King HUD Icon--> | ||
{|class="wikitable"style="margin:auto; text-align:center" | {|class="wikitable"style="margin:auto; text-align:center" | ||
|- | |- | ||
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*Fixed an issue in Overlook Mountain in which the event of looking up at Overlook Tower would occasionally occur from the bottom of the hill. | *Fixed an issue in Overlook Mountain in which the event of looking up at Overlook Tower would occasionally occur from the bottom of the hill. | ||
</i></blockquote> | </i></blockquote> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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*''[[Super Mario World]]'': The fireball and spin jump sounds are reused from this game. | *''[[Super Mario World]]'': The fireball and spin jump sounds are reused from this game. | ||
*''[[Super Mario 64]]'': An arrangement of "[[Inside the Castle Walls]]" plays when Mario and Luigi arrive at Peach's Castle in the opening. | *''[[Super Mario 64]]'': An arrangement of "[[Inside the Castle Walls]]" plays when Mario and Luigi arrive at Peach's Castle in the opening. | ||
*''[[Paper Mario]]'': Peach's castle's interior looks similar to the one used in this game, and Peach's design from this game appears as a photo. The moves [[Headbonk]] and [[Shell Shot]] are reused from this game. In addition, enemy Koopas may team up to perform a Tower Attack nearly identical to the one the [[Koopa Bros.]] can use, and enemy Paratroopas can use a Dive Kick similar to [[Parakarry]]'s. | *''[[Paper Mario]]'': Peach's castle's interior looks similar to the one used in this game, and Peach's design from this game appears as a photo. The moves [[Headbonk]] and [[Shell Shot]] are reused from this game. In addition, enemy Koopas may team up to perform a Tower Attack nearly identical to the one the [[Koopa Bros.]] can use, and enemy Paratroopas can use a Dive Kick similar to [[Parakarry]]'s. At the end of the path to the Rainbow Spa in the Green Streamer area, Olivia calls Kamek "Kammey", referencing [[Kammy Koopa]]. | ||
*''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'': [[The Great Sea]] is an overall reference to this game's main setting. The way that Mario navigates the Great Sea is a reference to this game's main navigation mechanic. A few islands in the Great Sea are references to a few islands from this game; [[Heart Island]] is a reference to each of the Fairy Islands, [[Scuffle Island]] is a reference to Star Island since both islands require the player to fight multiple enemies to earn a special item, and Crescent Moon Island (before it becomes [[Full Moon Island]]) is a reference to this game's Crescent Moon Island respectively. Mario having to collect the three orbs to enter the [[Sea Tower]] is a reference to how Link has to collect the three pearls to be able to enter the Tower of the Gods. | *''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'': [[The Great Sea]] is an overall reference to this game's main setting. The way that Mario navigates the Great Sea is a reference to this game's main navigation mechanic. A few islands in the Great Sea are references to a few islands from this game; [[Heart Island]] is a reference to each of the Fairy Islands, [[Scuffle Island]] is a reference to Star Island since both islands require the player to fight multiple enemies to earn a special item, and Crescent Moon Island (before it becomes [[Full Moon Island]]) is a reference to this game's Crescent Moon Island respectively. Mario having to collect the three orbs to enter the [[Sea Tower]] is a reference to how Link has to collect the three pearls to be able to enter the Tower of the Gods. | ||
*''[[Paper Mario: The Thousand-Year Door]]'': Peach's design from this game appears as a photo. Additionally, when Mario and Bob-omb interact with the steering wheel on [[the Princess Peach]], the latter mentions that he dreams of being an admiral someday, in reference to [[Admiral Bobbery]]. | *''[[Paper Mario: The Thousand-Year Door]]'': Peach's design from this game appears as a photo. Additionally, when Mario and Bob-omb interact with the steering wheel on [[the Princess Peach]], the latter mentions that he dreams of being an admiral someday, in reference to [[Admiral Bobbery]]. | ||
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==Reception== | ==Reception== | ||
===Critical response=== | ===Critical response=== | ||
''Paper Mario: The Origami King'' received generally positive reviews from critics, who praised the expansive overworld, graphics, writing, and plot, | ''Paper Mario: The Origami King'' received generally positive reviews from critics, who praised the expansive overworld, graphics, writing, and plot, but criticized the battling system, despite its innovation, for being tedious and unrewarding. | ||
{| class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Paper Mario: The Origami King glitches}} | {{main|List of Paper Mario: The Origami King glitches}} | ||
=== | ===Wave battle glitch=== | ||
If a wave battle is supposed to start, but only one enemy is alive and another is in their death animation, it will still initiate a wave battle and consider both enemies alive. | If a wave battle is supposed to start, but only one enemy is alive and another is in their death animation, it will still initiate a wave battle and consider both enemies alive. | ||
===Sumo Bro | ===Sumo Bro glitch=== | ||
During the second phase of the Boss Sumo Bro rematch in the Battle Lab, defeating the Boss Sumo Bro with a POW Block without defeating the two Sumo Bros beforehand will cause the game to soft-lock. | During the second phase of the Boss Sumo Bro rematch in the Battle Lab, defeating the Boss Sumo Bro with a POW Block without defeating the two Sumo Bros beforehand will cause the game to soft-lock. | ||
===VIP pass | ===VIP pass glitch=== | ||
Before the version 1.0.1 update,<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50130/~/how-to-update-paper-mario%3A-the-origami-king</ref> in Shangri-Spa, after obtaining the VIP pass to access the Spring of Rainbows, if the player left the path to the Spring of Rainbows after entering, the VIP pass would disappear from the menu. If the player then spoke to the Toad at the reception, they would not have the stamp card and there would be no way to get another one. Saving after this point would permanently prevent the player from progressing.<ref>https://youtu.be/4cLFZ9_S0GI</ref> | Before the version 1.0.1 update,<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50130/~/how-to-update-paper-mario%3A-the-origami-king</ref> in Shangri-Spa, after obtaining the VIP pass to access the Spring of Rainbows, if the player left the path to the Spring of Rainbows after entering, the VIP pass would disappear from the menu. If the player then spoke to the Toad at the reception, they would not have the stamp card and there would be no way to get another one. Saving after this point would permanently prevent the player from progressing.<ref>https://youtu.be/4cLFZ9_S0GI</ref> | ||