Editing Panic Factory
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
|after=[[Little Ghost Island|>>]] | |after=[[Little Ghost Island|>>]] | ||
}} | }} | ||
'''Panic Factory''' is the fifth level of the world [[Ghost Island]] where [[Donkey Kong|Donkey]] and [[Diddy Kong]] venture through in ''[[DK: Jungle Climber]]''. | '''Panic Factory''' is the fifth level of the world [[Ghost Island]] where [[Donkey Kong|Donkey]] and [[Diddy Kong]] venture through in the game ''[[DK: Jungle Climber]]''. | ||
== | |||
The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the | This level takes place in a sinister factory within a dead forest. Levers, moving pegs, and steel girders are common throughout this level. This level's sprites and music later appear in [[Little Ghost Island]] and one of [[Booster Battle]]'s levels. The incomplete [[Mega Amp]] is the boss for this level. Enemies in this level include [[Zinger]]s and [[Kritter]]s. | ||
==Overview== | |||
The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the oil barrel lies. There are unstable individual pegs as well. After this section, there is a peg switch that opens the gate to the boss fight with the incomplete Mega Amp. | |||
==Enemies== | ==Enemies== | ||
{| class="dktable-brown" width=15% | |||
!Name | |||
!Count | |||
|- | |||
|[[File:Zinger DKJC.png]]<br>[[Zinger]] | |||
|7 | |||
|- | |||
|[[File:Kritter DKJC.png]]<br>[[Kritter]] | |||
|5 | |||
|} | |||
==Gallery== | ==Gallery== | ||
Line 25: | Line 32: | ||
</gallery> | </gallery> | ||
{{stub}} | {{stub}} | ||
{{DKJC levels}} | {{DKJC levels}} | ||
[[Category:Factories]] | [[Category:Factories]] | ||
[[Category:DK: Jungle Climber levels]] | [[Category:DK: Jungle Climber levels]] |