Editing Nintendo 64
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{{quote2|Get N or get out!|The N64 slogan}} | {{quote2|Get N or get out!|The N64 slogan}} | ||
[[File:N64 Logo.svg|left|125px]] | [[File:N64 Logo.svg|left|125px]] | ||
The '''{{wp|Nintendo 64}}''' (formatted on the logo as '''NINTENDO<sub>®</sub><sup>64</sup>'''), also referred to as the '''N64''' | The '''{{wp|Nintendo 64}}''' (formatted on the logo as '''NINTENDO<sub>®</sub><sup>64</sup>'''), also referred to as the '''N64''' and rebranded the {{wp|SK Hynix|Hyundai}} Comboy 64 in South Korea, is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the {{wp|Sega Saturn}} and the {{wp|PlayStation (console)|PlayStation}}. It was codenamed "Project Reality" during development and is the first Nintendo home console to use the same name and design between the Japanese and international versions. | ||
After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside Japan. | After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside Japan. |