Editing Mushroom Zone

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'''Mushroom Zone''',<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|isbn=0761520856|language=American English|publisher=[[Prima Games]]|page=94}}</ref> also called '''Mario Land Entrance'''<ref>{{cite|date=November 1992|language=American English|title=''Nintendo Power'' Volume 42|page=54|location=Redmond, WA|publisher=Nintendo of America}}</ref> or '''Start''',<ref>{{cite|date=December 1992|title=''Nintendo Power'' Volume 43|page=45|location=Redmond, WA|language=American English|publisher=Nintendo of America}}</ref> is the first [[level]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game [[Unrevisitable area|that cannot be re-entered upon completing it]] through normal means.
'''Mushroom Zone''',<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|isbn=0761520856|language=American English|publisher=[[Prima Games]]|page=94}}</ref> also called '''Mario Land Entrance'''<ref>{{cite|date=November 1992|language=American English|title=''Nintendo Power'' Volume 42|page=54|location=Redmond, WA|publisher=Nintendo of America}}</ref> or '''Start''',<ref>{{cite|date=December 1992|title=''Nintendo Power'' Volume 43|page=45|location=Redmond, WA|language=American English|publisher=Nintendo of America}}</ref> is the first [[level]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game [[Unrevisitable area|that cannot be re-entered upon completing it]] through normal means.

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