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Mice reappear in ''[[Luigi's Mansion: Dark Moon]]'', now appearing organic with a stylized appearance shaped similar to a computer mouse. They flee when [[Luigi]] shines the light on him, but they still do five HP of damage to Luigi if stepped on. Mice are usually found near mouseholes, where they are generated. They are defeated either when Luigi uses the [[Poltergust 5000]] to suck them in or by shining a [[Strobulb]] on them. When a Strobulb is shined on them, they can drop a [[coin]], a [[heart (item)|heart]], or nothing. | Mice reappear in ''[[Luigi's Mansion: Dark Moon]]'', now appearing organic with a stylized appearance shaped similar to a computer mouse. They flee when [[Luigi]] shines the light on him, but they still do five HP of damage to Luigi if stepped on. Mice are usually found near mouseholes, where they are generated. They are defeated either when Luigi uses the [[Poltergust 5000]] to suck them in or by shining a [[Strobulb]] on them. When a Strobulb is shined on them, they can drop a [[coin]], a [[heart (item)|heart]], or nothing. | ||
One mouse plays a role at the beginning of the game. When Luigi first visits the [[Gloomy Manor]], he is unable to open the door since it is locked. A mouse scurries out of the mousehole, holding a [[key]] on its tail. Only after Luigi retrieves the key is he able to access the Gloomy Manor. Later, a mouse in the | One mouse plays a role at the beginning of the game. When Luigi first visits the [[Gloomy Manor]], he is unable to open the door since it is locked. A mouse scurries out of the mousehole, holding a [[key]] on its tail. Only after Luigi retrieves the key is he able to access the Gloomy Manor. Later, a mouse in the second mansion holds one of the 13 [[Gem#Emeralds (Haunted Towers)|emeralds]] in the [[Seedling Laboratory]]. | ||
===''Luigi's Mansion 3''=== | ===''Luigi's Mansion 3''=== |