Editing Minus World

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[[File:Super Mario Bros.glitch world 9-1.png|thumb|"World 9-1", one of the 256 worlds]]
[[File:Super Mario Bros.glitch world 9-1.png|thumb|"World 9-1", one of the 256 worlds]]
[[File:Sm64-glitch-world-twominus1.png|thumb|"World --1", another of the 256 worlds]]
[[File:Sm64-glitch-world-twominus1.png|thumb|"World --1", another of the 256 worlds]]
*The game actually has 256 worlds in total; however, worlds past 8 and 0 (World 0-1 is an underwater version of [[World 4-4 (Super Mario Bros.)|World 4-4]]) are glitched and reuse pointers from other levels in the level data. The Minus World (36) is the only one that can be accessed legitimately in the Western versions. These levels caused a rumor in Japan where a lightning strike on a [[Family Computer]] is said to create a ''Super Mario'' level never seen before, thought to be part of a secret World 9 (9-1 is an underwater version of [[World 6-2 (Super Mario Bros.)|World 6-2]] that requires waiting a little to complete). However, the other glitch levels can be accessed in the Japanese version due to differences in the Family Computer hardware.<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref> Most versions also feature differences in those glitched worlds, be it different enemy placement, differently placed levels, as well as completely new ones not available on other ports. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] in ''The Lost Levels'' was inspired by this glitch.
*The game actually has 256 worlds in total; however, worlds past 8 and 0 (World 0-1 is an underwater version of World 4-4) are glitched and reuse pointers from other levels in the level data. The Minus World (36) is the only one that can be accessed legitimately in the Western versions. These levels caused a rumor in Japan where a lightning strike on a [[Family Computer]] is said to create a ''Super Mario'' level never seen before, thought to be part of a secret World 9 (9-1 is an underwater version of World 6-2 that requires waiting a little to complete). However, the other glitch levels can be accessed in the Japanese version due to differences in the Family Computer hardware.<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref> Most versions also feature differences in those glitched worlds, be it different enemy placement, differently placed levels, as well as completely new ones not available on other ports. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] in ''The Lost Levels'' was inspired by this glitch.
**A method of accessing these worlds involves swapping cartridges with ''{{wp|Tennis (1984 video game)|Tennis}}'' while the power is on, which can potentially damage the console's hardware.<ref>[https://www.youtube.com/watch?v=Ik0LY8LVsM0 Experiments with the Tennis cartridge]</ref> This glitch is due to the coincidental usage of the same RAM area between the two games that prevents a fail-safe from clearing the value which would normally store the most recently played world, which is used when holding the A button down on the start screen to continue a world after a Game Over. This value is overwritten by the "footstep counter" in ''Tennis''.<ref>[https://youtu.be/hrFHNgJlJSg Access Glitch Worlds in Super Mario Bros. via NES Tennis]</ref>
**A method of accessing these worlds involves swapping cartridges with ''{{wp|Tennis (1984 video game)|Tennis}}'' while the power is on, which can potentially damage the console's hardware.<ref>[https://www.youtube.com/watch?v=Ik0LY8LVsM0 Experiments with the Tennis cartridge]</ref> This glitch is due to the coincidental usage of the same RAM area between the two games that prevents a fail-safe from clearing the value which would normally store the most recently played world, which is used when holding the A button down on the start screen to continue a world after a Game Over. This value is overwritten by the "footstep counter" in ''Tennis''.<ref>[https://youtu.be/hrFHNgJlJSg Access Glitch Worlds in Super Mario Bros. via NES Tennis]</ref>
**One of the 256 worlds is a double negative world (World --1), which is actually World 40 since the first minus represents the number 40.
**One of the 256 worlds is a double negative world (World --1), which is actually World 40 since the first minus represents the number 40.

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