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|genre=[[Genre#Puzzle|Puzzle]]/Action
|genre=[[Genre#Puzzle|Puzzle]]/Action
|modes=Single-player
|modes=Single-player
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|usk=0}}
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|ds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|stylus=1|wiiu=1}}
|input={{input|stylus=1|wiiu=1}}
}}
}}
'''''Mario vs. Donkey Kong 2: March of the Minis''''' is an action [[Genre#Puzzle games|puzzle]] game for the [[Nintendo DS]] and the sequel to ''[[Mario vs. Donkey Kong]]''. Rather than being a [[Genre#Platform games|platformer]] in the same way as its predecessor, this game instead places a focus on controlling the [[Mini]] toys created by the [[Mario Toy Company]] and guiding them through each level; this is the standard form of gameplay for later games in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. In addition to [[Mini Mario (toy)|Mini Mario]] toys returning, three new toys are introduced in this game, including [[Mini Donkey Kong]], [[Mini Toad]], and [[Mini Peach]]. This game also marks the first appearance of [[Pauline]] in the [[Super Mario (franchise)|''Super Mario'' franchise]] since ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. The game's title is an allusion to the orchestral piece "{{wp|March of the Meanies}}" from the film ''{{wp|Yellow Submarine (film)|Yellow Submarine}}''.
'''''Mario vs. Donkey Kong 2: March of the Minis''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo DS]] and the sequel to ''[[Mario vs. Donkey Kong]]''. This time, the focus is on the Mini toys created by the [[Mario Toy Company]]; along with the [[Mini Mario (toy)|Mini Mario toys]] returning, more new toys were added for this game including the [[Mini Donkey Kong]], [[Mini Toad]], and [[Mini Peach]] toys. This game also marks the first appearance of [[Pauline]] in the [[Super Mario (franchise)|''Super Mario'' franchise]] since the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' game. The game's title is an allusion to the orchestral piece "{{wp|March of the Meanies}}" from the film ''{{wp|Yellow Submarine (film)|Yellow Submarine}}''.
 
The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia in September 2015 (the same day ''Mario vs. Donkey Kong'' was released on the same platform in those regions), in Japan in August 2016, and in North America in October 2016.
 
As a promotion for the game, Nintendo published a browser game titled ''[[Cannon Kaos|Mario vs. DK 2: Cannon Kaos]]''.


Shortly before the release of the game, the 2006 version of the [[Camp Hyrule]] website featured a [[Super Mini Mario World]] section, which provided users with information about the game. As an additional promotion, a browser game titled ''[[Cannon Kaos|Mario vs. DK 2: Cannon Kaos]]'' was published on the [[Nintendo Arcade]] webpage. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia in September 2015 (the same day ''Mario vs. Donkey Kong'' was released on the same platform in those regions), in Japan in August 2016, and in North America in October 2016.
==Story==
==Story==
The [[Mario Toy Company]] returns with a commercial promoting the new [[Super Mini Mario World]], which is an outdoor amusement park centered around the [[Mini Mario (toy)|Mini Mario]]s, [[Mini Peach]]s, [[Mini Toad]]s, and [[Mini Donkey Kong]]s. A crowd of [[Toad (species)|Toad]]s is shown watching [[Pauline]] and [[Mario]], who is about to cut the ribbon to open the park. [[Donkey Kong]], one of the Mario Toy Company's employees,<ref name="manual">[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 26, 2022.</ref> is also in the crowd. He immediately falls in love with Pauline and rushes to her, presenting her with a Mini Donkey Kong. However, Mario hands out a Mini Mario, which Pauline chooses instead of the Mini Donkey Kong. A heartbroken Donkey Kong becomes furious and breaks down a sales post of Mini Marios, even crushing one with his feet. He then heads toward the elevator, grabbing Pauline on his way and knocking Mario to the floor. As Donkey Kong enters the elevator with Pauline, Mario gets up and runs toward it, but its doors close before he can reach it, and Donkey Kong brings Pauline up to the roof of the building. Mario is unsure of what to do until two Mini Marios come to offer help.
The [[Mario Toy Company]] returns with a commercial promoting the new [[Super Mini Mario World]], which is an outdoor amusement park centered around the [[Mini Mario (toy)|Mini Mario]]s, [[Mini Peach]]s, [[Mini Toad]]s, and [[Mini Donkey Kong]]s. A crowd of [[Toad (species)|Toads]] is shown watching [[Pauline]] and [[Mario]], who is about to cut the ribbon to open the park. [[Donkey Kong]], one of the Mario Toy Company's employees,<ref name="manual">[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 26, 2022.</ref> is also in the crowd. He immediately falls in love with Pauline and rushes to her, presenting her with a Mini Donkey Kong. However, Mario hands out a Mini Mario, which Pauline chooses instead of the Mini Donkey Kong. A heartbroken Donkey Kong becomes furious and breaks down a sales post of Mini Marios, even crushing one with his feet. He then heads toward the elevator, grabbing Pauline on his way and knocking Mario to the floor. As Donkey Kong enters the elevator with Pauline, Mario gets up and runs toward the elevator, but it closes before Mario can reach it, and Donkey Kong brings Pauline up to the roof of the building. Mario is unsure of what to do until two Mini Marios come to offer help.


In the ending, Mario reaches the top of the building and finds Pauline safe with many presents in a room on the roof. Donkey Kong looks apologetic for his actions as a Mini Mario races across the floor to meet a Mini Donkey Kong. Pauline picks up the Mini Donkey Kong and kisses it, making Donkey Kong happy. Toads appear and everyone waves, leading into the credits.
In the ending, Mario reaches the top of the building and finds Pauline safe with many presents in a room on the roof. Donkey Kong looks apologetic for his actions, when a Mini Mario races across the floor to meet a Mini Donkey Kong. Pauline picks up the Mini Donkey Kong and kisses it, making Donkey Kong happy. Toads appear and everyone waves, leading into the credits.
<gallery heights="200"widths="150">
 
<gallery heights="200" widths="150">
Cutscene - Pauline's offering.png|Donkey Kong presents a Mini Donkey Kong to Pauline
Cutscene - Pauline's offering.png|Donkey Kong presents a Mini Donkey Kong to Pauline
Cutscene - DK is furious.png|Pauline chooses Mario's Mini Mario, making Donkey Kong furious
Cutscene - DK is furious.png|Pauline chooses Mario's Mini Mario, making Donkey Kong furious
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==Gameplay==
==Gameplay==
===Main Game===
===Main Game===
Unlike in ''Mario vs. Donkey Kong'', Mario is not a playable character in this game, as he has only a supporting role. Instead, Mini Mario toys appear as playable characters in each level. The objective of each level is to control the Mini Marios, as well as manipulate the environment around them, in order to direct each Mini Mario to [[Goal Door (Mario vs. Donkey Kong series)|the exit]], a portal-like doorway with a red "M" on top. This focus on controlling Minis laid the foundation for future games in the ''Mario vs. Donkey Kong'' series. Each standard level contains a minimum of two Mini Marios and a maximum of eight. There are 240 Mini Marios in total.
Unlike in ''Mario vs. Donkey Kong'', Mario is not a playable character, as he plays only a supporting role in this game. Instead, Mini Mario toys appear as playable characters in each level. The objective of each level is to control the Mini Marios, as well as manipulate the environment around them, in order to direct each Mini Mario to [[Goal Door (Mario vs. Donkey Kong series)|the exit]], a portal-like doorway with a red "M" on top. This focus on controlling Minis laid the foundation for future games in the ''Mario vs. Donkey Kong'' series. Each standard level contains a minimum of two Mini Marios and a maximum of eight. There are 240 Mini Marios in total.


[[File:Motmscreenshot1.png|frame|right|The two sets of Pink Blocks shown here protect the Mini Marios from the [[Fire Piranha Plant|Piranha Plant]]s in [[Room 1-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-3]]. Additionally, a Gold Mini Mario bonus and a perfect Chain Goal bonus are set up.]]
[[File:Motmscreenshot1.png|frame|right|The two sets of Pink Blocks shown here protect the Mini Marios from the [[Fire Piranha Plant|Piranha Plant]]s in [[Room 1-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-3]]. Additionally, a Gold Mini Mario bonus and a perfect Chain Goal bonus are set up.]]
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*If a [[Warp Pipe]] is directly below a Mini, swiping down on the Mini makes it enter the Warp Pipe. Minis can also enter a Warp Pipe directly above them by jumping into them.
*If a [[Warp Pipe]] is directly below a Mini, swiping down on the Mini makes it enter the Warp Pipe. Minis can also enter a Warp Pipe directly above them by jumping into them.
*A Mini hesitates and makes a warning noise if it is about to fall into spikes or another danger that can break it, including large heights.
*A Mini hesitates and makes a warning noise if it is about to fall into spikes or another danger that can break it, including large heights.
To guide the Minis to the exit, the player must manipulate elements of the level itself as well as the Minis, so they can reach the exit without being destroyed. Level elements that appear frequently throughout the game include [[Color Block (Mario vs. Donkey Kong 2: March of the Minis)|Color Block]]s, which can be placed if the player has a sufficient number of them stored, as shown in the inventory on the Top Screen. For example, in [[Room 1-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-1]], a wall of [[Pink Block]]s can be picked up and placed elsewhere to form a floor, allowing Minis to cross and reach the level's [[Mini Mario Card]]. Other examples of level elements include [[elevator]]s, which can be moved up and down with two separate buttons, and [[conveyor belt]]s, which can be reversed using a conveyor switch.
To guide the Minis to the exit, the player must manipulate elements of the level itself as well as the Minis, so they can reach the exit without being destroyed. Level elements that appear frequently throughout the game include [[Color Block (Mario vs. Donkey Kong 2: March of the Minis)|Color Block]]s, which can be placed if the player has a sufficient number of them stored, as shown in the inventory on the Top Screen. For example, in [[Room 1-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-1]], a wall of [[Pink Block]]s can be picked up and placed elsewhere to form a floor, allowing Minis to cross and reach the level's [[Mini Mario Card]]. Other examples of level elements include [[elevator]]s, which can be moved up and down with two separate buttons, and [[conveyor belt]]s, which can be reversed using a conveyor switch.
At any point during the game, if the player enters the Nintendo DS's Sleep Mode by closing their system, Mario says one of four lines:
At any point during the game, if the player enters the Nintendo DS's Sleep Mode by closing their system, Mario says one of four lines:
*"Hey! Come back here, you!"
* "Hey! Come back here, you!"
*"Hey, come back here, you big-a monkey!"
* "Hey, come back here, you big-a monkey!"
*"Not again!"
* "Not again!"
*"I love this game!"
* "I love this game!"
Mario says different lines if the player exits Sleep Mode by opening their system:
Mario says different lines if the player exits Sleep Mode by opening their system:
*"What's up?"
* "What's up?"
*"Okey-dokey!"
* "Okey-dokey!"
*"Here we go again!"
* "Here we go again!"
*"Let's play again!"
* "Let's play again!"
This feature was reimplemented in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.
This feature was reimplemented in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.
====Time limit====
====Time limit====
[[File:MvDK2 Time Is Up.png|thumb|The "Time Is Up!" message immediately preceding a Game Over. Note how the "Time Bonus" text normally displayed on the Top Screen has turned blue and changed to "Time Left".]]
[[File:MvDK2 Time Is Up.png|thumb|The "Time Is Up!" message immediately preceding a Game Over. Note how the "Time Bonus" text normally displayed on the Top Screen has turned blue and changed to "Time Left".]]
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*Finally, a nonstop bonus is awarded if a Mini is never stopped by the player by tapping on it (stopping at an elevator, on an enemy, or in a [[Warp Pipe]] does not cancel the nonstop bonus). This bonus is 1000 points per Mini; however, if none of the Minis are stopped, a bonus of 7000 points is awarded instead.
*Finally, a nonstop bonus is awarded if a Mini is never stopped by the player by tapping on it (stopping at an elevator, on an enemy, or in a [[Warp Pipe]] does not cancel the nonstop bonus). This bonus is 1000 points per Mini; however, if none of the Minis are stopped, a bonus of 7000 points is awarded instead.


By meeting all of the criteria above and earning every possible bonus, the player can earn a [[File:Gold Star.svg|16px]] gold star for the level. Below it is the [[File:Silver Star.svg|16px]] silver star and the [[File:Bronze Star.svg|16px]] bronze star. It is possible not to receive a star after a level is completed, especially if the player loses more than one Mini Mario. Stars are used to unlock extras after completing the main adventure.
By meeting all of the criteria above and earning every possible bonus, the player can earn a [[File:MvDK2 Gold Star.png]] gold star for the level. Below it is the [[File:MvDK2 Silver Star.png]] silver star and the [[File:MvDK2 Bronze Star.png]] bronze star. It is possible to get no star, especially if the player loses more than one Mini. Stars are used to unlock extras after completing the main adventure.


The following is a table of the bonuses for the number of Mini Marios that appear in each level, and the minimum scores needed to obtain each type of star. A [[File:Gold Mini MarioS.png]] indicates that a Gold Mini Mario is one of the Minis present in the level.
The following is a table of the bonuses for the number of Minis that appear in each level, and the minimum scores needed to obtain each type of star. A [[File:Gold Mini MarioS.png]] indicates that a Gold Mini Mario is one of the Minis present in the level.
{|align="center"style="text-align:center;width:90%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
{|align="center"style="text-align: center; width: 90%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
|-style="background: #ABC;"
!width="5%"|# of Minis
!width="5%"|# of Minis
!width="15%"|All Non-Stop Bonus
!width="15%"|All Non-Stop Bonus
!width="15%"|[[File:Bronze Star.svg|16px]] Bronze, [[File:Silver Star.svg|16px]] Silver, [[File:Gold Star.svg|16px]] Gold Star Minimum Scores
!width="15%"|[[File:MvDK2 Bronze Star.png]] Bronze, [[File:MvDK2 Silver Star.png]] Silver, [[File:MvDK2 Gold Star.png]] Gold Star Minimum Scores
|-
|-
|1{{footnote|main|a}}||6000||[[File:Bronze Star.svg|16px]] 7200 [[File:Silver Star.svg|16px]] 13200 [[File:Gold Star.svg|16px]] 18200  
|1{{footnote|main|a}}||6000||[[File:MvDK2 Bronze Star.png]] 7200 [[File:MvDK2 Silver Star.png]] 13200 [[File:MvDK2 Gold Star.png]] 18200  
|-
|-
|2||7000||[[File:Bronze Star.svg|16px]] 9450 [[File:Silver Star.svg|16px]] 11450 [[File:Gold Star.svg|16px]] 22200
|2||7000||[[File:MvDK2 Bronze Star.png]] 9450 [[File:MvDK2 Silver Star.png]] 11450 [[File:MvDK2 Gold Star.png]] 22200
|-
|-
|3||8000||[[File:Bronze Star.svg|16px]] 10700 [[File:Silver Star.svg|16px]] 12700 [[File:Gold Star.svg|16px]] 27200  
|3||8000||[[File:MvDK2 Bronze Star.png]] 10700 [[File:MvDK2 Silver Star.png]] 12700 [[File:MvDK2 Gold Star.png]] 27200  
|-
|-
|3 [[File:Gold Mini MarioS.png]]||8000||[[File:Bronze Star.svg|16px]] 10700 [[File:Silver Star.svg|16px]] 13700 [[File:Gold Star.svg|16px]] 31200
|3 [[File:Gold Mini MarioS.png]]||8000||[[File:MvDK2 Bronze Star.png]] 10700 [[File:MvDK2 Silver Star.png]] 13700 [[File:MvDK2 Gold Star.png]] 31200
|-
|-
|4||9000||[[File:Bronze Star.svg|16px]] 12200 [[File:Silver Star.svg|16px]] 14200 [[File:Gold Star.svg|16px]] 36200  
|4||9000||[[File:MvDK2 Bronze Star.png]] 12200 [[File:MvDK2 Silver Star.png]] 14200 [[File:MvDK2 Gold Star.png]] 36200  
|-
|-
|4 [[File:Gold Mini MarioS.png]]||9000||[[File:Bronze Star.svg|16px]] 13200 [[File:Silver Star.svg|16px]] 16200 [[File:Gold Star.svg|16px]] 44200  
|4 [[File:Gold Mini MarioS.png]]||9000||[[File:MvDK2 Bronze Star.png]] 13200 [[File:MvDK2 Silver Star.png]] 16200 [[File:MvDK2 Gold Star.png]] 44200  
|-
|-
|5||10000||[[File:Bronze Star.svg|16px]] 13200 [[File:Silver Star.svg|16px]] 18200 [[File:Gold Star.svg|16px]] 43200
|5||10000||[[File:MvDK2 Bronze Star.png]] 13200 [[File:MvDK2 Silver Star.png]] 18200 [[File:MvDK2 Gold Star.png]] 43200
|-
|-
|6{{footnote|main|b}} [[File:Gold Mini MarioS.png]]||11000||[[File:Bronze Star.svg|16px]] 14450 [[File:Silver Star.svg|16px]] 20450 [[File:Gold Star.svg|16px]] 107200  
|6{{footnote|main|b}} [[File:Gold Mini MarioS.png]]||11000||[[File:MvDK2 Bronze Star.png]] 14450 [[File:MvDK2 Silver Star.png]] 20450 [[File:MvDK2 Gold Star.png]] 107200  
|-
|-
|8{{footnote|main|c}} [[File:Gold Mini MarioS.png]]||13000||[[File:Bronze Star.svg|16px]] 17200 [[File:Silver Star.svg|16px]] 45200 [[File:Gold Star.svg|16px]] 395200
|8{{footnote|main|c}} [[File:Gold Mini MarioS.png]]||13000||[[File:MvDK2 Bronze Star.png]] 17200 [[File:MvDK2 Silver Star.png]] 45200 [[File:MvDK2 Gold Star.png]] 395200
|}
|}
{{footnote|note|a|Only in levels made in the [[Construction Zone]]}}
{{footnote|note|a|Only in levels made in the [[Construction Zone]]}}
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|-
|-
|width=25% align="center"style="background:#7d65cf"|[[File:MvDK2 Room 4-5.png]]
|width=25% align="center"style="background:#7d65cf"|[[File:MvDK2 Room 4-5.png]]
|Floor 4<br>'''[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'''<br>A floor that introduces and highlights magnet-based objects, including Magnet Ground, Magnetic Blocks, Rotating Magnet Sticks, and Magnet Sparkies. This floor also introduces Swing Bars, Donut Blocks, and Cool Kongs.<br>'''Rooms'''<br>[[Room 4-1 (Mario vs. Donkey Kong 2: March of the Minis)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong 2: March of the Minis)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong 2: March of the Minis)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong 2: March of the Minis)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong 2: March of the Minis)|4-7]] • [[Room 4-8|4-8]] • [[Room 4-9|4-9]] • [[Boss Game 4]]
|Floor 4<br>'''[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'''<br>A floor that introduces and highlights magnet-based objects, including Magnet Ground, Magnetic Blocks, Rotating Magnet Sticks, and Sparkies. This floor also introduces Swing Bars, Donut Blocks, and Cool Kongs.<br>'''Rooms'''<br>[[Room 4-1 (Mario vs. Donkey Kong 2: March of the Minis)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong 2: March of the Minis)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong 2: March of the Minis)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong 2: March of the Minis)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong 2: March of the Minis)|4-7]] • [[Room 4-8|4-8]] • [[Room 4-9|4-9]] • [[Boss Game 4]]
|-
|-
|width=25% align="center"style="background:#d74138"|[[File:MvDK2 Room 5-1.png]]
|width=25% align="center"style="background:#d74138"|[[File:MvDK2 Room 5-1.png]]
|Floor 5<br>'''[[Lava Dome]]'''<br>A floor that introduces and highlights fire-based objects, including lava, Spyguys, Fire Bars, Lava Fountains, Podoboos, and Fire Blocks, which allow the player to destroy logs when picked up.<br>'''Rooms'''<br>[[Room 5-1|5-1]] • [[Room 5-2|5-2]] • [[Room 5-3|5-3]] • [[Room 5-4|5-4]] • [[Room 5-5|5-5]] • [[Room 5-6|5-6]] • [[Room 5-7|5-7]] • [[Room 5-8|5-8]] • [[Room 5-9|5-9]] • [[Boss Game 5]]
|Floor 5<br>'''[[Lava Dome]]'''<br>A floor that introduces and highlights fire-based objects, including lava, Spy Guys, Fire Bars, Lava Fountains, Podoboos, and Fire Blocks, which allow the player to destroy logs when picked up.<br>'''Rooms'''<br>[[Room 5-1|5-1]] • [[Room 5-2|5-2]] • [[Room 5-3|5-3]] • [[Room 5-4|5-4]] • [[Room 5-5|5-5]] • [[Room 5-6|5-6]] • [[Room 5-7|5-7]] • [[Room 5-8|5-8]] • [[Room 5-9|5-9]] • [[Boss Game 5]]
|-
|-
|width=25% align="center"style="background:#ef51a6"|[[File:MvDK2 Room 6-7.png]]
|width=25% align="center"style="background:#ef51a6"|[[File:MvDK2 Room 6-7.png]]
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|-
|-
|width=25% align="center"style="background:#38cf9e"|[[File:MvDK2 Room 8-2.png]]
|width=25% align="center"style="background:#38cf9e"|[[File:MvDK2 Room 8-2.png]]
|Floor 8<br>'''[[Jungle Hijinks]]'''<br>A floor that introduces Bomb Blocks. When picked up, they allow the player to place bombs that can destroy rocks. New enemies that appear on this floor include Kongā, Snapjaws, Snifits, and a single bird during the battle against Donkey Kong.<br>'''Rooms'''<br>[[Room 8-1|8-1]] • [[Room 8-2|8-2]] • [[Room 8-3|8-3]] • [[Room 8-4|8-4]] • [[Room 8-5|8-5]] • [[Room 8-6|8-6]] • [[Room 8-7|8-7]] • [[Room 8-8|8-8]] • [[Room 8-9|8-9]] • [[Boss Game 8]]
|Floor 8<br>'''[[Jungle Hijinks]]'''<br>A floor that introduces Bomb Blocks. When picked up, they allow the player to place bombs that can destroy rocks. New enemies that appear on this floor include Kongā, Snapjaws, Snifits, and a single Bird during the battle against Donkey Kong.<br>'''Rooms'''<br>[[Room 8-1|8-1]] • [[Room 8-2|8-2]] • [[Room 8-3|8-3]] • [[Room 8-4|8-4]] • [[Room 8-5|8-5]] • [[Room 8-6|8-6]] • [[Room 8-7|8-7]] • [[Room 8-8|8-8]] • [[Room 8-9|8-9]] • [[Boss Game 8]]
|-
|-
|width=25% align="center"style="background:#ca7f1b"|[[File:MOTH Roof.png]]
|width=25% align="center"style="background:#ca7f1b"|[[File:MOTH Roof.png]]
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|align="center"|[[File:MvDK2 BSpring.png]]{{br}}[[Blue Spring]]
|align="center"|[[File:MvDK2 BSpring.png]]{{br}}[[Blue Spring]]
|Blue Springs are used to fling Minis to higher places and forwards at the same time.
|Blue Springs are used to fling Minis to higher places and forwards at the same time.
|-
|align="center"|[[File:MvDK2 Spikes.png]]{{br}}[[Spike Trap|Spike]]s
|Spikes are hazards which destroy a Mini upon contact.
|-
|-
|align="center"|[[File:MvDK2 Girder.png]]{{br}}[[Girder]]s
|align="center"|[[File:MvDK2 Girder.png]]{{br}}[[Girder]]s
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|-
|-
|align="center"|[[File:MvDK2 RMStick.png]]{{br}}[[Magnet Rod|Rotating Magnet Stick]]
|align="center"|[[File:MvDK2 RMStick.png]]{{br}}[[Magnet Rod|Rotating Magnet Stick]]
|Rotating Magnet Sticks can be swiped with the stylus to change the position of Minis or Magnet Sparkies on them.
|Rotating Magnet Sticks can be swiped with the stylus to change the position of Minis or Sparkies on them.
|-
|-
|align="center"|[[File:MvDK2 D Block.png]]{{br}}[[Donut Block]]
|align="center"|[[File:MvDK2 D Block.png]]{{br}}[[Donut Block]]
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!width=8%|Last appearance
!width=8%|Last appearance
|-
|-
|align="center"|[[File:MvDK2 Bird.png]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]
|align="center"|[[File:MvDK2 Bird.png]]<br>[[Bird (toy)|Bird]]
|A single bird appears in [[Boss Game 8]], which can drop down towards the Mini Mario cannon, as well as drop [[egg]]s after Donkey Kong takes damage.
|A single Bird appears in [[Boss Game 8]], which can drop down towards the Mini Mario cannon, as well as drop [[egg]]s after Donkey Kong takes damage.
|colspan="2"align=center|[[Boss Game 8]]
|colspan="2"align=center|[[Boss Game 8]]
|-
|-
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|Fireballs move along the ground and can climb ladders. They can be defeated by a Mini with hammers.
|Fireballs move along the ground and can climb ladders. They can be defeated by a Mini with hammers.
|align="center"|[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]]
|align="center"|[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]]
|align="center"|[[DK's Hideout#B2|B2]]
|align="center"|[[DK's Hideout|Room B2]]
|-
|align="center"|[[File:MvsDK2 spiked spring.png]]<br>[[Jack]]
|Unlike other springs, jacks bounce around dangerously.
|align="center"|[[DK's Hideout#B1|B1]]
|align="center"|[[DK's Hideout#B2|B2]]
|-
|-
|align="center"|[[File:MvDK2 Konga.png]]<br>[[Kongā]]
|align="center"|[[File:MvDK2 Konga.png]]<br>[[Kongā]]
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|align="center"|Room 8-1
|align="center"|Room 8-1
|align="center"|Room 8-4
|align="center"|Room 8-4
|-
|align="center"|[[File:MvDK2 Sparky.png]]<br>[[Magnet Sparky]]
|Magnet Sparkies move along magnetic objects. Their path can be changed by placing Magnetic Blocks or flipping a Rotating Magnet Stick.
|align="center"|Room 4-5
|align="center"|Room 4-7
|-
|-
|align="center"|[[File:MvDK2 Mummy Guy.png]]<br>[[Mummy Guy]]
|align="center"|[[File:MvDK2 Mummy Guy.png]]<br>[[Mummy Guy]]
Line 423: Line 417:
|align="center"|Room 5-7
|align="center"|Room 5-7
|-
|-
|align="center"|[[File:MvDK2 Shy Guy.png]]<br>[[Shy Guy]]
|align="center"|[[File:MvDK2 Shy Guy.png]]<br>[[Shy Guy (toy)|Shy Guy]]
|Shy Guys are basic enemies that Minis can stand on and defeat using hammers.
|Shy Guys are basic enemies that Minis can stand on and defeat using hammers.
|align="center"|Room 1-4
|align="center"|Room 1-4
|align="center"|Room 6-6
|align="center"|Room 6-6
|-
|-
|align="center"|[[File:MvDK2 Spy Guy.png]]<br>[[Spyguy]]
|align="center"|[[File:MvDK2 Spy Guy.png]]<br>[[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]]
|Spyguys are Shy Guys that hover in midair. Their jet flame can burn Minis.
|Spy Guys are Shy Guys that hover in midair. Their jet flame can burn Minis.
|align="center"|Room 5-1
|align="center"|Room 5-1
|align="center"|Room 5-7
|align="center"|Room 5-7
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|align="center"|[[Boss Game 8]]
|align="center"|[[Boss Game 8]]
|-
|-
|align="center"|[[File:MvDK2 Snifit.png]]<br>[[Snifit]]
|align="center"|[[File:MvDK2 Snifit.png]]<br>[[Snifit (toy)|Snifit]]
|Snifits wind up before shooting a stream of five bullets. They can be stood on by Minis.
|Snifits wind up before shooting a stream of five bullets. They can be stood on by Minis.
|align="center"|Room 8-6
|align="center"|Room 8-6
|align="center"|Room 8-9
|align="center"|Room 8-9
|-
|align="center"|[[File:MvDK2 Sparky.png]]<br>[[Magnet Sparky|Sparky]]
|Sparkies move along magnetic objects. Their path can be changed by placing Magnetic Blocks or flipping a Rotating Magnet Stick.
|align="center"|Room 4-5
|align="center"|Room 4-7
|-
|align="center"|[[File:MvsDK2 spiked spring.png]]<br>[[Jack|Spiked spring]]
|Unlike other springs, spiked springs bounce around dangerously.
|align="center"|[[DK's Hideout|Room B1]]
|align="center"|[[DK's Hideout|Room B2]]
|-
|-
|align="center"|[[File:MvDK2 Swoop.png]]<br>[[Swoop]]
|align="center"|[[File:MvDK2 Swoop.png]]<br>[[Swoop]]
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|Donkey Kong is fought as a boss at the end of each floor.
|Donkey Kong is fought as a boss at the end of each floor.
|align="center"|[[Boss Game 1]]
|align="center"|[[Boss Game 1]]
|align="center"|[[DK's Hideout#B2|B2]]
|align="center"|[[DK's Hideout|Room B2]]
|}
|}


==Reception==
==Reception==
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 482: Line 486:
|"''So what's this pleasant puzzle diversion worth in the grand scheme of all things DS? On the plus side there's nothing quite like March of the Minis on the platform; it's yet another game oozing with intuitive Nintendo design genius that makes it an instantly pleasurable game to pick up and enjoy from the start. But although it's the sort of game that lends itself perfectly to short commutes and coffee breaks, its strengths are also its Achilles heel - many won't appreciate the simplicity, or the fact that there doesn't appear to be enough of a substantial challenge to grab your attention for very long. Not for everyone, then, but well worth further investigation if puzzling's your thing.''"
|"''So what's this pleasant puzzle diversion worth in the grand scheme of all things DS? On the plus side there's nothing quite like March of the Minis on the platform; it's yet another game oozing with intuitive Nintendo design genius that makes it an instantly pleasurable game to pick up and enjoy from the start. But although it's the sort of game that lends itself perfectly to short commutes and coffee breaks, its strengths are also its Achilles heel - many won't appreciate the simplicity, or the fact that there doesn't appear to be enough of a substantial challenge to grab your attention for very long. Not for everyone, then, but well worth further investigation if puzzling's your thing.''"
|-
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 524: Line 528:


==Music==
==Music==
Most of the music tracks featured in the game are arrangements of music from other games in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. There are only two original compositions in the entire game: one is the theme that plays in [[Pipe Works]] levels, and the other is the theme that plays in various menus, such as the floor selection screen, the Construction Zone, and the Options menu, although this theme does use the [[25m]] theme from ''[[Donkey Kong (game)|Donkey Kong]]'' as a leitmotif.
Most of the music tracks featured in the game are arrangements of music from other games in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. The only entirely original compositions in the game are the themes that play in [[Pipe Works]] levels and the theme that plays in various menus, such as the floor selection screen, the Construction Zone, and the Options menu.


In levels from each of the first eight floors, a single music track is used for all of the levels on a floor, but that track starts from a different measure depending on the specific level being played.
In levels from each of the first eight floors, the music loops through the three different tracks for that floor.


If Mini Marios appear on the title screen, a trumpet arrangement of the title theme from ''Mario vs. Donkey Kong'' plays. If Mini Toads, Mini Peaches, or Mini Donkey Kongs appear on the title screen, the ''Mario vs. Donkey Kong'' title theme itself plays.
If Mini Marios appear on the title screen, a trumpet arrangement of the title theme from ''Mario vs. Donkey Kong'' plays. If Mini Toads, Mini Peaches, or Mini Donkey Kongs appear on the title screen, the ''Mario vs. Donkey Kong'' title theme itself plays.
===Arrangements===
===Arrangements===
{|class="wikitable"
{| class="wikitable"
|-
|-
!Music!!Arrangement of
! Music !! Arrangement of
|-
|-
|Mushroom Mayhem / Special Kit 1
|Mushroom Mayhem / Special Kit 1
Line 560: Line 565:
|Roof / DK's Hideout
|Roof / DK's Hideout
|
|
*25m theme from ''Donkey Kong''
* 25 m theme from ''[[Donkey Kong (game)|Donkey Kong]]''
*"DK Island Swing" from ''Donkey Kong Country''
* "DK Island Swing" from ''Donkey Kong Country''
|-
|-
|Credits
|Credits
|
|
*Third theme from Donkey Kong Jungle from ''Mario vs. Donkey Kong''
* Third theme from Donkey Kong Jungle from ''Mario vs. Donkey Kong''
*"[[Ground Theme (Super Mario Bros.)|Ground Theme]]" from ''Super Mario Bros.''
* "[[Ground Theme (Super Mario Bros.)|Ground Theme]]" from ''Super Mario Bros.''
*"[[Opening (Donkey Kong)|Opening]]" from ''Donkey Kong''
* "[[Opening (Donkey Kong)|Opening]]" from ''Donkey Kong''
*#-MM level theme from ''Mario vs. Donkey Kong''
* #-MM level theme from ''Mario vs. Donkey Kong''
|-
|-
|Shy Guy Smash!
|Shy Guy Smash!
Line 577: Line 582:
*''[[Donkey Kong (game)|Donkey Kong]]'': Pauline makes a return to the ''Super Mario'' franchise. The Roof and both levels in DK's Hideout use a structure of girders and ladders, similar to that of 25m and 75m. The "Opening", "How High Can You Get?", and 25m themes from this game are all arranged.
*''[[Donkey Kong (game)|Donkey Kong]]'': Pauline makes a return to the ''Super Mario'' franchise. The Roof and both levels in DK's Hideout use a structure of girders and ladders, similar to that of 25m and 75m. The "Opening", "How High Can You Get?", and 25m themes from this game are all arranged.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': Snapjaws, which were introduced in this game, are featured in Jungle Hijinks. In Boss Game 8, Donkey Kong moves on vines in a similar manner to [[Donkey Kong Jr.]], and [[Banana Bunch]]es can be dropped on enemies to defeat them.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': Snapjaws, which were introduced in this game, are featured in Jungle Hijinks. In Boss Game 8, Donkey Kong moves on vines in a similar manner to [[Donkey Kong Jr.]], and [[Banana Bunch]]es can be dropped on enemies to defeat them.
*''[[Super Mario Bros.]]'': Several music tracks from this game are arranged.
*''[[Super Mario Bros.]]'': The "Ground Theme" from this game is arranged for the title theme and credits theme. The Bowser's Castle theme is arranged for the soundtrack of Lava Dome.
*''[[Donkey Kong Country]]'': Several music tracks from this game are arranged.
*''[[Donkey Kong Country]]'': "DK Island Swing" from this game is arranged for the soundtrack of Jungle Hijinks.
*''[[Super Mario 64]]'': Several music tracks from this game are arranged.
*''[[Mario & Wario]]'': Features very similar gameplay to this game.
*''[[Super Mario 64]]'': "Inside the Castle Walls" from this game is arranged for the soundtrack of Toadstool Castle.
*''[[Mario vs. Donkey Kong]]'': Several music tracks from this game are arranged.
*''[[Donkey Kong 64]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Donkey Kong 64]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Mario vs. Donkey Kong]]'': Several music tracks from this game are arranged. Some of Mario’s voice clips from this game are recycled.
*''[[Mario Power Tennis]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Mario Power Tennis]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Donkey Kong Jungle Beat]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Donkey Kong Jungle Beat]]'': Several of Donkey Kong's voice clips are recycled.
Line 590: Line 596:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング{{ruby|2|ツー}} ミニミニ大行進!
|Jap=マリオ{{hover|vs.|ブイエス}}ドンキーコング{{hover|2|ツー}} ミニミニ大行進!
|JapR=Mario buiesu Donkī Kongu Tsū Mini Mini Dai Kōshin!
|JapR=Mario buiesu Donkī Kongu Tsū Mini Mini Dai Kōshin!
|JapM=Mario vs. Donkey Kong 2: Mini Mini Big March!
|JapM=Mario vs. Donkey Kong 2: Mini Mini Big March!
Line 598: Line 604:
|Spa=''Mario vs. Donkey Kong 2: La Marcha de los Minis''
|Spa=''Mario vs. Donkey Kong 2: La Marcha de los Minis''
|SpaM=''Mario vs. Donkey Kong 2: The March of the Minis''
|SpaM=''Mario vs. Donkey Kong 2: The March of the Minis''
|Fre=''Mario vs. Donkey Kong 2: La Marche des Mini''
|Fra=''Mario vs. Donkey Kong 2: La Marche des Mini''
|FreM=''Mario vs. Donkey Kong 2: The March of the Minis''
|FraM=''Mario vs. Donkey Kong 2: The March of the Minis''
|Ger=''Mario vs. Donkey Kong 2: Marsch der Mini-Marios''
|Ger=''Mario vs. Donkey Kong 2: Marsch der Mini-Marios''
|GerM=''Mario vs. Donkey Kong 2: March of the Mini-Marios''
|GerM=''Mario vs. Donkey Kong 2: March of the Mini-Marios''
Line 607: Line 613:


==References==
==References==
{{NIWA|StrategyWiki=1}}
<references/>
<references/>
==External links==
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.jp/ds/amqj/index.html Japanese website]
*[https://m1.nintendo.net/docvc/NTR/JPN/AMQJ/AMQJ_J.pdf Japanese instruction booklet]


{{MVDKMOTM}}
{{MVDKMOTM}}

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