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{{italic title}} | {{italic title}} | ||
{{just released|date=February 16, 2024}} | |||
{{game infobox | {{game infobox | ||
|title=Mario vs. Donkey Kong | |title=Mario vs. Donkey Kong | ||
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|genre=[[Genre#Puzzle|Puzzle]]/Action | |genre=[[Genre#Puzzle|Puzzle]]/Action | ||
|modes=Single-player, local multiplayer | |modes=Single-player, local multiplayer | ||
|ratings={{ratings|esrb= | |ratings={{ratings|esrb=e|cero=a|pegi=3|acb=G|grac=All|usk=0|dejus=L|gsrr=P|}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
|media={{media|switch=1|switchdl=1}} | |media={{media|switch=1|switchdl=1}} | ||
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'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] stepping down from his role as [[Mario]], several of his voice clips are reused in this game. | '''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] stepping down from his role as [[Mario]], several of his voice clips are reused in this game. | ||
A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' | A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' game to omit the ESRB rating from its box art for the Middle East and Southeast Asia version; despite this, the first overall game to omit the rating is actually ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref> | ||
==Differences== | ==Differences== | ||
===Gameplay changes=== | ===Gameplay changes=== | ||
*Casual Mode has been added, with | *Casual Mode has been added, with [[bubble]]s acting as additional hit points and an infinite time limit. | ||
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively,<ref>@NintendoAmerica (January 19, 2024). [https://x.com/NintendoAmerica/status/1748450392478801995 "''Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong''"]. ''X''. Retrieved January 20, 2024.</ref> with each incorporating all-new obstacles.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref> | |||
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles | |||
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six: | **As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six: | ||
***[[Mario Toy Company]] | ***[[Mario Toy Company]] | ||
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]] | ***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]] | ||
***[[Fire Mountain (world)|Fire Mountain]] | ***[[Fire Mountain (world)|Fire Mountain]] | ||
***[[Merry Mini-Land]] | ***[[Merry Mini-Land]] | ||
***[[Spooky House]] | ***[[Spooky House]] (changed from a magenta theme color to purple to distinguish itself from Twilight City) | ||
***[[Slippery Summit]] | ***[[Slippery Summit]] | ||
***[[Mystic Forest]] (changed from a cyan theme color to | ***[[Mystic Forest]] (changed from a cyan theme color to peach to distinguish itself from Slippery Summit) | ||
***[[Twilight City]] | ***[[Twilight City]] (changed from a purple theme color to pink to distinguish itself from Mario Toy Company) | ||
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb. | *Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb. | ||
*A Time Attack mode has been added | *A Time Attack mode has been added.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref> | ||
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped. | *The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped. | ||
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants. | *Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants. | ||
*The bonus [[Present (Mario vs. Donkey Kong)|Present]] minigames have been replaced with various new bonus stages (though the music is retained and rearranged).<ref>https://twitter.com/NintendoAmerica/status/1751334271384474083</ref> In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.<ref>https://youtu.be/jVtkoc7mRSA?si=z6Kip2wtIzLaX6v0&t=112</ref> | |||
*Scoring has been removed. | *Scoring has been removed. | ||
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so. | *Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so. | ||
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*Additional blue platforms were added to [[Level 1-DK+]]. | *Additional blue platforms were added to [[Level 1-DK+]]. | ||
*There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point. | *There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point. | ||
*[[Hammer | *[[Hammer]]s reappear after using them. | ||
*Mario and Toad can now jump on [[ | *Mario and Toad can now jump on [[Bird (Mario vs. Donkey Kong series)|Bird]]s. | ||
*Pressing up on the controller no longer makes Mario or Toad look up. | *Pressing up on the controller no longer makes Mario or Toad look up. | ||
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions. | *Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions. | ||
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*[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | *[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | ||
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | *[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | ||
*[[Spear Guy]]s emits Zs when it is sleeping. | *[[Spear Shy Guy]]s emits Zs when it is sleeping. | ||
*[[Boo]]s have a toylike design, with a face that slides to change expressions. | *[[Boo]]s have a toylike design, with a face that slides to change expressions. | ||
*[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink. | *[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink. | ||
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**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not. | **In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not. | ||
*Mario's [[Game Over]] animation has been altered. | *Mario's [[Game Over]] animation has been altered. | ||
*There is | *There is an ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit. It does not behave any differently than the other fireballs in the game. | ||
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels. | *Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels. | ||
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls. | *The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls. | ||
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===Audio changes=== | ===Audio changes=== | ||
*The music has been rearranged like other [[reissue| | *The music has been rearranged like other [[reissue|remakes]]. | ||
**Fire Mountain and Twilight City had their music completely replaced. The music for | **Fire Mountain and Twilight City had their music completely replaced. The music for all bosses except [[Donkey Kong Plus]] and both sets of credits were also replaced. | ||
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door. | *The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door. | ||
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music. | *One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music. | ||
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|A playable character who has the same abilities as Mario and can be used as the second player character in co-op mode. | |A playable character who has the same abilities as Mario and can be used as the second player character in co-op mode. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:SuperMarioParty DonkeyKong.png|200px]]<br>[[Donkey Kong]]<ref name=Direct/> | ||
|The titular main antagonist of ''Mario vs. Donkey Kong''. After robbing the [[Mario Toy Company]] and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them. | |The titular main antagonist of ''Mario vs. Donkey Kong''. After robbing the [[Mario Toy Company]] and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini-Mario]]s<ref name=Direct/> | |align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini Mario (toy)|Mini-Mario]]s<ref name=Direct/> | ||
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong. | |Wind-up toys resembling Mario who were kidnapped by Donkey Kong. | ||
|} | |} | ||
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!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]] | |align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]] | ||
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing. | |Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing. | ||
|- | |- | ||
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | |align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | ||
|Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand. | |Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand. | ||
|- | |||
|align=center|[[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Blue Fireball (Mario vs. Donkey Kong)|Blue Fireball]]s | |||
|Icy versions of Fireballs that function the same but freeze Mario on contact. | |||
|- | |- | ||
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s | |align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s | ||
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|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit. | |A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man | |align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man]] | ||
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer. | |Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer. | ||
|- | |- | ||
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Fire | |align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Fire Bird]]s | ||
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s). | |Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s). | ||
|- | |- | ||
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]] | |align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]<ref name=JP/> | ||
|Snifit-like Shy Guys that attack the player(s) with fire from their mask. | |Snifit-like Shy Guys that attack the player(s) with fire from their mask. | ||
|- | |- | ||
|align=center|[[File:MvsDK Switch Fireball | |align=center|[[File:MvsDK Switch Fireball.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s | ||
|Enemies that move from side to side on a platform | |Enemies that move from side to side on a platform and can burn Mario if he touches them. | ||
|- | |- | ||
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/> | |align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/> | ||
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|- | |- | ||
|align=center|[[File:PurpleRinoMVDK.png|90px]]<br>[[RamRam]]s<ref name=Direct/> | |align=center|[[File:PurpleRinoMVDK.png|90px]]<br>[[RamRam]]s<ref name=Direct/> | ||
| | |Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|spike]]s, allowing them to be used as platforms. | ||
|- | |- | ||
|align=center|[[File:Robokikki Remake.png|90px]]<br>[[Robo Kikki]] | |align=center|[[File:Robokikki Remake.png|90px]]<br>[[Robo Kikki]] | ||
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|Wind-up Shy Guys that walk throughout the levels, and can be jumped on. | |Wind-up Shy Guys that walk throughout the levels, and can be jumped on. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]] | |align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]] | ||
|Knight-like enemies that push the player(s) using their shield. | |Knight-like enemies that push the player(s) using their shield. | ||
|- | |- | ||
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|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit. | |Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit. | ||
|- | |- | ||
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]] | |align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Shy Guy]] | ||
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge. | |Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge. | ||
|- | |- | ||
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|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost. | |Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost. | ||
|- | |- | ||
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]] | |align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]] | ||
|Black Shy Guys that throw spanners at the player. | |Black Shy Guys that throw spanners at the player. | ||
|} | |} | ||
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|- | |- | ||
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/> | |align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/> | ||
|Objects that | |Objects that Birds can spawn from. | ||
|- | |- | ||
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/> | |align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/> | ||
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|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player. | |Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player. | ||
|- | |- | ||
|align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref> | |align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref name="JP site">Official [https://www.nintendo.com/jp/switch/a97pa/index.html microsite] of ''Mario vs. Donkey Kong'' for Nintendo Switch. Section 「ワールド」 ("World"). nintendo.com (Japan). Retrieved February 5, 2024. ([https://web.archive.org/web/20240111011202/https://www.nintendo.com/jp/switch/a97pa/index.html Archived] January 11, 2024, 01:12:02 UTC via Wayback Machine.) 「カラースイッチで作動する風に乗って移動できるフワフワフラワーや、ボムへいを利用して道を切りひらく。」</ref><ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref> | ||
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch. | |Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch. | ||
|- | |- | ||
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|- | |- | ||
|align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]] | |align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]] | ||
|Indestructible balls of electricity that travel along | |Indestructible balls of electricity that travel along wires and electrocute Mario upon contact. | ||
|} | |} | ||