Editing Mario vs. Donkey Kong

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Unlike games in the ''[[Super Mario (series)|Super Mario]]'' series of platformers, Mario always loses a [[Extra life|life]] upon taking damage, and cannot improve his defensive capabilities. Different methods of losing a life cause different animations to play that show Mario being injured, accompanied by three unique musical jingles; these include the standard animation of collapsing onto the ground, being set on fire, electrocuted, squished, and falling from a large height and landing on his head. If the fall is not big enough, Mario may land on his back instead, stunning him and leaving him vulnerable for a short time.
Unlike games in the ''[[Super Mario (series)|Super Mario]]'' series of platformers, Mario always loses a [[Extra life|life]] upon taking damage, and cannot improve his defensive capabilities. Different methods of losing a life cause different animations to play that show Mario being injured, accompanied by three unique musical jingles; these include the standard animation of collapsing onto the ground, being set on fire, electrocuted, squished, and falling from a large height and landing on his head. If the fall is not big enough, Mario may land on his back instead, stunning him and leaving him vulnerable for a short time.


Each level also features a [[Time Limit|time limit]], which acts identically to that of the ''Super Mario'' series. If the time limit reaches 30 seconds, Mario exclaims "Hurry, hurry, hurry!" and a warning theme starts to play, which is an arrangement of the theme in the same scenario from ''Donkey Kong'' for the Game Boy. If the time limit runs out, Mario will say "Mamma mia, time's up!" and Mario loses a life. When Mario grabs the key and opens a locked door, the remaining time in the first area will be added to the time limit in the second area. In the Japanese and European versions of the game, this is made explicitly clear by the numbers of the time limit being sucked into the door as Mario leaves, whereupon they are shown being added to the second area's time limit with a addition symbol.
Each level also features a [[Time Limit|time limit]], which acts identically to that of the ''Super Mario'' series. If the time limit reaches 30 seconds, Mario exclaims "Hurry, hurry, hurry!" and a warning theme starts to play, which is an arrangement of the theme in the same scenario from ''Donkey Kong'' for the Game Boy. If the time limit runs out, Mario will say "TIME'S UP!!" and Mario loses a life. When Mario grabs the key and opens a locked door, the remaining time in the first area will be added to the time limit in the second area. In the Japanese and European versions of the game, this is made explicitly clear by the numbers of the time limit being sucked into the door as Mario leaves, whereupon they are shown being added to the second area's time limit with a addition symbol.


Mario can perform additional moves besides [[jump]]ing, such as [[handstand]]s and [[backflip]]s. To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of ''Super Mario Bros. 2''. Throughout the level, there are some collectibles that Mario can collect. Three are pivotal in earning a high score, which are different colored [[Present (Mario vs. Donkey Kong)|presents]]. Earning a high enough score, beating the default score, earns a star for that level. The stars later are used to unlock Expert levels.  
Mario can perform additional moves besides [[jump]]ing, such as [[handstand]]s and [[backflip]]s. To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of ''Super Mario Bros. 2''. Throughout the level, there are some collectibles that Mario can collect. Three are pivotal in earning a high score, which are different colored [[Present (Mario vs. Donkey Kong)|presents]]. Earning a high enough score, beating the default score, earns a star for that level. The stars later are used to unlock Expert levels.  

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