Editing Mario vs. Donkey Kong: Tipping Stars

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The most common level type in the game is the Single-Door level, in which a lone [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors.
The most common level type in the game is the Single-Door level, in which a lone [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors.


[[File:MvDKTSgameplay.jpg|thumb|left|250px|A [[Red Girder]] is being traced with the stylus from one rivet to another, allowing two Mini Marios to cross a gap. Such can many other objects in the game be used. While tracing an object, the background becomes black-and-white and any other elements stop moving, though the timer carries on.]]
[[File:MvDKTSgameplay.jpg|thumb|left|250px|A [[Red Girder]] is being traced with the stylus from one rivet to another, allowing two Mini Marios to cross a gap. Such can many other objects in the game be used. While tracing an object, the background becomes black-and-white.]]
Each world contains eight levels and follows a specific formula:
Each world contains eight levels and follows a specific formula:
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward.
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward.

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