Editing Mario vs. Donkey Kong: Mini-Land Mayhem!

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Every attraction culminates with a battle against [[Donkey Kong]], where the objective is slightly changed from other levels. Instead of an exit door, Minis have to be brought into certain devices or objects that inflict damage on Donkey Kong. Meanwhile, Donkey Kong tries to impede them by changing the environment, such as making certain [[Red Girder]] rivets unusable, or by sending direct attacks.
Every attraction culminates with a battle against [[Donkey Kong]], where the objective is slightly changed from other levels. Instead of an exit door, Minis have to be brought into certain devices or objects that inflict damage on Donkey Kong. Meanwhile, Donkey Kong tries to impede them by changing the environment, such as making certain [[Red Girder]] rivets unusable, or by sending direct attacks.


Additionally, the game features an optional [[Super Guide|Mini Guide]] that becomes available in a level after five Game Overs in a row. If the player chooses to play the guide, they can see an example of how to get the Mini Marios to the end of the stage. The music played during these guides is an arrangement of the series' invincibility theme.
Additionally, the game features an optional "Mini Guide" that becomes available in a level after five Game Overs in a row. If the player chooses to play the guide, they can see an example of how to get the Mini Marios to the end of the stage. The music played during these guides is an arrangement of the series' invincibility theme.


While in a regular level, the top screen of the console shows information related to it, such as time remaining, Mini status, and current score. By pressing the {{button|ds|R}} button, the player can switch to a schematic map of the entire level. On said map, the player can see where the Minis and enemies are located. Pressing the button again switches back to the information screen.
While in a regular level, the top screen of the console shows information related to it, such as time remaining, Mini status, and current score. By pressing the {{button|ds|R}} button, the player can switch to a schematic map of the entire level. On said map, the player can see where the Minis and enemies are located. Pressing the button again switches back to the information screen.

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