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|developer=[[Hudson Soft]]<br>[[CAProduction]]
|developer=[[Hudson Soft]]<br>[[CAProduction]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|USA|November 11, 2003<ref>{{cite|accessdate=April 8, 2024|url=www.nintendoworldreport.com/pr/9120/mario-party-5-now-available|title=''Mario Party 5'' Now Available|publisher=Nintendo World Report|date=November 11, 2003|language=American English|author=Nintendo of America}}</ref>|Japan|November 28, 2003|Europe|December 5, 2003|Australia|December 5, 2003|South Korea|2003<ref>[http://scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved April 19, 2018.</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|Europe|October 22, 2004}}
|release='''Original release:'''<br>{{release|USA|November 11, 2003<ref>[http://www.nintendoworldreport.com/pr/9120/mario-party-5-now-available ''Mario Party 5'' Now Available - Nintendo World Report]</ref>|Japan|November 28, 2003|Europe|December 5, 2003|Australia|December 5, 2003|South Korea|2003<ref>[http://scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved April 19, 2018.</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|Europe|October 22, 2004}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
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'''''Mario Party 5''''' is the fifth main installment in the [[Mario Party (series)|''Mario Party'' series]]. Like its namesake, it is a party game for the [[Nintendo GameCube]] that up to four players can participate in, succeeding the Nintendo GameCube's first ''Mario Party'' installment, ''[[Mario Party 4]]''. It was first released in November 11, 2003 in North American territories, approximately one year after ''Mario Party 4'' was released. As in the other ''Mario Party'' installments, players interact with one another in virtual boards, playing as various ''[[Super Mario (franchise)|Super Mario]]'' characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in ''Mario Party 2'' was replaced with the new [[Orb|capsule]] system, where players can not only use them for their own advantage, but also set up traps for other players to fall into; ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' would later return the capsule system (now called Orbs) and add new mechanics to the capsules. ''Mario Party 5'' also introduces new modes such as [[Super Duel Mode]], where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to ''Mario Party 4'''s Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for ''[[Mario Party 4]]'', use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent ''Mario Party'' titles, with the exception of ''[[Mario Party Advance]]'' on the [[Game Boy Advance]], have employed 3D backgrounds allowing for much more dynamic fields of play. ''Mario Party 5'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved.
'''''Mario Party 5''''' is the fifth main installment in the [[Mario Party (series)|''Mario Party'' series]]. Like its namesake, it is a party game for the [[Nintendo GameCube]] that up to four players can participate in, succeeding the Nintendo GameCube's first ''Mario Party'' installment, ''[[Mario Party 4]]''. It was first released in November 11, 2003 in North American territories, approximately one year after ''Mario Party 4'' was released. As in the other ''Mario Party'' installments, players interact with one another in virtual boards, playing as various ''[[Super Mario (franchise)|Super Mario]]'' characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in ''Mario Party 2'' was replaced with the new [[Orb|capsule]] system, where players can not only use them for their own advantage, but also set up traps for other players to fall into; ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' would later return the capsule system (now called Orbs) and add new mechanics to the capsules. ''Mario Party 5'' also introduces new modes such as [[Super Duel Mode]], where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to ''Mario Party 4'''s Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for ''[[Mario Party 4]]'', use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent ''Mario Party'' titles, with the exception of ''[[Mario Party Advance]]'' on the [[Game Boy Advance]], have employed 3D backgrounds allowing for much more dynamic fields of play. ''Mario Party 5'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved.


''Mario Party 5'' features the [[Star Spirits]] from ''[[Paper Mario]]'', here named the Star Guards, as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the [[Dream Depot]] and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face [[Bowser]] and the [[Koopa Kid|Koopa Kids]] (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage.
''Mario Party 5'' features the [[Star Spirits]] from ''[[Paper Mario]]'', here named the '''Star Guards''', as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the [[Dream Depot]] and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face [[Bowser]] and the [[Koopa Kid|Koopa Kids]] (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage.


''Mario Party 5'' became part of the Nintendo Player's Choice label in October 22, 2004, and won the ''Console's Children'' award at the 2004 Interactive Achievement Awards.
''Mario Party 5'' became part of the Nintendo Player's Choice label in October 22, 2004, and won the ''Console's Children'' award at the 2004 Interactive Achievement Awards.
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===Tag teams===
===Tag teams===
''Mario Party 5'' brings the ability for players to team up from ''Mario Party 4'' back and extends the concept. In this game, players now share coins and their Player Panel on the screen. Unique team names are also given out to all combinations. Here is a table containing this game's possible team names, all of which are carried over into ''[[Mario Party 6]]''.
''Mario Party 5'' brings the ability for players to team up from ''Mario Party 4'' back and extends the concept. In this game, players now share coins and their Player Panel on the screen. Unique team names are also given out to all combinations. Here is a table containing this game's possible team names, all of which are carried over into ''[[Mario Party 6]]''.
{|class="wikitable" style="width:100%; text-align:center"
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
|
|
!{{color|Mario|Red}}<br>[[File:Mario Mugshot Party 5.png|40px]]!!{{color|Luigi|Blue}}<br>[[File:MP5Luigi.png|40px]]!!{{color|Princess Peach|HotPink}}<br>[[File:Peachishots Party 5.png|40px]]!!{{color|Princess Daisy|Gold}}<br>[[File:Daisy mugshots Party 5.png|40px]]!!{{color|Yoshi|LimeGreen}}<br>[[File:MP5Yoshi.png|40px]]!!{{color|Wario|DarkViolet}}<br>[[File:MP5Wario.png|40px]]!!{{color|Waluigi|Black}}<br>[[File:MP5 Waluigi Unbordered Mugshot Sprite.png|40px]]!!{{color|Toad|#FFB3B3}}<br>[[File:MP5Toad.png|40px]]!!{{color|Boo|Cyan}}<br>[[File:BOO Shot Party 5.png|40px]]!!{{color|Koopa Kid|DarkOrange}}<br>[[File:Koopa Kidshot Party 5.png|40px]]
!{{color|Mario|Red}}<br>[[File:Mario Mugshot Party 5.png|40px]]!!{{color|Luigi|Blue}}<br>[[File:MP5Luigi.png|40px]]!!{{color|Princess Peach|HotPink}}<br>[[File:Peachishots Party 5.png|40px]]!!{{color|Princess Daisy|Gold}}<br>[[File:Daisy mugshots Party 5.png|40px]]!!{{color|Yoshi|LimeGreen}}<br>[[File:MP5Yoshi.png|40px]]!!{{color|Wario|DarkViolet}}<br>[[File:MP5Wario.png|40px]]!!{{color|Waluigi|Black}}<br>[[File:MP5 Waluigi Unbordered Mugshot Sprite.png|40px]]!!{{color|Toad|#FFB3B3}}<br>[[File:MP5Toad.png|40px]]!!{{color|Boo|Cyan}}<br>[[File:BOO Shot Party 5.png|40px]]!!{{color|Koopa Kid|DarkOrange}}<br>[[File:Koopa Kidshot Party 5.png|40px]]
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==Boards==
==Boards==
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial"
|-
|-
!width=15% colspan=2|Board
!width=15% colspan=2|Board
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===Normal spaces===
===Normal spaces===
These spaces are normal spaces that players land on, triggering their own effects.
These spaces are normal spaces that players land on, triggering their own effects.
{|class="wikitable sortable" style="width:100%"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Image
!width=15%|Image
!width=17%|Space
!width=17%|Space
!width=68%|Description
!width=68%|Description
|-
|-
|align=center|[[File:SpaceBlueMP45.png|50px]]
![[File:SpaceBlueMP45.png|50px]]
|align=center|[[Blue Space|Plus Space]]
|align=center|[[Blue Space|Plus Space]]
|If players land on this space, they receive three coins. On the last five turns, the coins received may triple for a total of gaining 9 coins.
|If players land on this space, they receive three coins. On the last five turns, the coins received may triple for a total of gaining 9 coins.
|-
|-
|align=center|[[File:SpaceRedMP45.png|50px]]
![[File:SpaceRedMP45.png|50px]]
|align=center|[[Red Space|Minus Space]]
|align=center|[[Red Space|Minus Space]]
|If players land on this space, they lose three coins. On the last five turns, the coins lost may triple for a total of losing 9 coins.
|If players land on this space, they lose three coins. On the last five turns, the coins lost may triple for a total of losing 9 coins.
|-
|-
|align=center|[[File:SpaceHappeningMP5.png|50px]]
![[File:SpaceHappeningMP5.png|50px]]
|align=center|[[Event Space|? Space]]
|align=center|[[Event Space|? Space]]
|If players land on this space, they trigger an event. The event varies within the board. The event may help or hinder one or more players.
|If players land on this space, they trigger an event. The event varies within the board. The event may help or hinder one or more players.
|-
|-
|align=center|[[File:Bowser Space MP4.png|50px]]
![[File:Bowser Space MP4.png|50px]]
|align=center|[[Bowser Space]]
|align=center|[[Bowser Space]]
|There is initially one Bowser Space that replaces one red space on the board. If players land on this space, [[Bowser]] appears. He can cause events that hinder either the player that landed on his space or everyone. Sometimes, [[Donkey Kong]] might appear and punch Bowser, which causes him to steal coins from the player who landed on his space.  Bowser can turn another red space into a Bowser Space if a player receives a Bowser Capsule, and one of the options in the Last 5 Turns event can cause all red spaces to turn into Bowser Spaces.
|There is initially one Bowser Space that replaces one red space on the board. If players land on this space, [[Bowser]] appears. He can cause the following events: Bowser Revolution, in which he divides everyone's coins equally; Bowser Shuffle, in which he randomly swaps places with all of the players; Bowser Mini-Game, in which he forces everyone to play his minigames; or Bowser Bonus, in which he steals a Star from the player. Rarely, [[Donkey Kong]] might appear and punch Bowser, which causes him to steal 10 or 20 coins from the player who landed on his space.  Bowser can turn another red space into a Bowser Space if a player receives a Bowser Capsule, and one of the options in the Last 5 Turns event can cause all red spaces to turn into Bowser Spaces. In Story Mode, Bowser Spaces are usually absent, but they can be created if the player receives Bowser Capsule. Any Koopa Kids that land on a Bowser Space gains 5 coins.
|-
|-
|align=center|[[File:SpaceDonkeyMP5.png|50px]]
![[File:SpaceDonkeyMP5.png|50px]]
|align=center|[[DK Space]]
|align=center|[[DK Space]]
|Only one DK Space appears on each board, replacing a blue space. Landing on it causes DK to appear and triggers one of three events where either the player who landed on his space or all players have a chance to win coins or even a Star.  
|Only one DK Space appears on each board, replacing a blue space. Landing on it causes DK to appear and triggers one of three events: DK Bonus, where DK gives the player coins equal to a [[Dice Block]] roll, DK Minigame were all players participate in a minigame where they collect bananas. At the end, Donkey Kong gives everyone coins equal to the number of bananas that they got by once, twice, or even thrice. In DK Roulette, both the player and DK roll a Dice Block, with DK going first. If the player rolls a higher number than DK or if he rolls a 1, the player receives a free [[Star (Mario Party series)|Star]]. If Donkey Kong rolls a higher number or a 10, the player loses and gets nothing.
|-
|-
|align=center|[[File:SpaceStarMP5.png|50px]]
![[File:SpaceStarMP5.png|50px]]
|align=center|[[Star Space]]
|align=center|[[Star Space]]
|When a player passes by this space, they can pay 20 coins to [[Eldstar]] to receive a Star. They can also decline the offer.
|When a player passes by this space, they can pay 20 coins to [[Eldstar]] to receive a Star. They can also decline the offer.
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===Capsule spaces===
===Capsule spaces===
These are regular spaces (either blue or red spaces) that are under the influence of a capsule. The icon of the space indicates what type of effect players are to expect, but the actual effect is unknown until players land on them. Players can override these spaces by tossing another capsule on top of them.
These are regular spaces (either blue or red spaces) that are under the influence of a capsule. The icon of the space indicates what type of effect players are to expect, but the actual effect is unknown until players land on them. Players can override these spaces by tossing another capsule on top of them.
 
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" style="width:100%"
|-
!width=15%|Image
!width=15%|Image
!width=17%|Space
!width=17%|Space
!width=68%|Description
!width=68%|Description
|-
|-
|align=center|[[File:SpaceMushroom-MP5.png|50px]]
![[File:SpaceMushroom-MP5.png|50px]]
|align=center|[[Mushroom Space]]
|align=center|[[Mushroom Space]]
|This space bestows a Mushroom to the player if landed on. It can be a [[Mushroom]], [[Super Mushroom]], or a [[Cursed Mushroom]].
|This space bestows a Mushroom to the player if landed on. It can be a [[Mushroom]], [[Super Mushroom]], or a [[Cursed Mushroom]].
|-
|-
|align=center|[[File:SpaceCapsule-Movement.png|50px]]
![[File:SpaceCapsule-Movement.png|50px]]
|align=center|Move Event
|align=center|Move Event
|This space deals with mobility around the board. The capsule effect could trigger a [[Warp Pipe Orb|Warp Pipe]], [[Klepto Orb|Klepto]], [[Podoboo Orb|Bubble]], or a [[Flutter Orb|Wiggler]].
|This space deals with mobility around the board. The capsule effect could trigger a [[Warp Pipe Orb|Warp Pipe]], [[Klepto Orb|Klepto]], [[Podoboo Orb|Bubble]], or a [[Flutter Orb|Wiggler]].
|-
|-
|align=center|[[File:SpaceCapsule-Coin.png|50px]]
![[File:SpaceCapsule-Coin.png|50px]]
|align=center|Coin Event
|align=center|Coin Event
|This space deals with the player's coins. The capsule effect could trigger a [[Hammer Bro. Orb|Hammer Bro.]], [[Coin Block Capsule|Coin Block]], [[Spiny Orb|Spiny]], [[Koopa Troopa Orb|Paratroopa]], [[Bullet Bill Orb|Bullet Bill]], [[Goomba Orb|Goomba]] or a [[Piranha Plant Orb|Piranha Plant]].
|This space deals with the player's coins. The capsule effect could trigger a [[Hammer Bro. Orb|Hammer Bro.]], [[Coin Block Capsule|Coin Block]], [[Spiny Orb|Spiny]], [[Koopa Troopa Orb|Paratroopa]], [[Bullet Bill Orb|Bullet Bill]], [[Goomba Orb|Goomba]] or a [[Piranha Plant Orb|Piranha Plant]].
|-
|-
|align=center|[[File:SpaceCapsule-Bob-omb.png|50px]]
![[File:SpaceCapsule-Bob-omb.png|50px]]
|align=center|Bob-omb
|align=center|Bob-omb
|This space is created when a [[Bob-omb Orb|Bob-omb Capsule]] is thrown to a space. A countdown initiates whenever a player passes this space. At the third counter, a Bob-omb appears on the player's hands and explodes, causing the player to lose 20 coins.
|This space is created when a [[Bob-omb Orb|Bob-omb Capsule]] is thrown to a space. A countdown initiates whenever a player passes this space. At the third counter, a Bob-omb appears on the player's hands and explodes, causing the player to lose 20 coins.
|-
|-
|align=center|[[File:SpaceCapsule-KoopaBank.png|50px]]
![[File:SpaceCapsule-KoopaBank.png|50px]]
|align=center|[[Bank Space]]
|align=center|[[Bank Space]]
|This space is created when a [[Koopa Bank Capsule]] is thrown to a space. Every time a player passes this space, the player pays 5 coins to store in the bank. If a player lands on this space, the player is rewarded with all coins in the bank.
|This space is created when a [[Koopa Bank Capsule]] is thrown to a space. Every time a player passes this space, the player pays 5 coins to store in the bank. If a player lands on this space, the player is rewarded with all coins in the bank.
|-
|-
|align=center|[[File:SpaceCapsule-Capsules.png|50px]]
![[File:SpaceCapsule-Capsules.png|50px]]
|align=center|Capsule Event
|align=center|Capsule Event
|This space deals with the player's capsules. The capsule effect could trigger a [[Kamek Orb|Kamek]], [[Mr. Blizzard Orb|Mr. Blizzard]], [[Toady Orb|Magikoopa]], [[Ukiki Capsule|Ukiki]], or a [[Lakitu Orb|Lakitu]].
|This space deals with the player's capsules. The capsule effect could trigger a [[Kamek Orb|Kamek]], [[Mr. Blizzard Orb|Mr. Blizzard]], [[Toady Orb|Magikoopa]], [[Ukiki Capsule|Ukiki]], or a [[Lakitu Orb|Lakitu]].
|-
|-
|align=center|[[File:SpaceCapsule-Tweester.png|50px]]
![[File:SpaceCapsule-Tweester.png|50px]]
|align=center|Tweester
|align=center|Tweester
|This space is created when a [[Tweester Orb|Tweester Capsule]] is thrown to a space. Landing on it causes a Tweester to spawn, who then moves the Star Space location to another area on the board.
|This space is created when a [[Tweester Orb|Tweester Capsule]] is thrown to a space. Landing on it causes a Tweester to spawn, who then moves the Star Space location to another area on the board.
|-
|-
|align=center|[[File:SpaceCapsule-Duel.png|50px]]
![[File:SpaceCapsule-Duel.png|50px]]
|align=center|[[Duel Space]]
|align=center|[[Duel Space]]
|This space is created when a [[Duel Capsule]] is thrown to a space. Landing on it causes a Duel minigame to occur.
|This space is created when a [[Duel Capsule]] is thrown to a space. Landing on it causes a Duel minigame to occur.
|-
|-
|align=center|[[File:SpaceCapsule-ChainChomp.png|50px]]
![[File:SpaceCapsule-ChainChomp.png|50px]]
|align=center|Chain Chomp
|align=center|Chain Chomp
|This space is created when a [[Chain Chomp Capsule]] is thrown on a space. If a player lands on it, a [[Chain Chomp]] appears and lets the player steal a star or coins from a chosen player.  
|This space is created when a [[Chain Chomp Capsule]] is thrown on a space. If a player lands on it, a [[Chain Chomp]] appears and lets the player steal a star or coins from a chosen player.  
|-
|-
|align=center|[[File:SpaceCapsule-Star.png|50px]]
![[File:SpaceCapsule-Star.png|50px]]
|align=center|[[Chance Space]]
|align=center|[[Chance Space]]
|This space is created when a [[Chance Capsule]] is thrown to a space. Landing on it causes the [[Chance Roulette]] to occur.
|This space is created when a [[Chance Capsule]] is thrown to a space. Landing on it causes the [[Chance Roulette]] to occur.
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===Other spaces===
===Other spaces===
These are spaces not found in Party Mode.
These are spaces not found in Party Mode.
{|class="wikitable" style="width:100%"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|Image
!width=15%|Image
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!width=68%|Description
!width=68%|Description
|-
|-
|align=center|[[File:MinigameSpaceMP5.png|50px]]
![[File:MinigameSpaceMP5.png|50px]]
|align=center|[[Minigame Space|VS Space]]
|align=center|[[Minigame Space|VS Space]]
|Appearing only in Story Mode, this space triggers a minigame depending on how many Koopa Kids remain.
|Appearing only in Story Mode, this space triggers a minigame depending on how many Koopa Kids remain.
|-
|-
|align=center|[[File:GreenSpaceMP5.png|50px]]
![[File:GreenSpaceMP5.png|50px]]
|align=center|[[Green Space]]
|align=center|[[Green Space]]
|Debuting in [[Card Party]] only, landing on it does nothing.
|Debuting in [[Card Party]] only, landing on it does nothing.
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''Mario Party 5'' does away with the traditional item system of the previous three games, and instead introduces items called [[Orb|capsules]], which can be obtained for free by passing capsule machines. Capsules can be thrown on the board up to ten spaces in front of them, and the player that lands on the capsule space receives its effects. Alternatively, players can pay a fee to use the capsule on themselves; the fee varies by capsule. Below is a list of all twenty-eight capsules found in ''Mario Party 5'' and a description describing their effects.
''Mario Party 5'' does away with the traditional item system of the previous three games, and instead introduces items called [[Orb|capsules]], which can be obtained for free by passing capsule machines. Capsules can be thrown on the board up to ten spaces in front of them, and the player that lands on the capsule space receives its effects. Alternatively, players can pay a fee to use the capsule on themselves; the fee varies by capsule. Below is a list of all twenty-eight capsules found in ''Mario Party 5'' and a description describing their effects.
===Move Event===
===Move Event===
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
!colspan=2 width=20%|Item
!colspan=2 width=20%|Item
!width=72%|Description
!width=72%|Description
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|[[File:Super Mushroom Capsule.jpg|50px]]
|[[File:Super Mushroom Capsule.jpg|50px]]
|[[Super 'Shroom Orb|Super Mushroom Capsule]]
|[[Super 'Shroom Orb|Super Mushroom Capsule]]
|align=left|When a player is affected by this capsule, the player is able to roll three Dice Blocks. If the numbers match (e.g., three nines), and the player gets 30 coins (50 coins for three "7's").
|align=left|When a player is affected by this capsule, the player is able to roll three Dice Blocks. If the numbers match (e.g., three nines), and the player gets 30 or 50 Coins (100 coins for three "7's").
|10 Coins
|10 Coins
|-
|-
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===Coin Event===
===Coin Event===
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
!colspan=2 width=20%|Item
!colspan=2 width=20%|Item
!width=72%|Description
!width=72%|Description
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===Capsule Event===
===Capsule Event===
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
!colspan=2 width=20%|Item
!colspan=2 width=20%|Item
!width=72%|Description
!width=72%|Description
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===Special Event===
===Special Event===
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
!colspan=2 width=20%|Item
!colspan=2 width=20%|Item
!width=72%|Description
!width=72%|Description
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There is also data for two unused capsules, the DK Capsule and the VS Capsule.<ref>[https://tcrf.net/Mario_Party_5#Other_Unused_Capsules| Data for unused Capsules - ''The Cutting Room Floor'']</ref>
There is also data for two unused capsules, the DK Capsule and the VS Capsule.<ref>[https://tcrf.net/Mario_Party_5#Other_Unused_Capsules| Data for unused Capsules - ''The Cutting Room Floor'']</ref>
Additionally, there is a debug menu hidden in the game's data that can be accessed through Action Replay codes. This debug menu is visually identical to the ''Mario Party 4'' debug menu, aside from the minigame names being changed.<ref>[https://tcrf.net/Mario_Party_5#Debug_Menu ''Mario Party 5'' debug menu - ''The Cutting Room Floor]</ref>
{{br}}
{{br}}


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==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': There are six arrangements of the [[Ground Theme (Super Mario Bros.)|Ground Theme]]: "Piranha Swing", "Piranha Ballad", and "Piranha Metal", three differently styled covers of the theme that are featured in [[Pop-Star Piranhas]]; "Doubtful Chance", the theme for [[Chance Time|Chance Roulette]] and the minigames [[Lucky Lineup]] and [[Vicious Vending]]; "Card Party", the music that plays in its [[Card Party|namesake game]]; and "Everybody's Dream", the theme for the game's credits that has an arrangement of Ground Theme incorporated in it. Additionally, "In Calm Water," the theme for [[Submarathon]], is a rendition of the [[Underwater Theme]].
*''[[Super Mario Bros.]]'': [[Pop-Star Piranhas]] features three differently styled covers of the main theme. Also, "In Calm Water," the theme for [[Submarathon]], is a rendition of the [[Underwater Theme]].
*''[[Super Mario Bros. 3]]'': In [[Panic Pinball]], the design for the [[Fire Flower]]s on the slot wheels are based on the {{media link|Fire Flower Spade Panel SMB3 sprite.png|ones}} from the [[Spade Panel]] minigame. The way to defeat Bowser in the third round of [[Frightmare]] by tricking him into jumping on the same spot of the weakened floor three times is borrowed from this game.
*''[[Super Mario Bros. 3]]'': The way to defeat Bowser in the third round of [[Frightmare]] by tricking him into jumping on the same spot of the weakened floor three times is borrowed from this game.
*''[[Super Mario All-Stars]]'': The background in Panic Pinball, particularly the [[fortress]]es and hills, appear to be based on that of this game's version of ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]''.
*''[[Super Mario 64]]'': [[Coin Cache]] takes place in front of [[Peach's Castle]], which looks very similar to how it did in this game. Plastic [[Dorrie]]s appear in the minigame [[Tug-o-Dorrie]].
*''[[Super Mario 64]]'': [[Coin Cache]] takes place in front of [[Peach's Castle]], which looks very similar to how it did in this game. Plastic [[Dorrie]]s appear in the minigame [[Tug-o-Dorrie]].
*''[[Paper Mario]]'': The [[Star Spirits]] return in this game.
*''[[Paper Mario]]'': The [[Star Spirits]] return in this game.
*''[[Mario Party 3]]'': Most of the playable characters' voice clips reused from ''Mario Party 4'' are derived from this game.
*''[[Mario Party 3]]'': Some of the playable characters' voice clips were reused in this game.
*''[[Luigi's Mansion]]'': [[Professor E. Gadd]] is mentioned as having created several vehicle parts in [[Super Duel Mode]].
*''[[Luigi's Mansion]]'': [[Professor E. Gadd]] is mentioned as having created several vehicle parts in [[Super Duel Mode]].
*''[[Super Mario Sunshine]]'': [[Mecha-Bowser]] makes a cameo in [[Toy Dream]].
*''[[Super Mario Sunshine]]'': [[Mecha-Bowser]] makes a cameo in [[Toy Dream]].
*''[[Mario Party 4]]'': A whistle resembling the [[Chomp Call]] is featured in the minigame [[Chomp Romp]]. [[Beach Volley Folley]] returns in this game, though it is simply named "Beach Volleyball" and now includes the option to use special gimmick balls. Also, most of the voice clips and all of the animations are reused.
*''[[Mario Party 4]]'': A whistle resembling the [[Chomp Call]] is featured in the minigame [[Chomp Romp]]. [[Beach Volley Folley]] returns in this game, though it is simply named "Beach Volleyball" and now includes the option to use special gimmick balls. Also, several voice clips are recycled.


==References in later games==
==References in later games==
*''[[Dance Dance Revolution: Mario Mix]]'': The [[Toy Dream]] song is rearranged in the song "Cabin Fever".
*''[[Dance Dance Revolution: Mario Mix]]'': The [[Toy Dream]] song is rearranged in the song "Cabin Fever".
*''[[Mario Party 6]]'' / ''[[Mario Party 7]]'': Several sound effects were reused.
*''[[Mario Party 6]]'' / ''[[Mario Party 7]]'': Several sound effects were reused.
*''[[Mario Party 8]]'': The design of Princess Peach's Castle in [[Coin Cache]] from this game (but smaller) is reused in [[Crank to Rank]].
*''[[Mario Party 8]]'': The design of Princess Peach's Castle from this game is reused in [[Crank to Rank]].
*''[[Mario Party DS]]'': The song "Think It Out" from this game has an intro that sounds similar to that of "Serious Competition". The character celebration and lose portraits are reused, along with the ''Mario Party 8'' portraits.
*''[[Mario Party DS]]'': The song "Think It Out" from this game has an intro that sounds similar to that of "Serious Competition". The character celebration and lose portraits are reused, along with the ''Mario Party 8'' portraits.
*''[[Super Smash Bros. Brawl]]'': [[Eldstar]], [[Misstar]], and [[Muskular]] appear as stickers.
*''[[Super Smash Bros. Brawl]]'': [[Eldstar]], [[Misstar]], and [[Muskular]] appear as stickers.
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|JapR=Mario Pāti 5
|JapR=Mario Pāti 5
|JapM=Mario Party 5
|JapM=Mario Party 5
|ChiT=瑪利歐派對5<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Traditional Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020}}</ref>
|ChiT=瑪利歐派對5<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Pàiduì 5
|ChiTR=Mǎlì'ōu Pàiduì 5
|ChiTM=Mario Party 5
|ChiTM=Mario Party 5
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*The capsule depicting a [[Toady]] is incorrectly labeled as "[[Magikoopa]] Capsule". Later ''Mario Party'' games correctly labeled it as "Toady Orb".
*The capsule depicting a [[Toady]] is incorrectly labeled as "[[Magikoopa]] Capsule". Later ''Mario Party'' games correctly labeled it as "Toady Orb".
*This is the last ''Mario Party'' game in non-Japanese versions (except the Dutch, Portuguese, and Russian versions of ''[[Mario Party: Island Tour]]'') to feature a female announcer until ''[[Super Mario Party]]''.
*This is the last ''Mario Party'' game in non-Japanese versions (except the Dutch, Portuguese, and Russian versions of ''[[Mario Party: Island Tour]]'') to feature a female announcer until ''[[Super Mario Party]]''.
*Nintendo of America promoted ''Mario Party 5'' with an ad campaign parodying the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions. Inconsistent with his appearance in the game itself and its artworks, Bowser appeared to use his design from the Nintendo 64 era in material related to this campaign. Similarly, the campaign also used one of Mario's artworks from ''[[Mario Kart 64]]'' in addition to his actual GameCube-era artworks.
*Nintendo of America promoted ''Mario Party 5'' with an ad campaign spoofing the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions. Inconsistent with his appearance in the game itself and its artworks, Bowser appeared to use his N64-era design in material related to this campaign. Similarly, the campaign also used one of Mario's artworks from ''[[Mario Kart 64]]'' in addition to his actual GameCube-era artworks.
*In the PAL version:
*In the PAL version:
**A file can only be played in the language that the game was set to when the file was created.
**A file can only be played in the language that the game was set to when the file was created.
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==External links==
==External links==
{{NIWA|StrategyWiki=1|NWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.jp/ngc/gp5j/index.html Official ''Mario Party 5'' Japanese website]
*[https://www.nintendo.co.jp/ngc/gp5j/index.html Official ''Mario Party 5'' Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-5-268291.html Official ''Mario Party 5'' Nintendo UK website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-5-268291.html Official ''Mario Party 5'' Nintendo UK website]

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