Editing Mario Kart 7 in-game statistics

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{{italic title|''Mario Kart 7'' in-game statistics}}
{{italic title|''Mario Kart 7'' in-game statistics}}
The following tables include all statistics of the drivers and parts in version 1.1 of ''[[Mario Kart 7]]'', as well as the tables used by the game to convert those statistics into in-game statistics, all of which are derived from in-game data.<ref>[https://docs.google.com/spreadsheets/d/1Fj3bTvln6BQSzEop4LJrQOlwqYBw4ZM6VmED01SZOog/pubhtml A transcription of the in-game statistics of ''Mario Kart 7''.]</ref> Since in-game data contain headers for rows and columns, these headers will be used in the following tables, denoted in ''italics''.
The following tables include all statistics of the drivers and parts in version 1.1 of ''[[Mario Kart 7]]'', as well as the tables used by the game to convert those statistics into in-game statistics, all of which are derived from in-game data<ref>[https://docs.google.com/spreadsheets/d/1Fj3bTvln6BQSzEop4LJrQOlwqYBw4ZM6VmED01SZOog/pubhtml A transcription of the in-game statistics of ''Mario Kart 7''.]</ref>. Since in-game data contain headers for rows and columns, these headers will be used in the following tables, denoted in ''italics''.


==Statistics in in-game format==
==Statistics in in-game format==
Internally, the game uses points. In each stat, the sum of the points for the driver, body, tires and glider gives a number called Level (''Lv''). To obtain the values shown in the bars, two points have to be added to the Level and the resulting number must be divided by four. The following statistics, along with the name used in the PRIMA guide, are used in the game:
Internally, the games uses points. In each stat, the sum of the points for the driver, body, tires and glider gives a number called Level (''Lv''). To obtain the values shown in the bars, two points have to be added to the Level and the resulting number must be divided by four. The following statistics, along with the name used in the PRIMA guide, are used in the game:


*'''''Weight''''': WEIGHT
*'''''Weight''''': WEIGHT
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![[File:MetalMarioIcon-MK7.png|link=Metal Mario]]<br>''Metal''
![[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)]]<br>''Metal''
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==Statistics translation tables==
==Statistics translation tables==
The following tables are used by the game to convert the Level of each statistic into the corresponding values of the in-game statistics. An additional Level of unknown purpose, named ''Default'', is contained in those tables.
The following tables are used by the game to convert the Level of each statistics into the corresponding values of the in-game statistics. An additional Level of unknown purpose, named ''Default'', is contained in those tables.


===Acceleration (''Param_Accel'')===
===Acceleration (''Param_Accel'')===
There are two in-game statistics related to Accceleration, ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''. ''Drive_SpdKfFwd'' actually determines how fast the vehicles accelerate, while ''Drive_AccLmtFwd'' works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that, while ''Drive_SpdKfFwd'' determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, ''Drive_AccLmtFwd'' determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame. Since the top speed is relatively low in all engine classes, ''Drive_AccLmtFwd'' is very frequently not a limiting factor, causing different acceleration values to have the same effective acceleration.<ref>Rael303 (January 27, 2012). [https://www.youtube.com/watch?v=-3U1UdpLx_E MK7 - Acceleration Stat]. ''YouTube''. Retrieved March 15, 2017.</ref>
There are two in-game statistics related to Accceleration, ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''. ''Drive_SpdKfFwd'' actually determines how fast the vehicles accelerates, while ''Drive_AccLmtFwd'' works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that, while ''Drive_SpdKfFwd'' determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, ''Drive_AccLmtFwd'' determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame. Since the top speed is relatively low in all engine classes, ''Drive_AccLmtFwd'' is very frequently not a limiting factor, causing different acceleration values to have the same effective acceleration.<ref>Rael303 (January 27, 2012). [https://www.youtube.com/watch?v=-3U1UdpLx_E MK7 - Acceleration Stat]. ''YouTube''. Retrieved March 15, 2017.</ref>


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===Drift (''Param_DriftStart'')===
===Drift (''Param_DriftStart'')===
There is only one in-game statistic related to Drift, named ''OuterSlip''. Considering the in-game name of the statistics (''DriftStart''), these statistics should determine how much a kart slips before the drift begins.
There is only one in-game statistics related to Drift, named ''OuterSlip''. Considering the in-game name of the statisics (''DriftStart''), this statistics should determine how much does a kart slip before the drift begins.


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===Off-Road (''Param_OffRoad'')===
===Off-Road (''Param_OffRoad'')===
There are 2 in-game statistics related to Off-Road, ''BrakeRt'' and ''SlipRt'', that are applied to three types of off-road terrains (''DIRT'', ''SAND'' and ''ICE''), each one of which has three degrees (''L'', ''M'', ''H''). ''BrakeRt'' should be the relative maximum speed while in off-road terrains, while ''SlipRt'' should determine how much does the kart slip in said terrains.
There are 2 in-game statistics related to Off-Road, ''BrakeRt'' and ''SlipRt'', that are applied to three types of off-road terrains (''DIRT'', ''SAND'' and ''ICE''), each one of which has three degree (''L'', ''M'', ''H''). ''BrakeRt'' should be the relative maximum speed while in off-road terrains, while ''SlipRt'' should determine how much does the kart slip in said terrains.


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===Stability (''Param_TireFeeling'')===
===Stability (''Param_TireFeeling'')===
There are three in-game statistics related to stability, ''Float_Roll'', ''Float_Roll_Dr'' and ''Attach_LowRt''. ''Float_Roll'' and ''Float_Roll_Dr'' should affect how much the kart rolls (tilts sideways) while driving and drifting underwater, respectively, while ''Attach_LowRt'' should affect how much do the tires stick to the ground in general.
There are three in-game statistics related to stability, ''Float_Roll'', ''Float_Roll_Dr'' and ''Attach_LowRt''. ''Float_Roll'' and ''Float_Roll_Dr'' should affect how much does the kart roll (tilts sideways) while driving and drifting underwater, respectively, while ''Attach_LowRt'' should affect how much do the tires stick to the ground in general.


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===Weight (''Param_Weight'')===
===Weight (''Param_Weight'')===
There are three in-game statistics related to weight, ''KartBound_MassL'', ''KartBound_MassH'' and ''KartBound_MassD''. ''KartBound_MassL'' is used when the kart on a standstill is bumped by other karts using a boost given by a [[Dash Mushroom]], ''KartBound_MassH'' is used when bumping other karts using a boost given by a Dash Mushroom, while it's not known in which conditions ''KartBound_MassD'' is used.
There are three in-game statistics related to weight, ''KartBound_MassL'', ''KartBound_MassH'' and ''KartBound_MassD''. ''KartBound_MassL'' is used when the kart on a standstill is bumped by other karts using a boost given by a [[Dash Mushroom]], ''KartBound_MassH'' is used when bumping other karts using a boost given by a Dash Mushroom, while it's not known in which coditions ''KartBound_MassD'' is used.


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