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'''''Mario Kart: Double Dash!!''''' is a [[Genre#Racing|racing]] game developed and published by [[Nintendo]] for the [[Nintendo GameCube|GameCube]] and the fourth main entry in the [[Mario Kart (series)|''Mario Kart'' series]]. It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a [[Player's Choice]] title in Australia and New Zealand.<ref>Vuckovic, D. [https://www.vooks.net/mario-kart-double-dash-now-players-choice/amp/ Mario Kart Double Dash now Players Choice]. ''Vooks''. Retrieved January 9, 2022.</ref> The game, while retaining many aspects of the previous ''Mario Kart'' games, such as selecting a [[Super Mario (franchise)|''Super Mario'' franchise]] character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the ''Mario Kart'' series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character drives and the other uses items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces [[Special Item (Mario Kart series)|Special Items]], items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the [[Nintendo GameCube Broadband Adapter]], which allows up to sixteen players to participate in a single race.
'''''Mario Kart: Double Dash!!''''' is a [[Genre#Racing|racing]] game developed and published by [[Nintendo]] for the [[Nintendo GameCube|GameCube]] and a part of the [[Mario Kart (series)|''Mario Kart'' series]]. It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a [[Player's Choice]] title in Australia and New Zealand.<ref>Vuckovic, D. [https://www.vooks.net/mario-kart-double-dash-now-players-choice/amp/ Mario Kart Double Dash now Players Choice]. ''Vooks''. Retrieved January 9, 2022.</ref> The game, while retaining many aspects of the previous ''Mario Kart'' games, such as selecting a [[Super Mario (franchise)|''Super Mario'' franchise]] character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the ''Mario Kart'' series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character steers and the other uses the items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces [[Special Item (Mario Kart series)|Special Items]], items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the [[Nintendo GameCube Broadband Adapter]], which allows up to sixteen players to participate in a single race.


''Mario Kart: Double Dash!!'' is the first ''Mario Kart'' game in the series to employ 3D graphics for characters and items, as opposed to ''Mario Kart 64'' using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard [[Pipe Frame|go-kart]] being the sole vehicle all racers use, and this variety of vehicles has been retained in all the ''Mario Kart'' games since.
''Mario Kart: Double Dash!!'' is the first ''Mario Kart'' game in the series to employ 3D graphics for characters and items, as opposed to ''Mario Kart 64'' using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard [[Pipe Frame|go-kart]] being the sole vehicle all racers use, and this variety of vehicles has been retained in all the ''Mario Kart'' games since.
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==Characters==
==Characters==
[[File:CharacterSelect2-MarioKartDoubleDash.png|thumb|250px|The character select screen, with all characters unlocked. Here, Koopa and Bowser have been selected.]]
[[File:CharacterSelect2-MarioKartDoubleDash.png|thumb|250px|The character select screen, with all characters unlocked. Here, Koopa and Bowser have been selected.]]
Because of the team mechanic, ''Mario Kart: Double Dash!!'' includes twenty playable characters, with nine returning characters and eleven newcomers. New characters include [[Princess Daisy|Daisy]], [[Birdo]], [[Baby Mario]], [[Baby Luigi]], [[Koopa Paratroopa|Paratroopa]], [[Diddy Kong]], [[Bowser Jr.]], [[Waluigi]], [[Toadette]], [[Petey Piranha]], and [[King Boo]], with Baby Luigi, Toadette, and King Boo also making their overall playable debuts, and Toadette making her first appearance in any game. It is also [[Koopa Troopa]]'s first playable appearance in the series since ''[[Super Mario Kart]]''. This is the only ''Mario Kart'' game to feature more playable characters than it does race courses. Characters are divided into three classes depending on their weight: <font color=blue>Light</font>, <font color=green>Medium</font>, and <font color=red>Heavy</font>. There are eight default teams and two unlockable teams, a total of ten teams and twenty individual characters which can be combined in any way, giving 190 possible character combinations. Pressing {{button|gcn|L}} and {{button|gcn|R}} together before selecting any character chooses a random pair of characters and a random kart to play as. In multiplayer mode, it randomizes everyone's character and kart.
Because of the team mechanic, ''Mario Kart: Double Dash!!'' includes 20 playable characters, with 9 returning characters and 11 newcomers. New characters include [[Princess Daisy|Daisy]], [[Birdo]], [[Baby Mario]], [[Baby Luigi]], [[Koopa Paratroopa|Paratroopa]], [[Diddy Kong]], [[Bowser Jr.]], [[Waluigi]], [[Toadette]], [[Petey Piranha]], and [[King Boo]], with Baby Luigi, Toadette, and King Boo also making their overall playable debuts, and Toadette making her first appearance in any game. It is also [[Koopa Troopa]]'s first playable appearance in the series since ''[[Super Mario Kart]]''. This is the only ''Mario Kart'' game to feature more playable characters than it does race courses. Characters are divided into three classes depending on their weight: <font color=blue>Light</font>, <font color=green>Medium</font>, and <font color=red>Heavy</font>. There are eight default teams and two unlockable teams, a total of ten teams and twenty individual characters which can be combined in any way, giving 190 possible character combinations. Pressing {{button|gcn|L}} and {{button|gcn|R}} together before selecting any character chooses a random pair of characters and a random kart to play as. In multiplayer mode, it randomizes everyone's character and kart.
{{br}}
{{br}}
===Drivers===
===Drivers===
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!colspan=2 style="background:#EAECF0"|Special item
!colspan=2 style="background:#EAECF0"|Special item
|-
|-
|colspan=2|[[File:MKDD Special PP+KB.gif]]<br>All (excluding green fireballs and Birdo's egg)
|colspan=2|[[File:FireballIcon-MKDD.png]] [[File:HeartIcon-MKDD.png]] [[File:YoshiEggIcon-MKDD.png]] [[File:ChainChompIcon-MKDD.png]] [[File:GreenShell3Icon-MKDD.png]] [[File:RedShell3Icon-MKDD.png]] [[File:GiantBananaIcon-MKDD.png]] [[File:BowserShellIcon-MKDD.png]] [[File:BobombIcon-MKDD.png]] [[File:GoldMushroomIcon-MKDD.png]]<br>All (excluding green fireballs and Birdo's egg)
|-
|-
!colspan=2 style="background:#EAECF0"|To unlock
!colspan=2 style="background:#EAECF0"|To unlock
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*'''Weight:''' The weight of the kart.
*'''Weight:''' The weight of the kart.
Just as the characters are classified according to their weights, karts are split into three groups in size with some general characteristics:
Just as the characters are classified according to their weights, karts are split into three groups in size with some general characteristics:
*<font color=blue>'''Light:'''</font> Lightweight karts show good acceleration but poor top speed and low weight. They can be easily bumped away by heavier karts. They do not lose a lot of speed when they go off course, but their turning is too wide.
*<font color=blue>'''Light:'''</font> Lightweight karts show a nice acceleration but poor top speed and low weight. They can be easily bumped away by heavier karts. They do not lose a lot of speed when they go off course.  
*<font color=green>'''Medium:'''</font> Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, however.
*<font color=green>'''Medium:'''</font> Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, though.
*<font color=red>'''Heavy:'''</font> Heavyweight karts have the highest level of weight among the karts, capable of knocking away most light and some medium-weight vehicles/characters away. Many of these show high top speed, although their acceleration and off-road are fairly poor. They also have tighter turning.
*<font color=red>'''Heavy:'''</font> Heavyweight karts have the highest level of weight among the karts, capable of knocking away light and medium-weight vehicles. Many of these show high top speed, although their acceleration and off-road are fairly poor.
As shown from the image, each combination of characters also determines the class of kart that is used for the race. The Parade Kart, unlocked by completing All-Cup Tour in Mirror Mode, however, can be driven by any combination of characters.
As shown from the image, each combination of characters also determines the class of kart that is used for the race. The Parade Kart, unlocked by completing All-Cup Tour in Mirror Mode, however, can be driven by any combination of characters.
====Kart stats====
====Kart stats====
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Furthermore, there is a hidden Off-Road stat that determines a vehicle's top speed in most off-road terrains, such as grass. Weak off-road patches, like the yellow sand in [[GCN Dry Dry Desert|Dry Dry Desert]], reduce the kart's top speed by a fixed 20 units (~11 km/h, 8 mph). On the other hand, middle off-road patches, such as the grassy and sandy part where the [[Chain Chomp]] lies in [[GCN Luigi Circuit|Luigi Circuit]], reduce speed to a value dependent on the kart chosen. Finally, heavy Off-Road areas such as the reddish sand in ''Dry Dry Desert'' or underwater parts, slow down all karts to a fixed 40 units speed (23 km/h, 16 mph).<ref name="interpretation"/><br>
Furthermore, there is a hidden Off-Road stat that determines a vehicle's top speed in most off-road terrains, such as grass. Weak off-road patches, like the yellow sand in [[GCN Dry Dry Desert|Dry Dry Desert]], reduce the kart's top speed by a fixed 20 units (~11 km/h, 8 mph). On the other hand, middle off-road patches, such as the grassy and sandy part where the [[Chain Chomp]] lies in [[GCN Luigi Circuit|Luigi Circuit]], reduce speed to a value dependent on the kart chosen. Finally, heavy Off-Road areas such as the reddish sand in ''Dry Dry Desert'' or underwater parts, slow down all karts to a fixed 40 units speed (23 km/h, 16 mph).<ref name="interpretation"/><br>
When shrunken by [[Lightning]], the top speed in normal roads and weak off-road sections goes down by 20 units, while the top speed in medium off-road sections goes down by 10 units. The top speed in heavy off-road sections stays unaltered.<ref name="data"/><br>
When shrunken by [[Lightning]], the top speed in normal roads and weak off-road sections goes down by 20 units, while the top speed in medium off-road sections goes down by 10 units. The top speed in heavy off-road sections stays unaltered.<ref name="data"/><br>
All karts have their own Mini-Turbo value, however all light karts have a Mini-Turbo boost that lasts 30 frames, all medium karts have a 20 frames Mini-Turbo boost, and all heavy karts have a 10 frames Mini-Turbo boost. The [[Parade Kart]] also has a Mini-Turbo boost that lasts 30 frames.<ref name="interpretation"/>
All karts have their own Mini-Turbo value, however all light karts have a Mini-Turbo boost that lasts 30 frames, all medium karts have a 20 frames Mini-Turbo boost, and all heavy karts have a 10 frames Mini-Turbo boost. Interestingly, the [[Parade Kart]] has a Mini-Turbo boost that lasts 30 frames.<ref name="interpretation"/>
{|class="wikitable sortable"style="text-align:center;margin:1em auto"
{|class="wikitable sortable"style="text-align:center;margin:1em auto"
|-
|-
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==Staff Ghosts==
==Staff Ghosts==
This game follows ''Mario Kart 64'' in including the possibility to race against Staff Ghosts, ghosts created by Nintendo staff as the main ghosts of the course. They can be unlocked by achieving a certain time on the respective course. Below is a table showing all Staff Ghosts and their respective times.<ref>[http://www.gamesradar.com/mario-kart-double-dash/cheats/]</ref> Generally speaking, the character in the driver's seat corresponds to the "owner" of the course; between them, [[Bowser Jr.]] is the only default character to lack a designated course.
This game follows ''Mario Kart 64'' in including the possibility to race against Staff Ghosts, ghosts created by Nintendo staff as the main ghosts of the course. They can be unlocked by achieving a certain time on the respective course. Below is a table showing all Staff Ghosts and their respective times.<ref>[http://www.gamesradar.com/mario-kart-double-dash/cheats/]</ref>
{|class="wikitable"style="text-align:center;border-collapse:collapse;max-width:100em;margin:1em auto"
{|class="wikitable"style="text-align:center;border-collapse:collapse;max-width:100em;margin:1em auto"
|-
|-
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|align="center"|[[Golden Dash Mushroom|Golden Mushroom]]
|align="center"|[[Golden Dash Mushroom|Golden Mushroom]]
|align="center"|[[Toad]] & [[Toadette]]
|align="center"|[[Toad]] & [[Toadette]]
|N/A<br>(Temporarily allows consecutive speed boosts)
|N/A
|-
|-
|[[File:MKDD Triple Green Shells.png|100px]][[File:MKDD Triple Red Shells.png|100px]]
|[[File:MKDD Triple Green Shells.png|100px]][[File:MKDD Triple Red Shells.png|100px]]
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'''Waluigi Stadium'''
'''Waluigi Stadium'''
*The rings of fireballs on the ramps are absent.
*The rings of fireballs on the ramps are absent.
*Except in VS mode, the metal Piranha Plants do not move their jaws.
*The metal Piranha Plants do not move their jaws.
*The moving arrow signs are absent.
*The moving arrow signs are absent.
*The Jumbotron is absent.
*The Jumbotron is absent.
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*''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' trailer, with a trailer for the ''[[wikirby:Kirby: Right Back At Ya!|Kirby: Right Back At Ya!]]'' cartoon playing before it
*''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' trailer, with a trailer for the ''[[wikirby:Kirby: Right Back At Ya!|Kirby: Right Back At Ya!]]'' cartoon playing before it
*''{{wp|Harry Potter: Quidditch World Cup}}'' trailer
*''{{wp|Harry Potter: Quidditch World Cup}}'' trailer
*''{{wp|SpongeBob SquarePants: Battle for Bikini Bottom}}'' trailer
*''{{wp|SpongeBob Squarepants: Battle for Bikini Bottom}}'' trailer
*''{{wp|NBA Live 2004}}'' trailer
*''{{wp|NBA Live 2004}}'' trailer
*Two soundtrack pieces and [[fireemblem:Mario Kart: Double Dash!! bonus disc|various items]] for ''[[fireemblem:Fire Emblem: The Blazing Blade|Fire Emblem]]''
*Two soundtrack pieces and [[fireemblem:Mario Kart: Double Dash!! bonus disc|various items]] for ''[[fireemblem:Fire Emblem: The Blazing Blade|Fire Emblem]]''
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Mariokartproto03.jpg|Another image of the karts. (E3 2001)
Mariokartproto03.jpg|Another image of the karts. (E3 2001)
</gallery>
</gallery>
[[Donkey Kong Jr.]] was also seen in an early build of the character selection screen, but was scrapped in the end, likely replaced with Diddy Kong.
[[Donkey Kong Jr.]] was also seen in an early build of the character selection screen, but was scrapped in the end.


In the data of a demo version, there are references to a Reverse Cup, which may have had courses played backwards. There is a texture and 3D models of the trophies for this cup. Racing on courses in the reverse direction would not be fully implemented until ''[[Mario Kart Tour]]''.
In the data of a demo version, there are references to a Reverse Cup, which may have had courses played backwards. There is a texture and 3D models of the trophies for this cup. Racing on courses in the reverse direction would not be fully implemented until ''[[Mario Kart Tour]]''.
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==References to other games==
==References to other games==
[[File:MKDDYoshiHelicopterModel.png|thumb|The model of Helicopter Yoshi found in Yoshi Circuit and Baby Park]]
[[File:MKDDYoshiHelicopterModel.png|thumb|The model of Helicopter Yoshi found in Yoshi Circuit and Baby Park]]
*''[[Super Mario Bros.]]'': The music for "[[Tilt-a-Kart]]" starts out with the famous ground theme, and it features Mario's 8-bit sprite from this game. The [[Warp Pipe]] in [[GCN Mushroom Bridge|Mushroom Bridge]] is modeled after the Warp Pipes that appear in this game's underground level cutscenes.
*''[[Super Mario Bros.]]'': The music for "[[Tilt-a-Kart]]" starts out with the famous ground theme, and it features Mario's 8-bit sprite from this game.
*''[[Yoshi's Cookie]]'': In the battle stage [[GCN Cookie Land|Cookie Land]], cookies are seen from this game in the background. The level itself is also based off this game.
*''[[Yoshi's Cookie]]'': In the battle stage [[GCN Cookie Land|Cookie Land]], cookies are seen from this game in the background. The level itself is also based off this game.
*''[[Super Mario World 2: Yoshi's Island]]'': [[Baby Luigi]] reappears as a playable character. [[GCN Yoshi Circuit|Yoshi Circuit]] has a helicopter modelled after [[Helicopter Yoshi]].
*''[[Super Mario World 2: Yoshi's Island]]'': [[Baby Luigi]] reappears as a playable character. [[GCN Yoshi Circuit|Yoshi Circuit]] has a helicopter modelled after [[Helicopter Yoshi]].
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*''[[Luigi's Mansion]]'': The battle course [[GCN Luigi's Mansion|Luigi's Mansion]] is based on this game, and the A Rank Mansion from this game's ending can be seen in the background of [[GCN Luigi Circuit|Luigi Circuit]]. [[King Boo]] returns from this game as well.
*''[[Luigi's Mansion]]'': The battle course [[GCN Luigi's Mansion|Luigi's Mansion]] is based on this game, and the A Rank Mansion from this game's ending can be seen in the background of [[GCN Luigi Circuit|Luigi Circuit]]. [[King Boo]] returns from this game as well.
*''[[Wario Land 4]]'': The [[Wario Car]] is taken from this game.
*''[[Wario Land 4]]'': The [[Wario Car]] is taken from this game.
*''[[Super Mario Sunshine]]'': [[GCN Peach Beach|Peach Beach]] is heavily influenced by [[Gelato Beach]]. [[Shine Sprite]]s appear on many billboards in the courses, as well as [[Mario Kart (series)#Battle Mode#Shine Thief|Shine Thief]]. [[Toadsworth]], [[Pianta|Piantas]] and [[Noki|Nokis]] appear in Peach Beach as well as the Award Ceremony. Additionally, a portion of the Award Ceremony's music incorporates the main theme from this game. The tracks have similar connections as some tracks can be seen in other tracks (e.g. DK Mountain can be seen at Baby Park). Also, in [[GCN Yoshi Circuit|Yoshi Circuit]], the [[Shadow Mario]] "M" sign appears on the first sign in the course, near the first turn. [[Bowser Jr.]] and [[Petey Piranha]] appear as playable characters and the latter's voice clips are recycled from this game.
*''[[Super Mario Sunshine]]'': [[GCN Peach Beach|Peach Beach]] is heavily influenced by [[Gelato Beach]]. [[Shine Sprite]]s appear on many billboards in the courses, as well as [[Mario Kart (series)#Battle Mode#Shine Thief|Shine Thief]]. [[Pianta|Piantas]] and [[Noki|Nokis]] appear in Peach Beach as well as the Award Ceremony, and a portion of the Award Ceremony's music incorporates the main theme from this game. The tracks have similar connections as some tracks can be seen in other tracks (e.g. DK Mountain can be seen at Baby Park). Also, in [[GCN Yoshi Circuit|Yoshi Circuit]], the [[Shadow Mario]] "M" sign appears on the first sign in the course, near the first turn. Additionally, [[Petey Piranha]] appears as an unlockable playable character and his voice clips are recycled from this game.
*''[[Mario Golf: Toadstool Tour]]'': [[Bowser]] and [[Bowser Jr.]]'s voice clips, the countdown sound effect from Speed Golf, and the artwork for the [[Chain Chomp]] item are recycled from this game.
*''[[Mario Golf: Toadstool Tour]]'': [[Bowser]] and [[Bowser Jr.]]'s voice clips, the countdown sound effect from Speed Golf, and the artwork for the [[Chain Chomp]] item are recycled from this game.


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*''[[Mario Kart Wii]]'': The standing character models and animation in the character select screen of characters that reappear in this game are shown again here, except for the newcomers for that installment. Also, [[GCN Peach Beach|Peach Beach]], [[GCN Waluigi Stadium|Waluigi Stadium]], [[GCN Mario Circuit|Mario Circuit]], [[GCN DK Mountain|DK Mountain]], and the battle course [[GCN Cookie Land|Cookie Land]] reappear in this game. The Grand Prix starting jingle is recycled to this game for both the Grand Prix and VS Race.
*''[[Mario Kart Wii]]'': The standing character models and animation in the character select screen of characters that reappear in this game are shown again here, except for the newcomers for that installment. Also, [[GCN Peach Beach|Peach Beach]], [[GCN Waluigi Stadium|Waluigi Stadium]], [[GCN Mario Circuit|Mario Circuit]], [[GCN DK Mountain|DK Mountain]], and the battle course [[GCN Cookie Land|Cookie Land]] reappear in this game. The Grand Prix starting jingle is recycled to this game for both the Grand Prix and VS Race.
*''[[Mario Kart 7]]'': [[GCN Daisy Cruiser|Daisy Cruiser]] and [[GCN Dino Dino Jungle|Dino Dino Jungle]] reappear in this game, and a modified version of the [[Barrel Train]] is an unlockable kart frame. A section of the music for this game's [[3DS Bowser's Castle|Bowser's Castle]] covers the main theme of [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]]. Also, some of the voice clips are reused.
*''[[Mario Kart 7]]'': [[GCN Daisy Cruiser|Daisy Cruiser]] and [[GCN Dino Dino Jungle|Dino Dino Jungle]] reappear in this game, and a modified version of the [[Barrel Train]] is an unlockable kart frame. A section of the music for this game's [[3DS Bowser's Castle|Bowser's Castle]] covers the main theme of [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]]. Also, some of the voice clips are reused.
*''[[Mario Party 9]]'': Some voice clips are reused. Also, the track from this game, "Pandemonium," is an arrangement of the Battle Mode theme from ''Mario Kart: Double Dash!!''
*''[[Mario Party 9]]'': Some voice clips are reused.
*''[[Mario Kart Arcade GP DX]]'': The [[Fusion Kart]] mechanic is most likely inspired by the two-person kart feature of this game. Voice clips that were recorded in this game are also reused for ''Mario Kart Arcade GP DX''.
*''[[Mario Kart Arcade GP DX]]'': The [[Fusion Kart]] mechanic is most likely inspired by the two-person kart feature of this game. Voice clips that were recorded in this game are also reused for ''Mario Kart Arcade GP DX''.
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'': Mushroom Bridge appears as the location for [[Groove Pipe Snowboard]].
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'': Mushroom Bridge appears as the location for [[Groove Pipe Snowboard]].
*''[[Mario Golf: World Tour]]'': Some voice clips for [[Diddy Kong]] were reused.
*''[[Mario Golf: World Tour]]'': Some voice clips for [[Diddy Kong]] were reused.
*''[[Mario Kart 8]]'': Characters physically hold items. [[GCN Dry Dry Desert|Dry Dry Desert]] and [[GCN Sherbet Land|Sherbet Land]] return as retro courses, while [[GCN Yoshi Circuit|Yoshi Circuit]] and [[GCN Baby Park|Baby Park]] return as DLC.
*''[[Mario Kart 8]]'': Characters physically hold items. [[GCN Dry Dry Desert|Dry Dry Desert]] and [[GCN Sherbet Land|Sherbet Land]] return as retro courses, while [[GCN Yoshi Circuit|Yoshi Circuit]] and [[GCN Baby Park|Baby Park]] return as DLC.
**''[[Mario Kart 8 Deluxe]]'': [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Boxes]] and the Bob-omb Blast and Shine Thief battle sub-modes return. [[GCN Luigi's Mansion|Luigi's Mansion]] reappears as a retro battle course. Waluigi Stadium, Daisy Cruiser, and DK Mountain return as part of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC.
**''[[Mario Kart 8 Deluxe]]'': [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Boxes]] and the Bob-omb Blast and Shine Thief battle sub-modes return. [[GCN Luigi's Mansion|Luigi's Mansion]] reappears as a retro battle course. Waluigi Stadium and Daisy Cruiser return as part of the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC.
*''[[Super Smash Bros. Ultimate]]'': The Rainbow Road music returns as a track that can be played in battles on any ''Mario Kart'' stage. Additionally, the Barrel Train, Goo-Goo Buggy, Turbo Yoshi, and Bloom Coach appear as spirits, using their artwork from ''Mario Kart: Double Dash!!''
*''[[Super Smash Bros. Ultimate]]'': The Rainbow Road music returns as a track that can be played in battles on any ''Mario Kart'' stage. Additionally, the Barrel Train, Goo-Goo Buggy, Turbo Yoshi, and Bloom Coach appear as spirits, using their artwork from ''Mario Kart: Double Dash!!''
*''[[Mario Kart Tour]]'': Special Items return. [[GCN Baby Park|Baby Park]], [[GCN Mushroom Bridge|Mushroom Bridge]], [[GCN Daisy Cruiser|Daisy Cruiser]], [[GCN Waluigi Stadium|Waluigi Stadium]], [[GCN Yoshi Circuit|Yoshi Circuit]], [[GCN DK Mountain|DK Mountain]], and [[GCN Dino Dino Jungle|Dino Dino Jungle]] appear as returning race courses. [[GCN Cookie Land|Cookie Land]] appears as a returning battle course. The Turbo Yoshi, Koopa Dasher, Bullet Blaster, Turbo Birdo, Goo-Goo Buggy, Para-Wing, DK Jumbo, Barrel Train, Koopa King, Piranha Pipes, and Boo Pipes return as karts. Additionally, a new kart, the [[Waluigi Racer Mk. 2]], is a successor to the Waluigi Racer.
*''[[Mario Kart Tour]]'': Special Items return. [[GCN Baby Park|Baby Park]], [[GCN Mushroom Bridge|Mushroom Bridge]], [[GCN Daisy Cruiser|Daisy Cruiser]], [[GCN Waluigi Stadium|Waluigi Stadium]], [[GCN Yoshi Circuit|Yoshi Circuit]], [[GCN DK Mountain|DK Mountain]], and [[GCN Dino Dino Jungle|Dino Dino Jungle]] appear as returning race courses. [[GCN Cookie Land|Cookie Land]] appears as a returning battle course. The Turbo Yoshi, Koopa Dasher, Bullet Blaster, Turbo Birdo, Goo-Goo Buggy, Para-Wing, DK Jumbo, Barrel Train, Koopa King, and Piranha Pipes return as karts. Additionally, a new kart, the [[Waluigi Racer Mk. 2]], is a successor to the Waluigi Racer.
*''[[Mario Kart Live: Home Circuit]]'': The [[Chain Chomp]] returns as an item.
*''[[Mario Kart Live: Home Circuit]]'': The [[Chain Chomp]] returns as an item.
*''[[The Super Mario Bros. Movie]]'': The race start countdown sequence in the [[Illumination]] logo is based on the starting lights in ''Mario Kart: Double Dash!!'' held by Lakitu.
*''[[The Super Mario Bros. Movie]]'': The race start countdown sequence in the [[Illumination]] logo is based on the starting lights in ''Mario Kart: Double Dash!!'' held by Lakitu.
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|Spa=''Mario Kart: Double Dash!!''
|Spa=''Mario Kart: Double Dash!!''
|SpaM=-
|SpaM=-
|Fre=''Mario Kart: Double Dash!!''
|Fra=''Mario Kart: Double Dash!!''
|FreM=-
|FraM=-
|Ger=''Mario Kart: Double Dash!!''
|Ger=''Mario Kart: Double Dash!!''
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