Editing Mario & Luigi: Dream Team
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**In addition, at certain points the game uses 3D models where sprites would not work with the stereoscopic 3D (such as during giant battles), making this the first ''Mario & Luigi'' game to use full 3D graphics. | **In addition, at certain points the game uses 3D models where sprites would not work with the stereoscopic 3D (such as during giant battles), making this the first ''Mario & Luigi'' game to use full 3D graphics. | ||
*[[Fawful]], a recurring character throughout the series, does not make an appearance in this game although there is an unknown NPC that says one of his main quotes when talked to. | *[[Fawful]], a recurring character throughout the series, does not make an appearance in this game although there is an unknown NPC that says one of his main quotes when talked to. | ||
*The Stache point system in shops has been dropped; the stat is now used only for | *The Stache point system in shops has been dropped; the stat is now used only for Lucky hits. | ||
*Bosses always drop exclusive items/gear upon defeat (with the exception of Mammoshka, whose probability of dropping exclusive goods is still under 100%). | *Bosses always drop exclusive items/gear upon defeat (with the exception of Mammoshka, whose probability of dropping exclusive goods is still under 100%). | ||
*The player does not lose coins when running away from battles. | *The player does not lose coins when running away from battles. |