Editing Mario & Luigi: Dream Team

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**In addition, at certain points the game uses 3D models where sprites would not work with the stereoscopic 3D (such as during giant battles), making this the first ''Mario & Luigi'' game to use full 3D graphics.
**In addition, at certain points the game uses 3D models where sprites would not work with the stereoscopic 3D (such as during giant battles), making this the first ''Mario & Luigi'' game to use full 3D graphics.
*[[Fawful]], a recurring character throughout the series, does not make an appearance in this game although there is an unknown NPC that says one of his main quotes when talked to.
*[[Fawful]], a recurring character throughout the series, does not make an appearance in this game although there is an unknown NPC that says one of his main quotes when talked to.
*The Stache point system in shops has been dropped; the stat is now used only for Critical or Lucky hits.
*The Stache point system in shops has been dropped; the stat is now used only for Lucky hits.
*Bosses always drop exclusive items/gear upon defeat (with the exception of Mammoshka, whose probability of dropping exclusive goods is still under 100%).
*Bosses always drop exclusive items/gear upon defeat (with the exception of Mammoshka, whose probability of dropping exclusive goods is still under 100%).
*The player does not lose coins when running away from battles.
*The player does not lose coins when running away from battles.

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