Editing Lychee Kingdom

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 18: Line 18:
![[Helibird Dash]]<br>(GameCube version)
![[Helibird Dash]]<br>(GameCube version)
|[[File:Helibird_Dash.png|200px]]
|[[File:Helibird_Dash.png|200px]]
|align=left|Helibird Dash is the first area of the Lychee Kingdom in the GameCube version. The level takes place inside a giant hollow vine. Helibird Dash is a relatively short level and conceptually very similar to [[Chopperbird Race]]. Donkey Kong has to race four [[Helibird]]s to the finish line with his own Helibird. The level features no enemies and few obstacles, and Donkey Kong must simply move his Helibird through the narrow pathways quickly. However, small, pink flowers are located throughout the whole level, and the ape must try to come near them, as they produce heavy winds that can push the Helibirds forward faster.
|Helibird Dash is the first area of the Lychee Kingdom in the GameCube version. The level takes place inside a giant hollow vine. Helibird Dash is a relatively short level and conceptually very similar to [[Chopperbird Race]]. Donkey Kong has to race four [[Helibird]]s to the finish line with his own Helibird. The level features no enemies and few obstacles, and Donkey Kong must simply move his Helibird through the narrow pathways quickly. However, small, pink flowers are located throughout the whole level, and the ape must try to come near them, as they produce heavy winds that can push the Helibirds forward faster.


Winning the race is not necessary to complete the level, however, completing the race before the Helibirds can help him gain more beats and, as a result, earn more crests. Losing to all four Helibirds causes the ape to earn no beats, while coming in third place in the race gives him 100 bonus beats. 300 beats are awarded if the ape achieves second place, and first place gives him 500.
Winning the race is not necessary to complete the level, however, completing the race before the Helibirds can help him gain more beats and, as a result, earn more crests. Losing to all four Helibirds causes the ape to earn no beats, while coming in third place in the race gives him 100 bonus beats. 300 beats are awarded if the ape achieves second place, and first place gives him 500.
Line 24: Line 24:
![[Deep Sea Sprint]]<br>(''New Play Control!'' version)
![[Deep Sea Sprint]]<br>(''New Play Control!'' version)
|[[File:Deep_Sea_Sprint.png|200px]]
|[[File:Deep_Sea_Sprint.png|200px]]
|align=left|Deep Sea Sprint is the first area of the Lychee Kingdom in the ''New Play Control!'' version. The entire level takes place underwater, however, it is a relatively short level. Donkey Kong has to race three [[Sea Turtle]]s to the finish line here. The level features a few obstacles, such as the heavy water currents, which can speed the ape up if he travels in their direction. [[Jelly Fish]] also appear in this level as obstacles; however, they can only hurt the ape and never help him.
|Deep Sea Sprint is the first area of the Lychee Kingdom in the ''New Play Control!'' version. The entire level takes place underwater, however, it is a relatively short level. Donkey Kong has to race three [[Sea Turtle]]s to the finish line here. The level features a few obstacles, such as the heavy water currents, which can speed the ape up if he travels in their direction. [[Jelly Fish]] also appear in this level as obstacles; however, they can only hurt the ape and never help him.


Although winning the race is not necessary to complete the level, it can give the Kong more beats. In the race, third place gives the Kong 100 bonus beats, second place awards him with 300, and first place gives the primate 500. However, last place does not give the ape any beats at all.
Although winning the race is not necessary to complete the level, it can give the Kong more beats. In the race, third place gives the Kong 100 bonus beats, second place awards him with 300, and first place gives the primate 500. However, last place does not give the ape any beats at all.
Line 30: Line 30:
![[Lava Cavern]]
![[Lava Cavern]]
|[[File:Lava_Cavern.png|200px]]
|[[File:Lava_Cavern.png|200px]]
|align=left|Lava Cavern is the second area of the Lychee Kingdom. As its name implies, the level takes place in a cavern filled with [[lava]]. Much like [[Grim Volcano]], it is filled with [[lava]] pits, falling rocks, and fire pillars that serve as hazards. [[Fire Bakky|Fire Bakkies]] are also scattered around the level and attempt to burn Donkey Kong, while a [[Rolling Frog]] appears clogging up his path. [[Helper Monkey]]s appear around some parts of the level as well to aid the Kong, along with [[Dragon Pipe]]s that have to ability to transport him through parts of the stage. The level features two types of [[Jungle Buddy|Jungle Buddies]], [[Flurl]] and [[Helibird]]s, who help him progress.
|Lava Cavern is the second area of the Lychee Kingdom. As its name implies, the level takes place in a cavern filled with [[lava]]. Much like [[Grim Volcano]], it is filled with [[lava]] pits, falling rocks, and fire pillars that serve as hazards. [[Fire Bakky|Fire Bakkies]] are also scattered around the level and attempt to burn Donkey Kong, while a [[Rolling Frog]] appears clogging up his path. [[Helper Monkey]]s appear around some parts of the level as well to aid the Kong, along with [[Dragon Pipe]]s that have to ability to transport him through parts of the stage. The level features two types of [[Jungle Buddy|Jungle Buddies]], [[Flurl]] and [[Helibird]]s, who help him progress.
|-
|-
!VS. [[Thunder Roc]]<br>(GameCube version)
!VS. [[Thunder Roc]]<br>(GameCube version)
|[[File:Thunder_Roc.png|200px]]
|[[File:Thunder_Roc.png|200px]]
|align=left|In the GameCube version, Donkey Kong must then face Thunder Roc, who appears like the other [[Roc]]s, but is red. He is encountered in an area similar to the other Rocs, but the stone column in the middle is larger, there are trampoline vines at the bottom of the area, and several Helper Monkeys are around. Thunder Roc attacks by using the same attacks the other Rocs use. After losing half his health, Thunder Roc will gain another attack: firing a gigantic Shadow Meteor, along with the ability to move faster. After being defeated, Thunder Roc's egg will explode, and it afterward.
|In the GameCube version, Donkey Kong must then face Thunder Roc, who appears like the other [[Roc]]s, but is red. He is encountered in an area similar to the other Rocs, but the stone column in the middle is larger, there are trampoline vines at the bottom of the area, and several Helper Monkeys are around. Thunder Roc attacks by using the same attacks the other Rocs use. After losing half his health, Thunder Roc will gain another attack: firing a gigantic Shadow Meteor, along with the ability to move faster. After being defeated, Thunder Roc's egg will explode, and it afterward.
|-
|-
!VS. [[Double Tusk]]<br>(''New Play Control!'' version)
!VS. [[Double Tusk]]<br>(''New Play Control!'' version)
|[[File:Double_Tusk.png|200px]]
|[[File:Double_Tusk.png|200px]]
|align=left|In the ''New Play Control!'' version, Donkey Kong faces Double Tusk. Double Tusk resembles all the other [[Tusk]]s, but the major difference between this and the other Tusk bosses is that there are two bosses. One of the two is colored pink camouflage, and the other is brown. They attack by firing cannonballs simultaneously. However, when one is defeated, the other will use the attacks the previous Tusk use. When they are defeated, they will slightly fall apart and deactivate.
|In the ''New Play Control!'' version, Donkey Kong faces Double Tusk. Double Tusk resembles all the other [[Tusk]]s, but the major difference between this and the other Tusk bosses is that there are two bosses. One of the two is colored pink camouflage, and the other is brown. They attack by firing cannonballs simultaneously. However, when one is defeated, the other will use the attacks the previous Tusk use. When they are defeated, they will slightly fall apart and deactivate.
|}
|}
{{DKJB}}
{{DKJB}}
{{DKJB levels}}
{{DKJB levels}}
[[Category:Donkey Kong Jungle Beat kingdoms]]
[[Category:Donkey Kong Jungle Beat kingdoms]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)