Lost World (Donkey Kong Country 2: Diddy's Kong Quest)

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Lost World
The Lost World
The Lost World in Donkey Kong Country 2: Diddy's Kong Quest
The Lost World in Donkey Kong Country 2
The Lost World in the Game Boy Advance version
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 5
<< List of worlds >>
“There are rumors of a lost world located deep beneath Crocodile Isle. It has been said that this is the source of the Kremlings, and that there is valuable treasure to be found there, including the elusive true ending of the game. Only the most clever explorers will find this place.”
Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 22

The Lost World is a secret area and world of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In both games, the area is guarded by Klubba at his tollbooth, Klubba's Kiosk, as he was ordered by Kaptain K. Rool to do so. The Lost World is the power source of Crocodile Isle. The energy is generated from Krocodile Kore, a temple shaped like a Kremling head integrated into a volcano in the world's central lake. Krocodile Kore also acts like a geothermal vent from sending out an upward stream of purple, white and blue energy. The Lost World has a variety of climates, including jungles, frozen caverns, and volcanic. There are tall, gray, and white-capped rocky hills that encircle the upper part of the location. Unlike other worlds, each level of the Lost World has only one Bonus Level with a Video Game Hero Coin as the prize. In the Game Boy Advance version of Donkey Kong Country 2, like the other worlds, the overworld view of the Lost World was redesigned, and shows a wider, zoomed in display of its hosted environments.

The Lost World is accessed differently between the two games. In Donkey Kong Country 2: Diddy's Kong Quest, Diddy Kong and Dixie Kong can pay 15 Kremkoins to Klubba to access a level of the Lost World in each world, starting from Crocodile Cauldron and ending with K. Rool's Keep. Since the Lost World has five levels, the Kongs must pay 75 Kremkoins in total to access the entire Lost World. In Donkey Kong Land 2, the entire Lost World is instead by paying 47 Kremkoins altogether at the only Klubba's Kiosk in the world map.

In the ending of both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, K. Rool gets launched into the energy flow of Krocodile Kore. He blocks the flow of energy, causing it to build up and eventually explode Krocodile Kore. Diddy and Dixie escape from the Lost World before it and Crocodile Isle sink underwater.

Levels[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Donkey Kong Land 2[edit]

Appearances in other media[edit]

The German Donkey Kong comic Bumm-Badabumm im Urwald featured a place called the "Lost Land". Despite being located on Donkey Kong Island, the Lost Land was seemingly the Bumm-Badabumm im Urwald version of the Lost World, as it is filled with ancient Kremling ruins and it is where the Kongs have their battle against Kaptain K. Rool.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 「ロストワールド」
"Rosuto Wārudo"
われた世界[1]
Ushinawareta Sekai
“Lost World”

Lost World

French Monde Perdu
Lost World
German Verlorene Welt
Lost World
Italian Mondo Perduto
Lost World
Spanish Mundo Perdido
Lost World

Trivia[edit]

References[edit]

  1. ^ Super Donkey Kong instruction booklet, page 28.