Editing List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content

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==Early ideas==
==Early ideas==
*According to a series of concepts posted by designer [[Gregg Mayles]], it was suggested that [[Cranky Kong]] be a playable character, either teaming up with or as a rival to [[Donkey Kong]]. It was suggested that his moves would use his cane, as well as possibly his beard.<ref name=concepts>Mayles, Gregg (November 27, 2015). [https://twitter.com/Ghoulyboy/status/670337309989060608 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved December 2, 2015.</ref> This also suggests that, at that point in development, Diddy Kong was not planned to be the starring character. It was also suggested that players could play as Cranky as well as [[Funky Kong]] and [[Candy Kong]] in certain levels.
*According to a series of concepts posted by designer [[Gregg Mayles]], it was suggested that [[Cranky Kong]] be a playable character, either teaming up with or as a rival to [[Donkey Kong]]. It was suggested that his moves would use his cane, as well as possibly his beard.<ref name=concepts>Mayles, Gregg (November 27, 2015). [https://twitter.com/Ghoulyboy/status/670337309989060608 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved December 2, 2015.</ref> This also suggests that, at that point in development, Diddy Kong was not planned to be the starring character. It was also suggested that players could play as Cranky as well as [[Funky Kong]] and [[Candy Kong]] in certain levels.
*A "banana-fueled vehicle" was suggested at one point.<ref name=concepts/>
*A "banana fueled vehicle" was suggested at one point.<ref name=concepts/>
*A cloud stage was proposed in which players would move around inside the clouds, and would have to continuously jump to avoid sinking through.<ref name=concepts/>
*A cloud stage was proposed in which players would move around inside the clouds, and would have to continuously jump to avoid sinking through.<ref name=concepts/>
*An engine room stage was proposed in which players would use steam pipes to ride up or down.<ref name=concepts/>
*An engine room stage was proposed in which players would use steam pipes to ride up or down.<ref name=concepts/>

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