Editing List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content
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{{italic title|List of ''Donkey Kong Country 2: Diddy's Kong Quest'' pre-release and unused content}} | {{italic title|List of ''Donkey Kong Country 2: Diddy's Kong Quest'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. | This is a list of pre-release and unused content for the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. | ||
==Early ideas== | ==Early ideas== | ||
===Names=== | ===Names=== | ||
*While in pre-production, | *While in pre-production, a number of possible subtitles for the game were suggested, among them the final title "Diddy's Kong Quest".<ref> Mayles, Gregg (November 20, 2015). [https://twitter.com/Ghoulyboy/status/667798779576348672 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved November 20, 2015.</ref> | ||
* | *[[Dixie Kong]] was initially named "Diddiane" in the pre-production period<ref name="Move chart"> Mayles, Gregg (November 20, 2015). [https://twitter.com/Ghoulyboy/status/667778770674257920 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved November 20, 2015.</ref> | ||
===Moves/abilities=== | ===Moves/abilities=== | ||
*A chart posted by Gregg Mayles shows that moves such as the [[Helicopter Twirl]] and [[ | *A chart posted by designer [[Gregg Mayles]] shows that moves such as the [[Helicopter Twirl]] and [[Team Up]]. were not part of the character's basic moveset, but rather would need to be unlocked by defeating bosses<ref name="Move chart"></ref>. | ||
*The chart also mentions hidden upgraded versions of the [[ | *The chart also mentions hidden upgraded versions of the [[Cartwheel]] and [[Helicopter Spin]] which would spin twice instead of once, as well as similar power ups for the [[Animal Friends]]. | ||
* | *Several moves not present in the final game were considered. These included charged up versions of the Cartwheel/Helicopter Spin, the ability to execute the previously-mentioned attacks while in the air, and a "sommersault bomb" where the Kongs would "roll up in a ball [and] sommersault down vertically to hit enemies [and] smash objects". | ||
==Early builds== | ==Early builds== | ||
===Rare Witch Project Preview and German strategy guide=== | ===Rare Witch Project Preview and German strategy guide=== | ||
[[File:DKC2 Beta-Mr. X Artwork.png| | [[File:DKC2 Beta-Mr. X Artwork.png|frame|Mr. X, an abandoned character from ''Donkey Kong Country 2: Diddy's Kong Quest''. The artwork comes from a German player's guide.]] | ||
The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister | The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "[[dkwiki:Mr. X|Mr. X]]". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game.<ref>[http://www.dkvine.com/interactive/forums/index.php?showtopic=7136&hl=beta&st=0 As explained by a former Rare employee, contacted by members of DKVine.]</ref><ref>"''He was replaced with the giant skeleton that chases you on the fairground level''" Mayles, Steve (June 3 205), [http://www.reddit.com/r/IAmA/comments/38dtd9/were_playtonic_exrare_devs_behind_banjokazooie/ Reddit AMA with the developers of Yooka-Laylee], ''Reddit''. Retrieved June 3 2015</ref> Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals. He also possessed two small hooks for hands. Despite his status as a cut character, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character that no one has known or has seen. | ||
===Flight of Fantasy preview=== | ===Flight of Fantasy preview=== | ||
[[Klampon | Originally, Klaptraps were used instead of [[Klampon]]s, a similar enemy. Also, [[Web Woods]], one of the game's levels, did not feature any fog, [[Lava Lagoon]] had no [[lava]], and the level [[Mainbrace Mayhem]] and boss stage [[Krow's Nest]] both originally took place during the storm (like in [[Topsail Trouble]]) before being changed to windy with a clear sky in the final version. Additionally, [[Squawks the Parrot|Squawks]] was going to be used in [[Parrot Chute Panic]], but was replaced by a new character, [[Quawks]], in the final version.<ref>http://www.unseen64.net/2008/10/18/donkey-kong-country-2-snes-beta/</ref> | ||
===[[Nintendo Power]]=== | ===[[Nintendo Power]]=== | ||
A preview of the game was featured in the 76th issue, showing a few differences. | A preview of the game was featured in the 76th issue, showing a few differences. | ||
*[[Rope ( | |||
*[[Rope (species)|Rope]]s are said to appear in [[Crocodile Cauldron]]. | |||
*Several locations and characters have different, presumably placeholder names. [[Gloomy Gulch]] is "The Haunted Forest", [[Krem Quay]] is "The Swamp", [[Krazy Kremland]] is "Kremland Amusement Park", [[K. Rool's Keep]] is "K. Rool's Castle", [[Kannon]] is "Klumpa" and [[Kruncha]] is "[[Krusha]]". [[Kremkoins]] are also referred to as "coins of the Krelm", though this may be an error on Nintendo Power's end. | *Several locations and characters have different, presumably placeholder names. [[Gloomy Gulch]] is "The Haunted Forest", [[Krem Quay]] is "The Swamp", [[Krazy Kremland]] is "Kremland Amusement Park", [[K. Rool's Keep]] is "K. Rool's Castle", [[Kannon]] is "Klumpa" and [[Kruncha]] is "[[Krusha]]". [[Kremkoins]] are also referred to as "coins of the Krelm", though this may be an error on Nintendo Power's end. | ||
*A K appears in a screenshot, showing that the [[ | *A K appears in a screenshot, showing that the [[K-O-N-G Letters]] were featured in earlier builds of the game. | ||
Additionally, a render of Mr. X is included, though the actual article makes no reference to it. | Additionally, a render of Mr. X is included, though the actual article makes no reference to it. | ||
<gallery> | |||
<center><gallery> | |||
Mr.X 2.png|An alternate picture of the Mr. X render. | File:DKC_2_K_screenshot.png| | ||
DKC2 Beta-Mr. X Manual Scan.png|A scan of Mr. X from the German instruction manual. | File:Mr.X 2.png|An alternate picture of the Mr. X render. | ||
</gallery> | File:DKC2 Beta-Mr. X Manual Scan.png|A scan of Mr. X from the German instruction manual. | ||
</gallery></center> | |||
==Unused data== | ==Unused data== | ||
===Graphics=== | ===Graphics=== | ||
*[[Diddy Kong]] and [[Dixie Kong]] have unused sprites | [[Image:DKC2-Diddy_Sad.gif|frame|right|One of the unused animations of Diddy Kong.]] | ||
*[[Diddy Kong]] and [[Dixie Kong]] have unused sprites: <ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_diddy.png Diddy], [http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_dixie.png Dixie]</ref>. | |||
*The [[Zinger]], [[Floatsam]] and [[Flitter]] enemies have various unused colour palletes.<ref name="TCRF">[http://tcrf.net/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest#Unused_Music The Cutting Room Floor: Donkey Kong Country 2 Diddy's Kong Quest]</ref> | |||
*The [[Zinger]], [[ | |||
===Levels=== | ===Levels=== | ||
*An Action Replay code warps the player to an unfinished level similar to [[Web Woods]]<ref name=TCRF/> whenever the player attempts to enter any level. | *An Action Replay code warps the player to an unfinished level similar to [[Web Woods]]<ref name="TCRF"></ref> whenever the player attempts to enter any level. | ||
===Music=== | ===Music=== | ||
*There are three music tracks (one death theme and two victory themes) meant to be used during the two battles against [[Kaptain K. Rool]]. However, due to a programming error, none of these | *There are three music tracks (one death theme and two victory themes) meant to be used during the two battles against [[Kaptain K. Rool]]. However, due to a programming error, none of these plays in the actual game <ref name="TCRF"></ref>. | ||
*The theme "Stickerbush Symphony" was originally meant to be played in underwater levels, as a | *The theme "Stickerbush Symphony" was originally meant to be played in underwater levels, as a sequel to "Aquatic Ambience" from ''[[Donkey Kong Country]]''. However, as there weren't any regular underwater levels, the song was almost scrapped, but was later set in [[bramble]] levels.<ref>[http://web.archive.org/web/20141103010733/http://www.officialnintendomagazine.co.uk/42912/why-donkey-kongs-stickerbush-symphony-might-never-have-been-heard/ David Wise for the Official Nintendo Magazine (archived)]</ref> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{BoxTop}} | |||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
[[Category:Pre-release and unused content|Donkey Kong Country 2: Diddy's Kong Quest]] | [[Category:Pre-release and unused content|Donkey Kong Country 2: Diddy's Kong Quest]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]] | [[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]] | ||