Editing List of Diddy Kong Racing pre-release and unused content

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[[File:Pro-Am 64 Timber.jpg|thumb|The logo for ''Pro-Am 64'', the canceled reboot of the ''R.C. Pro-Am'' series that eventually became ''Diddy Kong Racing''.]]
[[File:Pro-Am 64 Timber.jpg|thumb|The logo for ''Pro-Am 64'', the canceled reboot of the ''R.C. Pro-Am'' series that eventually became ''Diddy Kong Racing''.]]
This is a list of pre-release and unused content for ''[[Diddy Kong Racing]]''.
This is a list of pre-release and unused content for ''[[Diddy Kong Racing]]''.
==Concept art==
==Concept art==
The following are test renders for several elements conceived for the game during development, shared by the game's art director [[Kevin Bayliss]].
The following are test renders for several elements conceived for the game during development, shared by the game's art director [[Kevin Bayliss]].
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==Early builds==
==Early builds==
The intro cutscene from Adventure Mode uses an earlier version of the hub. Players cannot normally see these parts of the map, but they are different from the final release.
The intro cutscene from Adventure Mode uses an earlier version of the hub. Players cannot normally see these parts of the map, but they are different from the final release.
<gallery>
<gallery>
Diddy Kong Racing - Early Hub 1.png|A picture of an early hub where the big log (whole in the final release) is cut.
Diddy Kong Racing - Early Hub 1.png|A picture of an early hub where the big log (whole in the final release) is cut.
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==Unused data==
==Unused data==
Some unused cheat and debug codes can be found. Placeholder codes are displayed as a string of numbers and cannot be activated in the cheats menu.
Some unused cheat and debug codes can be found. Placeholder codes are displayed as a string of numbers and cannot be activated in the cheats menu.
*High Speed Racing (code 1234567890): no visible effect
*High Speed Racing (code 1234567890): no visible effect
*Print Coord (code 8846325012): shows the player's coordinates on the upper-left corner of the screen.
*Print Coord (code 8846325012): shows the player's coordinates on the upper-left corner of the screen.
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*Control Drumstick (code 8649305321): Actually used as a cheat.
*Control Drumstick (code 8649305321): Actually used as a cheat.
*Mirrored Tracks (code 0986754321): Similar to Adventure 2, which mirrors the track.
*Mirrored Tracks (code 0986754321): Similar to Adventure 2, which mirrors the track.
The sound test, which can be accessed by inputting JUKEBOX in the code menu. Soundtrack 12 is unused, and its file name is sea_2b. The background music is originally intended to play on [[Crescent Island]]. The character select theme, which changes every time a player selects a character, also has a file for a sitar-sounding instrument, suggesting that [[Taj]] may have been considered to be playable.
Β 
The sound test, which can be accessed by inputting JUKEBOX in the code menu. Soundtrack 12 is unused, and its file name is sea_2b. The background music is originally intended to play on [[Crescent Island]]. The character select theme, which changes every time a player selects a character, also has a file for a sitar-sounding instrument, suggesting that [[Taj the Genie]] may have been considered to be playable.
Β 
===Unused tracks===
===Unused tracks===
Horseshoe Gulch is found in the game's files and is partially usable. It displays the [[Fossil Canyon]] minimap. It includes data for [[Wizpig]] on his rocket, and as such may have been used for testing.<ref>[https://noclip.website/#DiddyKongRacing/16 noclip.website], Horseshoe Gulch</ref>
Horseshoe Gulch is found in the game's files and is partially usable. It displays the [[Fossil Canyon]] minimap. It includes data for [[Wizpig]] on his rocket, and as such may have been used for testing.<ref>[https://noclip.website/#DiddyKongRacing/16 noclip.website], Horseshoe Gulch</ref>
<gallery>
<gallery>
DKR Horseshoe Gulch 1.png|No animation or proper camera. Adventure Two does not work correctly.
DKR Horseshoe Gulch 1.png|No animation or proper camera. Adventure Two does not work correctly.
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DKR Horseshoe Gulch 5.png|The other end of the track
DKR Horseshoe Gulch 5.png|The other end of the track
</gallery>
</gallery>
Other unused track files can be found as well, none of which have any programmed objects:
Other unused track files can be found as well, none of which have any programmed objects:
*A water-filled temple resembling [[Jungle Falls (Diddy Kong Racing)|Jungle Falls]] and [[Boulder Canyon]].<ref>[https://noclip.website/#DiddyKongRacing/model:10 noclip.website], Unnamed Temple Track (Model only)</ref>
*A water-filled temple resembling [[Jungle Falls (Diddy Kong Racing)|Jungle Falls]] and [[Boulder Canyon]].<ref>[https://noclip.website/#DiddyKongRacing/model:10 noclip.website], Unnamed Temple Track (Model only)</ref>
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Many of the below graphics are hidden textures that are used to mark special objects (like sound or visual effect sources, or object spawn points or directors). These were used in debugging during development, and were simply hidden in the retail version rather than fully removed.<ref>[https://noclip.website/#DiddyKongRacing/0;ShareData=AWqaJ9vUZM8:oHpUPJh!V,HQUQdguuUp^B4UNVp8V&S!y9ZmY3T6Mg-97Cy&+^ noclip.website]; option for "show developer objects" exists under "render hacks."</ref>
Many of the below graphics are hidden textures that are used to mark special objects (like sound or visual effect sources, or object spawn points or directors). These were used in debugging during development, and were simply hidden in the retail version rather than fully removed.<ref>[https://noclip.website/#DiddyKongRacing/0;ShareData=AWqaJ9vUZM8:oHpUPJh!V,HQUQdguuUp^B4UNVp8V&S!y9ZmY3T6Mg-97Cy&+^ noclip.website]; option for "show developer objects" exists under "render hacks."</ref>
<gallery>
<gallery>
Pro AM 64 logo (early version) - Diddy Kong Racing.png|A ''Pro AM 64'' logo
Pro AM 64 logo (early version) - Diddy Kong Racing.png|A ''Pro AM 64'' logo
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==External links==
==External links==
*[https://www.youtube.com/watch?v=OSIDVpAOW7M YouTube video] of various unused objects.
*[https://www.youtube.com/watch?v=OSIDVpAOW7M YouTube video] of various unused objects.
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Diddy Kong Racing]]
[[Category:Pre-release and unused content|Diddy Kong Racing]]
[[Category:Diddy Kong Racing|*]]
[[Category:Diddy Kong Racing|*]]

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