Editing Level 2-2 (Mario vs. Donkey Kong)

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'''Level 2-2''' is the second level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 27000.
'''Level 2-2''' is the second level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 27000.
==Overview==
==Overview==
[[File:MVDK 2-2 2.png|frame|left|The second area]]
[[File:MVDK 2-2 2.png|frame|left|The second area]]
The level opens with a cinematic showing [[Mario]] swinging on and launching from a [[rope|wire]] to grab a [[rope]] above and collect a [[present (Mario vs. Donkey Kong)|present]], followed by falling and grabbing the wire again.
The level opens with a cinematic showing [[Mario]] swinging on and launching from a [[rope|wire]] to grab a [[rope]] above and collect a [[Present (Mario vs. Donkey Kong)|Present]], followed by falling and grabbing the wire again.


The player starts under the locked door, next to a wire and [[springboard]]; either of which can be used to reach the ropes above. Using the ropes to move to the right of the area, the player will find a [[1-Up Mushroom]] and a yellow [[Color Switch]]. Pressing the Color Switch will cause two [[barrel]]s and a [[RamRam]] to fall onto the [[Spike Trap|spike]]s below. The player can then grab the [[Key]] below the platform they are on and use the barrels and the RamRam as platforms to reach the locked door.
The player starts under the locked door, next to a wire and [[Springboard]]; either of which can be used to reach the ropes above. Using the ropes to move to the right of the area, the player will find a [[1-Up Mushroom]] and a yellow [[Color Switch]]. Pressing the Color Switch will cause two [[Barrel]]s and a [[RamRam]] to fall onto the [[Spike (obstacle)|Spike]]s below. The player can then grab the [[Key]] below the platform they are on and use the Barrels and the RamRam as platforms to reach the locked door.


In the second area, the player starts below some wires, which they need to use a nearby barrel or a [[Handstand]] Jump to reach. Above the wires are ropes the player needs to climb and jump across, avoiding the Spikes, to reach an area with RamRams and moving platforms. By defeating or moving past the RamRam on the left, the player can use a moving platform that leads to the [[Mini Mario (toy)|Mini-Mario]].
In the second area, the player starts below some wires, which they need to use a nearby Barrel or a [[Handstand]] Jump to reach. Above the wires are ropes the player needs to climb and jump across, avoiding the Spikes, to reach an area with RamRams and moving platforms. By defeating or moving past the RamRam on the left, the player can use a moving platform that leads to the [[Mini Mario (toy)|Mini-Mario]].
{{br|left}}
{{br|left}}
==Enemies==
==Enemies==
*[[RamRam]]s
*[[RamRam]]s
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*'''Yellow:''' In the second area, behind the RamRam to the right.
*'''Yellow:''' In the second area, behind the RamRam to the right.
*'''Blue:''' In the second area, behind the RamRam to the left.
*'''Blue:''' In the second area, behind the RamRam to the left.
{{MVDK levels}}
{{MVDK levels}}
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong levels]]

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