Editing Kroc

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{{Species infobox
{{Species infobox
|image=[[File:Kroc DK64.png|200px]]<br>Kroc aiming at Donkey Kong in ''Donkey Kong 64''
|image=[[File:Kroc DK64.png|200px]]<br>Kroc aiming at Donkey Kong in  
''Donkey Kong 64''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
|latest_appearance=''Donkey Kong Country 3'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
|variant_of=[[Kremling]]
|variant_of=[[Kremling]]
}}
}}
{{distinguish|[[Krockhead]], alternatively named Krocs}}
{{distinguish|[[Krockhead]], which are also named Kroc}}
{{quote|GET OUT!|Kroc|Donkey Kong 64}}
{{quote|GET OUT!|Kroc|Donkey Kong 64}}
'''Kroc'''<ref>{{cite|quote=[[Krack Shot Kroc]]|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!''|date=1996|publisher=Nintendo}}</ref><ref>{{cite|author=Owsen, Dan; Munson, Terry; Shinoda, Paul|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide|date=1996|publisher=Nintendo of America|language=American English|page=77 and 78}}</ref> is a rare, unseen enemy represented by an aiming cursor in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong 64]]''. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by cursor, usually light green in color.
'''Kroc'''<ref>[[Krack Shot Kroc]]</ref><ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Pages 77-78.</ref> is a rare, unseen enemy who appears in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and later ''[[Donkey Kong 64]]''. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by cursor, usually light green in color.
==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
[[File:Kroc DKC3.png|frame|left]]
[[File:Kroc DKC3.png|frame|left]]
[[File:Krack Shot Kroc DKC3.png|thumb|A Kroc's cursor aiming toward Squitter, from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
[[File:Krack Shot Kroc DKC3.png|thumb|A screenshot of Squitter running from Kroc's cursor in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'']]
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc appears only in one level, [[Krack Shot Kroc|Krack-Shot Kroc]]. Kroc follows [[Squitter]] (whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) during the entire [[level]]. Kroc starts chasing after Squitter near the start when he passes a warning sign, and the sound of a warning siren plays, including if Squitter re-enters the main level either by clearing a [[bonus room|Bonus Level]] or by continuing from a [[Star Barrel]]. Every few seconds, the aiming cursor flashes briefly, a red X appears in it, and Kroc shoots out a fireball in an arc. After this, the cursor briefly stops moving before continuing to follow Squitter. It is possible for Squitter to fool Kroc into defeating an enemy, even [[Buzz (enemy)|red Buzzes]], by shooting a fireball at one instead. Some barriers appear along the way for Squitter to hide behind to protect himself from taking damage, since fireballs bounce off of barrels. One of Krack Shot Kroc's [[Bonus Level]]s involves the player controlling Kroc's aiming cursor to shoot fireballs at enemies for a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears, which itself is obtained by shooting a fireball at it. The end of the level has a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc continues trying to shoot fireballs at Squitter. Kroc is one of the few characters absent from [[Dixie Kong's Photo Album]].
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Kroc only appears in one level, [[Krack Shot Kroc|Krack-Shot Kroc]], which has its name in the title. The level features an aiming cursor, manned by Kroc, and it follows [[Squitter]] (whom [[Dixie Kong]] and [[Kiddy Kong]] are transformed into) throughout the [[level]]. Kroc starts chasing after Squitter near the start when he passes a warning sign, triggering the sound of a warning siren. The sound is also played whenever Squitter re-enters the main level, either by clearing a [[bonus room|Bonus Level]] or by continuing from a [[Star Barrel]].


In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], the warning siren sound was removed. Just before each shot, Kroc lets out an evil laugh, which is a stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by [[Rare Ltd.]] in other ''Donkey Kong'' games. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.
Every few seconds, Kroc blasts out a large fireball to try and hit Squitter. When Kroc is about to fire, the cursor flashes briefly, and a red X is then shown between the circle, followed by Kroc shooting a fireball in that location. After this, the cursor briefly pauses in movement before it continues to follow Squitter. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into defeating it by moving out of the way right before the fireball is shot at the enemy. The fireballs are even capable of defeating red [[Buzz (enemy)|Buzz]]es.
 
The fireballs shot by Kroc are similar to those shot by [[Karbine]]s. The difference is that Kroc shoots fireballs from the foreground instead of the background and that when the fireball hits the ground, it bounces once before falling off. Along the way, there are some barriers that Squitter can hide behind to protect himself from taking damage, because if Kroc shoots a fireball at a barrier, it bounces off.
 
In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor from which they can shoot unlimited fireballs one at a time. The goal is to defeat several [[Re-Koil]]s and Buzzes within the time limit by shooting fireballs at them. The trajectory is an arc, so a fireball has to be shot right above an enemy in order to hit it. Once every enemy has been defeated, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears, and the player can obtain it by having Kroc shoot a fireball at it.
 
At the end of the level, there is a sign similar to the [[No Animal Sign]], except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc resumes its behavior of trying to shoot fireballs at Squitter.
 
Kroc is one of the few characters to not appear in [[Dixie Kong's Photo Album]].
 
In the [[Game Boy Advance]] version, the warning siren sound was removed. Just before each shot, Kroc lets out an evil laugh, which is a stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by [[Rare Ltd.]] in other ''Donkey Kong'' games. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
In ''Donkey Kong 64'', Kroc appears in a few indoor areas of some levels. The active [[Kong]] has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appear on-screen, followed by Kroc saying, "Get out!". The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as its cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive. The damage of these explosives varies with Kroc's location. Kroc first appears in [[Angry Aztec]]'s Temple with Five Doors. It starts aiming at a Kong once they have obtained a [[Golden Banana]] in their respective part of the temple. In [[Crystal Caves]], Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, it blasts them almost immediately, usually within a second, so that they cannot escape in time. In [[Chunky Kong]]'s case, if he gets caught under a spotlight, Kroc immediately blasts him within one second. Kroc makes a final appearance in [[Creepy Castle]]'s greenhouse. In Angry Aztec's temple and Creepy Castle's greenhouse, Kroc's explosive takes away one [[Watermelon|melon]] slice from the Kong's health bar and the timer resets to 10 seconds, with the process repeating until all of the Kong's health is gone. In Crystal Caves, however, the Kong loses all of their health at once from being blasted by Kroc.
In ''Donkey Kong 64'', Kroc is found in a few indoor locations in some worlds. The active [[Kong]] has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appear on-screen, followed by Kroc saying, "Get out!". The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as its cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive. The damage of these explosives varies with Kroc's location.
 
Kroc first appears in [[Angry Aztec]]'s Temple with Five Doors. It starts aiming at a Kong once they have obtained a [[Golden Banana]] in their respective part of the temple. In [[Crystal Caves]], Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, it blasts them almost immediately, usually within a second, so that they cannot escape in time. In [[Chunky Kong]]'s case, if he gets caught under a spotlight, Kroc immediately blasts him within one second. Kroc makes a final appearance in [[Creepy Castle]]'s greenhouse. In Angry Aztec's temple and Creepy Castle's greenhouse, Kroc's explosive takes away one [[Watermelon|melon]] slice from the Kong's health bar and the timer resets to 10 seconds, with the process repeating until all of the Kong's health is gone. In Crystal Caves, however, the Kong loses all of their health at once from being blasted by Kroc.
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{{br}}


==Profiles==
==Profiles==
*'''''Donkey Kong 64'' Player's Guide:''' ''As you'll see when you return with each Kong, once you steal a Golden Banana from inside this temple, you'll be marked with crosshairs and have to flee to survive.''<ref>{{cite|title=''Donkey Kong 64'' Player's Guide|page=41|publisher=Nintendo of America|date=1999|author=Bihldorff, Nate; Leung, Jason; Williams, Drew; Pelland, Scott}}</ref>
{{quote2|As you'll see when you return with each Kong, once you steal a Golden Banana from inside this temple, you'll be marked with crosshairs and have to flee to survive.|''Donkey Kong 64'' Player's Guide, page 41}}


==Voice samples==
==Voice samples==
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{{foreign names
{{foreign names
|Ger=Alligator
|Ger=Alligator
|GerM=-
|Ita=Kroc
|Ita=Kroc
|ItaM=-
}}
}}


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