Editing King K. Rool

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When Diddy and Dixie collect every [[Kremkoin]], [[Klubba]] permits them to access an ancient Kremling Palace, [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], where the Kongs fight K. Rool a second time. In the rematch, K. Rool fires numerous kannonballs in succession. When he shoots out a [[barrel]], the Kongs must jump onto it to reveal a kannonball, which they must throw into K. Rool's blunderbuss. Unlike the previous battle, K. Rool is only defeated from one hit. Instead of backfiring, the gun explodes, flinging K. Rool into a geyser that acts as a power source to Crocodile Isle. K. Rool gets stuck in the geyser, which continues building up energy until it explodes.
When Diddy and Dixie collect every [[Kremkoin]], [[Klubba]] permits them to access an ancient Kremling Palace, [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], where the Kongs fight K. Rool a second time. In the rematch, K. Rool fires numerous kannonballs in succession. When he shoots out a [[barrel]], the Kongs must jump onto it to reveal a kannonball, which they must throw into K. Rool's blunderbuss. Unlike the previous battle, K. Rool is only defeated from one hit. Instead of backfiring, the gun explodes, flinging K. Rool into a geyser that acts as a power source to Crocodile Isle. K. Rool gets stuck in the geyser, which continues building up energy until it explodes.


At the end of the game, right after the Lost World explodes, the entire Crocodile Isle sinks underwater. A ship sails away from the island's remains, and an ominous laugh can be heard as it sails over the horizon, suggesting that K. Rool survived the explosion. In the Game Boy Advance version, K. Rool instead curses the Kongs, vowing to return while sailing away before [[Funky Kong]] bombs the ship in his [[Gyrocopter]], after which he vows revenge.
At the end of the game, right after the Lost World explodes, the entire Crocodile Isle sinks underwater. A ship sails away from the island's remains, and an ominous laugh can be heard as it sails over the horizon, suggesting that K. Rool survived the explosion. In the Game Boy Advance version, K. Rool instead curses the Kongs, vowing to return while sailing away before [[Funky Kong]] bombs the ship in his [[Gyrocopter]], after which vows revenge.


According to [[Wrinkly Kong]], K. Rool is enrolled as a student at [[Kong Kollege]], and she tells Diddy and Dixie that, should they encounter K. Rool, they should remind him to do his homework. According to the [[Nintendo Power#Player's Guides|Player's Guide]], K. Rool is not a skilled sailor despite being a pirate, and he is responsible for multiple shipwrecks such as the one in Krem Quay.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 20. "'''''KREM QUAY''' K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!''"</ref>
According to [[Wrinkly Kong]], K. Rool is enrolled as a student at [[Kong Kollege]], and she tells Diddy and Dixie that, should they encounter K. Rool, they should remind him to do his homework. According to the [[Nintendo Power#Player's Guides|Player's Guide]], K. Rool is not a skilled sailor despite being a pirate, and he is responsible for multiple shipwrecks such as the one in Krem Quay.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 20. "'''''KREM QUAY''' K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!''"</ref>

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