Editing King K. Rool
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 264: | Line 264: | ||
King K. Rool has great chemistry with all four Kritters and [[King Boo]]. He has bad chemistry with the Kongs, as well as [[Bowser]]. He uses a scepter with a large gem to bat, and has a different, pharaoh-like clothing style that is exclusive to this game. His sweetspot is the red area on his scepter. | King K. Rool has great chemistry with all four Kritters and [[King Boo]]. He has bad chemistry with the Kongs, as well as [[Bowser]]. He uses a scepter with a large gem to bat, and has a different, pharaoh-like clothing style that is exclusive to this game. His sweetspot is the red area on his scepter. | ||
In Challenge Mode, King K. Rool tries to stop the baseball heroes in [[DK Jungle (baseball stadium)|DK Jungle]] by using his green, red, blue, and brown [[Kritter]]s to challenge them. When the player wins, he is unlocked, as well as all four Kritters | In Challenge Mode, King K. Rool tries to stop the baseball heroes in [[DK Jungle (baseball stadium)|DK Jungle]] by using his green, red, blue, and brown [[Kritter]]s to challenge them. When the player wins, he is unlocked, as well as all four Kritters making this first and only game to have him as an ally. | ||
The artwork of King K. Rool shows him striking the same pose as in his ''DK: Jungle Climber'' artwork. Additionally, unlike the Kongs, he and his Kritter minions do not speak in animal noises in Challenge Mode. | The artwork of King K. Rool shows him striking the same pose as in his ''DK: Jungle Climber'' artwork. Additionally, unlike the Kongs, he and his Kritter minions do not speak in animal noises in Challenge Mode. |