Kannon's Klaim

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ExitIsNearSign.png Kannon's Klaim ExitSign.png
KannonKlaim-SNES-1.gif
World Crocodile Cauldron
Type Mine shaft
Theme Kannon's Klaim


Bonus level(s) 3
Animal Buddies None
Enemies encountered Flitter, Klomp, Kannon, Kruncha, Mini-Necky, Neek, Zinger


Game Donkey Kong Country 2: Diddy's Kong Quest

Kannon's Klaim is the second level of Crocodile Cauldron, unlocked after beating Hot-Head Hop. The next level is Lava Lagoon.

Summary[edit]

Dixie prepares to fight off the Necky that is about to dive.

Kannon's Klaim takes place in an abandoned mine shaft. In the background several untouched diamonds can be seen. This level is a vertical level similar to Mainbrace Mayhem, where Diddy Kong and Dixie must get to the top of the level to finish it. Instead of climbing up ropes and masts, they must go up via barrel cannons. Zingers and Flitter can be hazardous when going up. Along the horizontal paths, simple Neek and Klomp minions stand in the duo's way. Kruncha also make brief appearances.

In addition, two enemies are introduced; Necky and Kannon. To any old fans of the original Donkey Kong Country, the Neckys appear to be Mini-Neckys with bandannas, however instead of spitting nuts they do a diving attack. The Kannon enemy fire projectiles, usually Kannonballs but sometimes Wooden Barrels; the latter can be jumped on for a height boost. Ironically, Kannon are seldom seen in the level, despite the level being named after it.

This level is unique given the DK Coin must be obtained in the level's first bonus area; this bonus area is to the right of the first platform at the start of the level. Dixie's Ponytail Whirl is best used to reach it.

Enemies[edit]

Items[edit]

The DK Coin.

Gallery[edit]

External links[edit]