Editing KAOS

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===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
[[File:KAOS Karnage DKC3.png|thumb|left|The first boss battle against KAOS]]
[[File:KAOS Karnage DKC3.png|thumb|left|The first boss battle against KAOS]]
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', KAOS is first fought in [[Mekanos]]' boss level, [[Kaos Karnage]]. KAOS identifies the Kongs as a threat and engages them in battle. KAOS first tries to attack the Kongs with its exhaust flames. The Kongs can avoid them by running under KAOS while he is not releasing exhaust flames. After this, KAOS stops moving and send out spinning blades. The Kongs must quickly jump on the spinning blades to then jump onto KAOS's head, before a robotic arm with a red punching glove extends from the left side of KAOS then the right side, knocking the Kongs off the blades. After enough hits, KAOS's head detaches and floats in the air, revealing a second head that resembles a skull. During this part, KAOS's floating head swoops down and tries to zap the Kongs with its laser. After being avoided, KAOS sends out its blades again, and the Kongs must jump on KAOS's skull head again. After doing this enough times, KAOS's floating head falls down and explodes, and KAOS retreats. The Kongs acquire one of the [[ski]]s for defeating KAOS.
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', KAOS is first fought in [[Mekanos]]' boss level, [[Kaos Karnage]]. KAOS identifies the Kongs as a threat and engages them in battle. KAOS first tries to attack the Kongs with its exhaust flames. The Kongs can avoid them by running under KAOS while he is not releasing exhaust flames. After this, KAOS stops moving and send out spinning blades. The Kongs must quickly jump on the spinning blades to then jump onto KAOS's head, before a robotic arm with a red punching glove extends from the left side of KAOS then the right side, knocking the Kongs off the blades. After enought hits, KAOS's head detaches and floats in the air, revealing a second head that resembles a skull. During this part, KAOS's floating head swoops down and tries to zap the Kongs with its laser. After being avoided, KAOS sends out its blades again, and the Kongs must jump on KAOS's skull head again. After doing this enough times, KAOS's floating head falls down and explodes, and KAOS retreats. The Kongs acquire one of the [[ski]]s for defeating KAOS.


KAOS is fought again in [[Kastle Kaos]], at the end of [[Kaos Kore]]. KAOS descends into the area, causing the battle to start. The Kongs must throw barrels at KAOS's head to attack it. KAOS's head then rockets out of its body, revealing a third cylindrical, black head in its body, '''KAOS MK. II'''.<ref>{{cite|author=Owsen, Dan; Munson, Terry; Shinoda, Paul|date=1996|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide|page=104|publisher=Nintendo of America|language=American English}}</ref> KAOS MK. II attempts to attack Dixie and Kiddy with a grenade-launcher hidden inside a hole on top of its head. The Kongs must continue attacking KAOS' head with barrels. After being attacked, KAOS' skull head retreats back in his body, shutting down and falling to the ground. A crane hook descends and lifts KAOS's body into the air. A nearby curtain opens and reveals [[King K. Rool|Baron K. Roolenstein]], who was the mastermind behind KAOS all along. K. Rool says that he constructed KAOS from his wife's pots and pans. Baron K. Roolenstein starts to battle the Kongs. When the Kongs defeat Baron K. Roolenstein, KAOS descends from the ceiling, and [[Donkey Kong]] and [[Diddy Kong]] climb out of KAOS's body, revealing that their brain power was used to power KAOS.
KAOS is fought again in [[Kastle Kaos]], at the end of [[Kaos Kore]]. KAOS descends into the area, causing the battle to start. The Kongs must throw barrels at KAOS's head to attack it. KAOS's head then rockets out of its body, revealing a third cylindrical, black head in its body, '''KAOS MK. II'''.<ref>{{cite|author=Owsen, Dan; Munson, Terry; Shinoda, Paul|date=1996|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide|page=104|publisher=Nintendo of America|language=American English}}</ref> KAOS MK. II attempts to attack Dixie and Kiddy with a grenade-launcher hidden inside a hole on top of its head. The Kongs must continue attacking KAOS' head with barrels. After being attacked, KAOS' skull head retreats back in his body, shutting down and falling to the ground. A crane hook descends and lifts KAOS's body into the air. A nearby curtain opens and reveals [[King K. Rool|Baron K. Roolenstein]], who was the mastermind behind KAOS all along. K. Rool says that he constructed KAOS from his wife's pots and pans. Baron K. Roolenstein starts to battle the Kongs. When the Kongs defeat Baron K. Roolenstein, KAOS descends from the ceiling, and [[Donkey Kong]] and [[Diddy Kong]] climb out of KAOS's body, revealing that their brain power was used to power KAOS.
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===''Donkey Kong Land III''===
===''Donkey Kong Land III''===
In ''[[Donkey Kong Land III]]'', KAOS is still a boss, though it otherwise has no other role, unlike in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. KAOS is the boss of [[Great Ape Lakes]], where it is fought in the boss level, [[Krazy Kaos]]. During battle, KAOS moves back and forth during the level. As KAOS does this, Dixie or Kiddy must jump over it. Shortly after, KAOS moves to the upper middle of the screen, and then slide a blade off its right side and then its left, while ejecting a punch from a boxing glove on the other side. The Kongs must jump on KAOS's head to attack it, but not while it has an electric current on its head. After three hits, KAOS is defeated.
In ''[[Donkey Kong Land III]]'', KAOS is still a boss, though it otherwise has no other role, unlike in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. KAOS is the boss of [[Great Ape Lakes]], where it is fought in the boss level, [[Krazy Kaos]]. During battle, KAOS moves back and forth during the level. As KAOS does this, Dixie or Kiddy must jump over it. Shortly after, KAOS moves to the upper middle of the screen, and then slide a blade off its right side and then its left, while ejecting a punch from a boxing glove on the other side. The Kongs must jump on KAOS's head to attack it, but not while it has an electric current on its head. After three hits, KAOS is defeated.

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