Editing Jump
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 43: | Line 43: | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
[[File:BowserTrickSide.png|thumb|150px|[[Bowser]] doing a trick off a net]] | [[File:BowserTrickSide.png|thumb|150px|[[Bowser]] doing a trick jump off a net]] | ||
Throughout most games in the | |||
Throughout most games in the [[Mario Kart (series)|''Mario Kart'' series]], players can make a short [[hop]] to begin a drift. ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'' feature many narrow hazards which can be hopped over, such as puddles or cracks in the road. Otherwise, the series generally implements [[Dash Panel]]s and [[ramp]]s within courses to enable higher and further jumps. ''[[Mario Kart Wii]]'' introduced [[Jump Boost|trick]]s, which allow racers to perform stunts when jumping from ramps to receive a brief speed boost upon landing. In ''[[Super Mario Kart]]'' and ''[[Mario Kart 8 Deluxe]]'', the [[Cape Feather|Feather]] item allows players to jump over obstacles and racers. | |||
As of ''[[Mario Kart Tour]]'', ''[[Mario Kart: Double Dash!!]]'' is the only game in the series where racers cannot hop. Drifting is still executed in a similar fashion to the other games. | As of ''[[Mario Kart Tour]]'', ''[[Mario Kart: Double Dash!!]]'' is the only game in the series where racers cannot hop. Drifting is still executed in a similar fashion to the other games. |