Editing History of Mario
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Mario makes a later appearance in the [[Donkey Kong (series)|''Donkey Kong'' series]] with a new appearance in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. Along with the original four ''Donkey Kong'' levels, Mario has to travel through an additional nine worlds to rescue Pauline. Mario can also perform additional acrobatic maneuvers that can assist him in navigating through levels. | Mario makes a later appearance in the [[Donkey Kong (series)|''Donkey Kong'' series]] with a new appearance in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. Along with the original four ''Donkey Kong'' levels, Mario has to travel through an additional nine worlds to rescue Pauline. Mario can also perform additional acrobatic maneuvers that can assist him in navigating through levels. | ||
Mario can perform a [[handstand]] move, which protects him from any objects falling on him from above. From the handstand position, Mario can also perform the Handstand Jump. The game also features the [[Backward Somersault|Backflip]] as well as [[wire]]s on which Mario can [[Wire Spin|wire-spin]] and jump to catapult himself high in the air. Another essential part of Mario's moveset, taken from ''[[Super Mario Bros. 2]]'', is his ability to pick up enemies and objects and lift them over his head to throw them. This is also one of the few ''Super Mario'' games in which Mario takes damage and can lose a life from a high fall. | Mario can perform a [[handstand]] move, which protects him from any objects falling on him from above. From the handstand position, Mario can also perform the Handstand Jump. The game also features the [[Backward Somersault|Backflip]] as well as [[rope|wire]]s on which Mario can [[Wire Spin|wire-spin]] and jump to catapult himself high in the air. Another essential part of Mario's moveset, taken from ''[[Super Mario Bros. 2]]'', is his ability to pick up enemies and objects and lift them over his head to throw them. This is also one of the few ''Super Mario'' games in which Mario takes damage and can lose a life from a high fall. | ||
In most stages, Mario has to find the [[key]] and take it to the locked door in order to proceed to the next level. As long as Mario holds the key, he has an additional hit point, although he loses the key when he takes damage. He uses [[hammer]]s as seen in the original ''Donkey Kong'' and constructs temporary [[ladder]]s and [[road]]s in order to pass through the levels. Other levels are boss fights against Donkey Kong Jr. and Donkey Kong. In the final level, Mario must navigate through the level while chasing Donkey Kong and Donkey Kong Jr. to the top of the tower, where he eventually traps Donkey Kong Jr. in a cage, defeats a giant Donkey Kong, and rescues Pauline. In the game's credits, however, Mario seems to have reconciled with Donkey Kong since they are shown together with Donkey Kong Jr. and Pauline in a photo in [[Rocky-Valley]]. | In most stages, Mario has to find the [[key]] and take it to the locked door in order to proceed to the next level. As long as Mario holds the key, he has an additional hit point, although he loses the key when he takes damage. He uses [[hammer]]s as seen in the original ''Donkey Kong'' and constructs temporary [[ladder]]s and [[road]]s in order to pass through the levels. Other levels are boss fights against Donkey Kong Jr. and Donkey Kong. In the final level, Mario must navigate through the level while chasing Donkey Kong and Donkey Kong Jr. to the top of the tower, where he eventually traps Donkey Kong Jr. in a cage, defeats a giant Donkey Kong, and rescues Pauline. In the game's credits, however, Mario seems to have reconciled with Donkey Kong since they are shown together with Donkey Kong Jr. and Pauline in a photo in [[Rocky-Valley]]. |