Editing Health Meter
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[[File:SMB2 Healthmeter.png|frame|left]] | [[File:SMB2 Healthmeter.png|frame|left]] | ||
[[File:SMB2 Health Meter Luigi.png|frame|right|The Life Gauge from ''Super Mario Bros. 2'' and its ''Super Mario All-Stars'' version, with [[Luigi]] sprites reflecting its status]] | [[File:SMB2 Health Meter Luigi.png|frame|right|The Life Gauge from ''Super Mario Bros. 2'' and its ''Super Mario All-Stars'' version, with [[Luigi]] sprites reflecting its status]] | ||
In ''[[Super Mario Bros. 2]]'', the Health Meter (known as the '''Life Meter'''<ref>''Super Mario Advance'' manual, pg. 18</ref> or '''Life Gauge'''<ref>''[[Super Mario All-Stars Limited Edition]]'' manual, pg. 31</ref>) appears in the top left corner of the screen at the start of each [[level]], and it consists of two hexagons arranged vertically. These hexagons were later changed to hearts in the ''[[Super Mario All-Stars]]'' remaster of the original game as well as in ''[[Super Mario Advance]]''. Each section of the Life Gauge represents one hit point. Normally, the hexagons or hearts are red. When the player is damaged, however, one health section is lost, and it turns white instead of red (in the ''All-Stars'' remaster and the GBA [[reissue]], it turns concave and empties). The character [[Small Mario|shrinks]] when they have one hit point left; this state persists between levels and is the starting form for each life in ''Super Mario Advance''. This is the only game to feature both the Small form and a Health Meter, as well as the only 2D '' | In ''[[Super Mario Bros. 2]]'', the Health Meter (known as the '''Life Meter'''<ref>''Super Mario Advance'' manual, pg. 18</ref> or '''Life Gauge'''<ref>''[[Super Mario All-Stars Limited Edition]]'' manual, pg. 31</ref>) appears in the top left corner of the screen at the start of each [[level]], and it consists of two hexagons arranged vertically. These hexagons were later changed to hearts in the ''[[Super Mario All-Stars]]'' remaster of the original game as well as in ''[[Super Mario Advance]]''. Each section of the Life Gauge represents one hit point. Normally, the hexagons or hearts are red. When the player is damaged, however, one health section is lost, and it turns white instead of red (in the ''All-Stars'' remaster and the GBA [[reissue]], it turns concave and empties). The character [[Small Mario|shrinks]] when they have one hit point left; this state persists between levels and is the starting form for each life in ''Super Mario Advance''. This is the only game to feature both the Small form and a Health Meter, as well as the only 2D ''Super Mario'' game with a Health Meter. | ||
Sections of the Life Gauge can be replenished by collecting [[small heart]]s (which are bigger in the GBA reissue). These hearts can often be found floating upward from the ground after eight enemies have been defeated (in the original and ''All-Stars'' versions) or floating in place, appearing after a thrown object beats two enemies in a row, from [[Mega Guy|Big Shy Guy]]s or [[Big Ninji]]s thrown to the ground or beaten, from enemies beaten with [[Red Shell|shell]]s, from beaten [[Ostro]]s, or by pulling them up from [[grass]] (in the GBA version). | Sections of the Life Gauge can be replenished by collecting [[small heart]]s (which are bigger in the GBA reissue). These hearts can often be found floating upward from the ground after eight enemies have been defeated (in the original and ''All-Stars'' versions) or floating in place, appearing after a thrown object beats two enemies in a row, from [[Mega Guy|Big Shy Guy]]s or [[Big Ninji]]s thrown to the ground or beaten, from enemies beaten with [[Red Shell|shell]]s, from beaten [[Ostro]]s, or by pulling them up from [[grass]] (in the GBA version). |