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{{rewrite-expand|include ''[[WarioWare: Get It Together!]]'' information}} | |||
{{split|Ground Pound|Ground Pound Jump|Homing Ground Pound}} | {{split|Ground Pound|Ground Pound Jump|Homing Ground Pound}} | ||
{{about|the | {{about|the special move|the minigame from ''Mario Party''|[[Ground Pound (minigame)]]|Donkey Kong's move that is also called "Ground Pound"|[[Hand Slap]]}} | ||
[[File:Play Nintendo Mario Ground Pound.jpg|thumb|[[Mario]] | [[File:Play Nintendo Mario Ground Pound.jpg|thumb|[[Mario]] doing a Ground Pound]] | ||
{{quote|Yoshi will "Pound The Ground." This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}} | {{quote|Yoshi will "Pound The Ground." This has many uses, and it rocks!|Message Block|Super Mario World 2: Yoshi's Island}} | ||
The '''Ground Pound''', also known as the '''Hip Drop''',<ref>''Nintendo Magazine System'' (AU) Issue #30, page 14 | The '''Ground Pound''', also known as the '''Hip Drop''',<ref>''Nintendo Magazine System'' (AU) Issue #30, page 14.</ref> '''Pound the Ground''' attack, '''Bounce''',<ref>''Nintendo Magazine System'' (AU) Issue #42, page 18.</ref> '''Butt-Bash''',<ref>UK ''Nintendo Magazine'' #54 (March 1997), page 21.</ref> '''Jump Smash''',<ref>''Nintendo Power'' Volume 133, page 59.</ref> '''Smash Attack''',<ref name=WarioLand4EN>''Wario Land 4'' American instruction booklet, page 10.</ref> and '''Butt Stomp''' (formatted as '''ground-pound''' in ''[[Super Mario 64 DS]]'' and the ''[[Super Mario Galaxy]]'' games; also formatted as '''ground pound'''<ref>[http://i.imgur.com/pp7hxrq.png]</ref> and also known as the '''Spin Jump''' in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''), is a move that has affected the ''[[Mario (franchise)|Mario]]'' franchise dramatically, along with moves such as the [[Wall Jump]] and [[Spin Jump]]. The move is usually executed by [[crouch]]ing in midair, but it is sometimes used by pressing the [[jump]] button twice instead (usually in [[Mario Party (series)|''Mario Party'']] [[minigame]]s). When the move is used, the character slams their rear end on the ground, which can cause many results. | ||
The move can break or activate [[block]]s from above, the opposite effect of a normal jump. It is sometimes the only way to defeat an enemy or complete a task, such as destroying [[Chain Chomp]]s' stakes in the ''[[New Super Mario Bros.]]'' series, and is usually more powerful than a regular [[stomp]]. The Ground Pound is a common move that almost any character can use, even [[Boo]], [[Dry Bones]], [[Blooper]], [[Birdo]], and [[Bowser]]. Starting in ''Super Mario Galaxy'', any objects or enemies that can be ground-pounded have a distinct emblem resembling an explosion. | |||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
[[File:Bowser Ground Pound SMAS.png|thumb|Bowser ground-pounding in the ''[[Super Mario All-Stars]]'' remake of ''Super Mario Bros. 3'']] | [[File:Bowser Ground Pound SMAS.png|thumb|Bowser ground-pounding in the ''[[Super Mario All-Stars]]'' remake of ''Super Mario Bros. 3'']] | ||
The move was introduced in ''[[Super Mario Bros. 3]]'' by [[Bowser]]. Unlike in later versions of the move (where the user always faces forwards), Bowser faces the screen when he ground-pounds. If [[Mario]] is not in [[Fire Mario|Fire | The move was first introduced in ''[[Super Mario Bros. 3]]'' by [[Bowser]]. Unlike in later versions of the move (where the user always faces forwards), Bowser faces the screen when he ground-pounds. If [[Mario]] is not in [[Fire Mario|Fire]] or [[Hammer Mario|Hammer form]], he must trick Bowser into ground-pounding the brick floor in the same lateral position three times to make him fall through it, defeating him. | ||
This move was what the [[Bowser Bomb (move)|Bowser Bomb]], Bowser's down special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], was based on. | This move was what the [[Bowser Bomb (move)|Bowser Bomb]], Bowser's down special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], was based on. | ||
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The Pound the Ground attack is used once again in [[Whomp's Fortress]], where the player must pound the [[Whomp King]]'s back once he slams onto the ground in a total of three times in order to defeat him. | The Pound the Ground attack is used once again in [[Whomp's Fortress]], where the player must pound the [[Whomp King]]'s back once he slams onto the ground in a total of three times in order to defeat him. | ||
In | In the [[Super Mario 64 DS|DS remake]], the Pound the Ground attack can be used when Mario uses the [[Power Flower (Super Mario 64 DS)|Power Flower]] to become [[Balloon Mario]] by using the crouch button to cancel the effect. Wario's Pound the Ground attack lets him smash objects with twice the strength of others, while Yoshi's lets him smash only stumps and Blue Coin Blocks. | ||
====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
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Finally, the Ground Pound plays a major role during the final boss battle with [[Bowser]] and [[Bowser Jr.]] in [[Corona Mountain]]. Mario must again use the Rocket Nozzle to blast himself into the air, and then ground-pound five separate ends of the large slime-filled hot tub Bowser is sitting in, eventually resulting in the entire hot tub tipping over and Bowser being defeated. | Finally, the Ground Pound plays a major role during the final boss battle with [[Bowser]] and [[Bowser Jr.]] in [[Corona Mountain]]. Mario must again use the Rocket Nozzle to blast himself into the air, and then ground-pound five separate ends of the large slime-filled hot tub Bowser is sitting in, eventually resulting in the entire hot tub tipping over and Bowser being defeated. | ||
The Ground Pound can also be used to break apart large | The Ground Pound can also be used to break apart large square watermelons (often found in secret levels) when they block the way or to pound large nails into the ground. | ||
The Ground Pound can also be used to prevent Mario from taking a considerable amount of damage due to a fall from a great height if used shortly before he hits the ground. | |||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
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====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
[[File:MechaStackofBlocks.png|thumb|The [[ | [[File:MechaStackofBlocks.png|thumb|The [[Stone Wheel]] antenna found at the top of [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] in the [[Toy Time Galaxy]] in ''Super Mario Galaxy''.]] | ||
In ''[[Super Mario Galaxy]]'', the Ground Pound is mainly used to activate [[Ground-Pound Switch]]es, large switches emblazoned with the Ground Pound logo. These switches appear in almost every galaxy, and can perform any number of functions when pounded, from making [[Star Bit]]s appear to causing an entire section of a wall to fall down. | In ''[[Super Mario Galaxy]]'', the Ground Pound is mainly used to activate [[Ground-Pound Switch]]es, large switches emblazoned with the Ground Pound logo. These switches appear in almost every galaxy, and can perform any number of functions when pounded, from making [[Star Bit]]s appear to causing an entire section of a wall to fall down. | ||
In addition to this, beetle-like creatures called [[Mandibug]]s make their appearance in this game, and they have the Ground Pound symbol right on the back of their shell, indicating that Mario must defeat them using a Ground Pound. The boss [[Bugaboom]] fought later in the game is also defeated in a similar fashion, though he must be Ground Pounded three times. | In addition to this, beetle-like creatures called [[Mandibug]]s make their appearance in this game, and they have the Ground Pound symbol right on the back of their shell, indicating that Mario must defeat them using a Ground Pound. The boss [[Bugaboom]] fought later in the game is also defeated in a similar fashion, though he must be Ground Pounded three times. | ||
The Ground Pound is also used to pound [[ | The Ground Pound is also used to pound [[Stump]]s into the ground. An example of this is in the mission "[[The Dirty Tricks of Major Burrows]]" in the [[Gusty Garden Galaxy]], where Mario must Ground Pound [[Stump]]s sticking out of three large [[Gusty Garden Galaxy#Apple Planets|apple-shaped planetoids]] in order to send the [[Big Green Caterpillar|large caterpillar]] inside burrowing through to the next one. | ||
Many [[ | Many [[Stone Wheel]]s with the Ground Pound symbol on them also appear in this game, and are usually found stacked on top of one another. Mario must simply Ground Pound over the entire stack to obliterate them all. This is seen in the [[Toy Time Galaxy]] in the mission "[[Heavy Metal Mecha-Bowser]]," where Mario must Ground Pound the stack of [[Stone Wheel]]s on the head of the [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]] in order to defeat it. | ||
[[Undergrunt Gunner]]s are also defeated through the use of the Ground Pound, as the glass case covering the cockpit of their large cannons must be Ground Pounded three times in order to break it and defeat them. | [[Undergrunt Gunner]]s are also defeated through the use of the Ground Pound, as the glass case covering the cockpit of their large cannons must be Ground Pounded three times in order to break it and defeat them. | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
The Ground Pound from ''[[New Super Mario Bros. Wii]]'' is almost the same as the Ground Pound from ''New Super Mario Bros.'' Starting from this game, Ground Pounding a Koopa Troopa, [[Buzzy Beetle]] etc. does not make it retreat into its shell and start sliding, but defeats it instantly. However, the double damage effect was removed on bosses in this game, instead dealing only one hit, just like a normal jump. | The Ground Pound from ''[[New Super Mario Bros. Wii]]'' is almost the same as the Ground Pound from ''New Super Mario Bros.''. Starting from this game, Ground Pounding a Koopa Troopa, [[Buzzy Beetle]] etc. does not make it retreat into its shell and start sliding, but defeats it instantly. However, the double damage effect was removed on bosses in this game, instead dealing only one hit, just like a normal jump. | ||
It has also been shown that [[Roy Koopa]] and [[Morton Koopa Jr.]] can use this move in their battles. | It has also been shown that [[Roy Koopa]] and [[Morton Koopa Jr.]] can use this move in their battles. | ||
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Meteorites also appear during every Bowser battle, and therefore serve as the player's main means of dealing damage to Bowser in his giant form (however, many of them also release damaging shock waves when they hit the ground, so they are somewhat of a double-edged sword in this regard). The player must Ground Pound several of these meteorites into Bowser during the battle, hitting him a total of four times to defeat him (with the exception of the final battle, in which Bowser will return after being defeated and the player must Ground Pound four more planetoids into him), for a grand total of sixteen times over the course of all three Bowser battles in the game. | Meteorites also appear during every Bowser battle, and therefore serve as the player's main means of dealing damage to Bowser in his giant form (however, many of them also release damaging shock waves when they hit the ground, so they are somewhat of a double-edged sword in this regard). The player must Ground Pound several of these meteorites into Bowser during the battle, hitting him a total of four times to defeat him (with the exception of the final battle, in which Bowser will return after being defeated and the player must Ground Pound four more planetoids into him), for a grand total of sixteen times over the course of all three Bowser battles in the game. | ||
Both [[Glamdozer]] and her [[Pupdozer]] underlings also feature the Ground Pound symbol emblazoned in white (purple in Glamdozer's case) directly on their stomachs, which is positioned as such to clue the player in to their weakness, indicating that they must be Ground Pounded in order to be defeated. However, unlike the majority of other ''[[ | Both [[Glamdozer]] and her [[Pupdozer]] underlings also feature the Ground Pound symbol emblazoned in white (purple in Glamdozer's case) directly on their stomachs, which is positioned as such to clue the player in to their weakness, indicating that they must be Ground Pounded in order to be defeated. However, unlike the majority of other ''[[Mario (franchise)|Mario]]'' enemies, these particular adversaries must always be Ground Pounded when they are positioned under a flipping cage, as Mario cannot access their weak spot otherwise. | ||
[[Bugaboom]] reappears in this game in the [[Puzzle Plank Galaxy]], and is defeated in the same way as in ''[[Super Mario Galaxy]]''. | [[Bugaboom]] reappears in this game in the [[Puzzle Plank Galaxy]], and is defeated in the same way as in ''[[Super Mario Galaxy]]''. | ||
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[[File:SM3DL-Mario Ground Pound Artwork.png|thumb|Mario Ground Pounding in ''[[Super Mario 3D Land]]''.]] | [[File:SM3DL-Mario Ground Pound Artwork.png|thumb|Mario Ground Pounding in ''[[Super Mario 3D Land]]''.]] | ||
[[File:Goomba Pound SM3DL.png|thumb|left|Mario defeating a stack of [[Goomba]]s with a ground pound.]] | [[File:Goomba Pound SM3DL.png|thumb|left|Mario defeating a stack of [[Goomba]]s with a ground pound.]] | ||
As in previous games, Mario can ground pound in ''[[Super Mario 3D Land]]'', this time by pressing {{button|3ds|L}} or {{button|3ds|R}} in mid-air. This allows Mario to hit/defeat enemies and destroy blocks and [[crate]]s. Mario can also now use this move underwater as well (replacing the ''Super Mario Galaxy'' games' downward dive) | As in previous games, Mario can ground pound in ''[[Super Mario 3D Land]]'', this time by pressing {{button|3ds|L}} or {{button|3ds|R}} in mid-air. This allows Mario to hit/defeat enemies and destroy blocks and [[crate]]s. Mario can also now use this move underwater as well (replacing the ''Super Mario Galaxy'' games' downward dive). If Mario uses a [[Statue Leaf]] to become [[Tanooki Mario]], however, this move will be replaced by the form's [[Statue Mario|statue transformation]]. | ||
{{br}} | {{br}} | ||
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', the Ground Pound and Ground Pound Jump return, working as they did in ''Super Mario 3D World'', though the Ground Pound Jump can be done immediately after a Ground Pound. Pressing {{button|switch|y}} during the move's startup makes Mario do a [[dive]] instead, and doing so underwater makes Mario perform a [[Quick Swim]] forwards. The in-game brochure for the [[Lost Kingdom]] also implies that the starburst symbol used to denote areas vulnerable to a ground pound originated there.<ref>[[Lost Kingdom#A Symbol from Ancient Times|Lost Kingdom article]]</ref> [[Bowser]] uses this move after Mario and [[Cappy]] take away his hat from him, and when he does, he creates a ring of fire, although in some cases, it can be three. | In ''[[Super Mario Odyssey]]'', the Ground Pound and Ground Pound Jump return, working as they did in ''Super Mario 3D World'', though the Ground Pound Jump can be done immediately after a Ground Pound. Pressing {{button|switch|y}} during the move's startup makes Mario do a [[dive]] instead, and doing so underwater makes Mario perform a [[Quick Swim]] forwards. The in-game brochure for the [[Lost Kingdom]] also implies that the starburst symbol used to denote areas vulnerable to a ground pound originated there.<ref>[[Lost Kingdom#A Symbol from Ancient Times|Lost Kingdom article]]</ref> [[Bowser]] uses this move after Mario and [[Cappy]] take away his hat from him, and when he does, he creates a ring of fire, although in some cases, it can be three. | ||
===''Yoshi'' franchise=== | ===''Yoshi'' franchise=== | ||
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===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
[[File:MP9 Toad and Yoshi Playing Fungi Frenzy Artwork.png|thumb|200px|[[Toad]] and [[Yoshi]] performing Ground Pounds in the minigame [[ | [[File:MP9 Toad and Yoshi Playing Fungi Frenzy Artwork.png|thumb|200px|[[Toad]] and [[Yoshi]] performing Ground Pounds in the minigame [[Fungi Frenzy]] in ''[[Mario Party 9]]'']] | ||
The move appears in many ''[[Mario Party (series)|Mario Party]]'' games, commonly to win [[minigame]]s, activate panels, and flatten opponents, which stuns them for a few seconds. In ''[[Mario Party]]'', ''[[Mario Party 2]]'', and ''[[Mario Party 3]]'', ground-pounding is performed by pressing {{button|n64|a}} and then {{button|n64|z}}. In ''Mario Party'' and ''Mario Party 2'', the move was called the Hip Drop ("hip" being '' | The move appears in many ''[[Mario Party (series)|Mario Party]]'' games, commonly to win [[minigame]]s, activate panels, and flatten opponents, which stuns them for a few seconds. In ''[[Mario Party]]'', ''[[Mario Party 2]]'', and ''[[Mario Party 3]]'', ground-pounding is performed by pressing {{button|n64|a}} and then {{button|n64|z}}. In ''Mario Party'' and ''Mario Party 2'', the move was called the Hip Drop ("hip" being ''[[wikipedia:Wasei-eigo|wasei-eigo]]'' for the buttocks). Since ''[[Mario Party 4]]'', ground-pounding is performed by pressing the jump button while in the air. | ||
===''Wario'' franchise=== | |||
====''Wario Land'' series==== | |||
In ''[[Wario Land: Super Mario Land 3]]'', [[Wario]] is able to do the move as [[Bull Wario]]. In ''[[Wario Land II]]'' and ''[[Wario Land 4]]'', he can do this without any ability of any kind. In ''[[Wario Land 3]]'', one of the various treasures that Wario collects will enable him to Ground Pound, while a second treasure makes it more powerful. If Wario performs this move from a great height, it becomes a [[block]]-breaking '''Super Smash Attack'''<ref name=WarioLand4EN/>. In ''[[Wario Land: Shake It!]]'', Wario can perform a similar move called the [[Earthshake Punch]]. | |||
In ''[[Virtual Boy Wario Land]]'', Wario can '''Body Slam'''<ref>''Virtual Boy Wario Land'' English instruction booklet, page 21.</ref>, which closely resembles a Ground Pound except Wario faces downwards and is a weaker maneuver. [[Bull Wario]] and [[King Dragon Wario]] can perform a more traditional Ground Pound. | |||
====''Wario World''==== | |||
[[File:WarioWorldFlowerySlabClosed.png|thumb|Wario about to Ground Pound a closed [[Swirly Slab]] in [[Beanstalk Way]].]] | |||
In ''[[Wario World]]'', a Ground Pound can be performed by pressing the {{button|gcn|R}} button while jumping. It has many uses, such as attacking enemies, destroying [[Rock Block]]s, bouncing off [[Bunny Spring]]s. It is also used to open [[trapdoor (Wario World)|trapdoor]]s that lead to sub-levels where [[red diamond (Wario World)|red diamond]]s can be found, as well as goal trapdoors that lead to boss battles. However, steel trapdoors cannot be opened with ordinary Ground Pound. Instead, Wario must use a [[Piledrive]], which is executed the same way, but requires Wario to be holding an enemy or object beforehand. | |||
===''Donkey Kong 64''=== | ===''Donkey Kong 64''=== | ||
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During the final battle against [[King K. Rool|King Krusha K. Rool]], he uses a ground pound attack during the first and fourth rounds. | During the final battle against [[King K. Rool|King Krusha K. Rool]], he uses a ground pound attack during the first and fourth rounds. | ||
{{br}} | |||
===''Super Smash Bros.'' series=== | |||
Bowser's Ground Pound move was later seen in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', known as the [[Bowser Bomb (move)|Bowser Bomb]]. Bowser either faces the screen or has his back to the screen when he uses his Ground Pound, similar to his Ground Pound in ''Super Mario Bros. 3''. | |||
Yoshi also comes with his own Ground Pound known as the [[Yoshi Bomb]] in the ''Super Smash Bros.'' series. Additionally, a standard Ground Pound appears in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate'' as Luigi's new down throw, effectively replacing his body slam. Wario's down throw is also reminiscent of the Ground Pound from the ''Wario Land'' games. Princess Peach's down throw (from ''Super Smash Bros. Melee'' to ''Super Smash Bros. for Nintendo 3DS / Wii U'') can be considered as a Ground Pound, since it involves her jumping in the air and slamming her opponents by sitting. | |||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
[[File:PM Floor Barricade Render.png|frame|left|Mario can break through wooden panels with a ground pound.]] | [[File:PM Floor Barricade Render.png|frame|left|Mario can break through wooden panels with a ground pound.]] | ||
The | The [[Spin Jump]] move in ''[[Paper Mario]]'' is extremely similar to a Ground Pound, and is first granted by the [[Super Boots]] found in [[Boo's Mansion]]. In the field, it allows Mario to break boarded-up holes, as well as to reveal the contents of hidden panels, which is required in order to obtain some of the collectible [[Star Piece (Paper Mario series)|Star Pieces]] found in the game. Once Mario finds the [[Ultra Boots]] in the [[Toad Town Tunnels]], he will lose the Super Boots and the Spin Jump ability will be replaced with the [[Tornado Jump (move)|Tornado Jump]]. | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:GroundPound.png|thumb|Yoshi using the Ground Pound on a [[Magikoopa]] in ''Paper Mario: The Thousand-Year Door''.]] | |||
In ''[[Paper Mario: The Thousand-Year Door]]'', after Mario finds the [[Super Boots]] in [[The Great Tree]] in [[Boggly Woods]], he can do a Spin Jump by pressing {{button|gcn|A}} in midair, which works like a Ground Pound (and referred to as a Ground Pound in the manual). The Spin Jump can be used in battle for 2 FP and does 4 base damage (two jumps that deal 2 damage each). When Bowser is playable in his ''[[Super Mario Bros.]]''-style mini-stages, he can perform a Spin Jump the same way. Once Mario has obtained the Ultra Boots from the [[Riverside Station]], he will lose the Super Boots, but retain the Spin Jump move while learning the new [[Spring Jump]] ability. | |||
Also, [[Mini-Yoshi|Yoshi]] has an attack called Ground Pound. The [[Action Command]] for this attack is to rapidly tap {{button|gcn|R}}. The higher the gauge is filled, the more times the attack will hit, dealing 1 damage each hit. No [[Flower Point|FP]] is needed to use this attack, as it is an initial attack. Also, if his attack power is boosted first, it will act like a Power Bounce. | |||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
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In ''[[Super Paper Mario]]'', a [[Pixl]] named [[Thudley]] grants the hero the Ground Pound ability. This move can be used to stomp on yellow posts, which activates certain things, and to deal double damage to enemies. Also, [[O'Chunks]] can perform ground pounds in his boss battles. | In ''[[Super Paper Mario]]'', a [[Pixl]] named [[Thudley]] grants the hero the Ground Pound ability. This move can be used to stomp on yellow posts, which activates certain things, and to deal double damage to enemies. Also, [[O'Chunks]] can perform ground pounds in his boss battles. | ||
{{br}} | {{br}} | ||
===''Mario + Rabbids Kingdom Battle''=== | ===''Mario + Rabbids Kingdom Battle''=== | ||
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Yoshi]] can perform a Ground Pound when landing from a Team Jump, causing a shockwave that harms all characters in the vicinity, whether they are Yoshi's teammates or enemies. It can also be used by [[Valkyrie]]s, [[Bwario]], and the [[Lava Queen]] | In ''[[Mario + Rabbids Kingdom Battle]]'', [[Yoshi]] can perform a Ground Pound when landing from a Team Jump, causing a shockwave that harms all characters in the vicinity, whether they are Yoshi's teammates or enemies. It can also be used by [[Valkyrie]]s, [[Bwario]], and the [[Lava Queen]]. | ||
===''The Super Mario Bros. Movie''=== | ===''The Super Mario Bros. Movie''=== | ||
In ''[[The Super Mario Bros. Movie]]'', [[Super Mario (form)|Super Mario]] | {{new subject|section=y|film}} | ||
In ''[[The Super Mario Bros. Movie]]'', [[Super Mario (form)|Super Mario]] can be seen performing a Ground Pound from a great height and landing in the middle of three Koopa soldiers. The impact of it is shown to be enough to cause the Koopas to retreat into their shells.<ref>Illumination (March 9, 2023). [https://youtu.be/RjNcTBXTk4I The Super Mario Bros. Movie | Final Trailer]. ''YouTube''. Retrieved March 10, 2023.</ref> | |||
==Profiles== | ==Profiles== | ||
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===''Super Mario Maker for Nintendo 3DS''=== | ===''Super Mario Maker for Nintendo 3DS''=== | ||
*'''Electronic manual description:''' "''{{button|3ds|Paddown}} in midair''" | *'''Electronic manual description:''' "''{{button|3ds|Paddown}} in midair''" | ||
==Names in other languages== | ==Names in other languages== | ||
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|Jap3R=Shita ni Kōgeki | |Jap3R=Shita ni Kōgeki | ||
|Jap3M=Downward Attack | |Jap3M=Downward Attack | ||
|SpaA=Salto Bomba<br>Azotón<br>Dar un pisotón<br>Golpe Cadera | |SpaA=Salto Bomba<br>Azotón<br>Dar un pisotón<br>Golpe Cadera (''Paper Mario: The Thousand-Year Door'' Mini-Yoshi move) | ||
|SpaAM=Bomb Jump<br>Pound<br>To stomp<br>Hip Strike | |SpaAM=Bomb Jump<br>Pound<br>To stomp<br>Hip Strike | ||
|SpaE=Salto Bomba<br>Ataque destructor<ref name=WarioLand4ES/ | |SpaE=Salto Bomba<br>Ataque destructor<ref name=WarioLand4ES/> | ||
|SpaEM=Bomb Jump<br>Destructive Attack | |SpaEM=Bomb Jump<br>Destructive Attack | ||
| | |Fra=Charge au sol<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref><br>Attaque rodéo<br>Attaque Foudroyante<ref name=WarioLand4FR/><br>Saut-Toupie<ref>''Paper Mario'' European instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 59].</ref><br>Saut rebond (''Paper Mario: The Thousand-Year Door Mini-Yoshi move'') | ||
| | |FraM=Ground charge<br>Rodeo attack<br>Devastating attack<br>Top Jump, as in a [[Wikipedia:Top|spinning top]]<br>Bounce Jump | ||
|Dut=Stampsprong | |Dut=Stampsprong | ||
|DutM=Stomp jump | |DutM=Stomp jump | ||
|Ger=Stampfattacke<br>Freifall-Attacke<ref name=WarioLand4DE/> | |Ger=Stampfattacke<br>Freifall-Attacke<ref name=WarioLand4DE/> | ||
|GerM=Stomp attack<br>Freefall attack | |GerM=Stomp attack<br>Freefall attack | ||
|Ita= | |Ita=Schianto a terra<br>Salto a schianto<br>Attacco frantumatutto<ref name=WarioLand4IT/> | ||
|ItaM=Ground slam<br>Crushing jump | |ItaM=Ground slam<br>Crushing jump<br>All-Shattering attack | ||
|PorA= | |PorA=Pisada | ||
|PorAM= | |PorAM=Stomp | ||
|PorE=Salto Bomba | |PorE=Salto Bomba | ||
|PorEM=Bomb Jump | |PorEM=Bomb Jump | ||
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|KorR=Eongdeongi Jjikgi Jeompeu | |KorR=Eongdeongi Jjikgi Jeompeu | ||
|KorM=Butt Bashing Jump | |KorM=Butt Bashing Jump | ||
}} | }} | ||
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|Jap=ヒップアタック<ref>''Wario Land 3: Fushigi na Orgel'' Japanese instruction booklet, page 19.</ref><ref name=WarioLandAdvance>''Wario Land Advance: Yōki no Otakara'' Japanese instruction booklet, page 10.</ref> | |Jap=ヒップアタック<ref>''Wario Land 3: Fushigi na Orgel'' Japanese instruction booklet, page 19.</ref><ref name=WarioLandAdvance>''Wario Land Advance: Yōki no Otakara'' Japanese instruction booklet, page 10.</ref> | ||
|JapR=Hippu Atakku | |JapR=Hippu Atakku | ||
|JapM= | |JapM=Hip Attack | ||
|Spa=Ataque destructor<ref>''Wario Land 4'' 3DS Ambassador Program electronic manual, page 3.</ref> | |Spa=Ataque destructor<ref>''Wario Land 4'' 3DS Ambassador Program electronic manual, page 3.</ref> | ||
|SpaM=Destructive Attack | |SpaM=Destructive Attack | ||
}} | }} | ||
Line 277: | Line 258: | ||
|Jap=スーパーヒップアタック<ref name=WarioLandAdvance/> | |Jap=スーパーヒップアタック<ref name=WarioLandAdvance/> | ||
|JapR=Sūpā Hippu Atakku | |JapR=Sūpā Hippu Atakku | ||
|JapM=Super | |JapM=Super Hip Attack | ||
|Spa=Súper ataque destructor<ref name=WarioLand4ES>''Wario Land 4'' European instruction booklet, page 87.</ref> | |Spa=Súper ataque destructor<ref name=WarioLand4ES>''Wario Land 4'' European instruction booklet, page 87.</ref> | ||
|SpaM=Super destructive attack | |SpaM=Super destructive attack | ||
| | |Fra=Super Attaque Foudroyante<ref name=WarioLand4FR>''Wario Land 4'' European instruction booklet, page 47.</ref> | ||
| | |FraM=Super Devastating Attack | ||
|Ger=Super-Freifall-Attacke<ref name=WarioLand4DE>''Wario Land 4'' European instruction booklet, page 27.</ref> | |Ger=Super-Freifall-Attacke<ref name=WarioLand4DE>''Wario Land 4'' European instruction booklet, page 27.</ref> | ||
|GerM=Super freefall attack | |GerM=Super freefall attack | ||
|Ita=super-attacco frantumatutto<ref name= | |Ita=super-attacco frantumatutto<ref name=WarioLand4IT>''Wario Land 4'' European instruction booklet, page 107.</ref> | ||
|ItaM=Super all-shattering attack | |ItaM=Super all-shattering attack | ||
}} | }} | ||
Line 296: | Line 277: | ||
|ChiR=Xuánzhuǎn Tiào | |ChiR=Xuánzhuǎn Tiào | ||
|ChiM=Rotational Jump | |ChiM=Rotational Jump | ||
}} | }} | ||