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|beat_tt = 1:40.61
|beat_tt = 1:40.61
|notes = One of the pathways involve driving through a well.
|notes = One of the pathways involve driving through a well.
|map = [[File:DKR Map Greenwood Village.png]]<br>N64<br>[[File:DKRDS Icon Greenwood Village.png]]<br>DS
|before = [[Windmill Plains|<<]]
|before = [[Windmill Plains|<<]]
|after = [[Boulder Canyon|>>]]
|after = [[Boulder Canyon|>>]]
}}
}}
'''Greenwood Village''' is the second course of the [[Dragon Forest]] area of [[Timber Island]], the fourteenth main race track, and the seventeenth course overall in the game ''[[Diddy Kong Racing]]'' and its [[Nintendo DS]] remake, ''[[Diddy Kong Racing DS]]''. 17 [[Golden Balloon]]s must be collected to access this track, and later 24 for the [[Silver Coin Challenge]] (or Balloon Touch Challenge in the [[Nintendo DS]] remake). The [[car]] is the standard vehicle for this track, but after completing the course or during [[Time Trial]]s, the player has the option of using a [[hovercraft]].
'''Greenwood Village''' is the second course of the [[Dragon Forest]] area of [[Timber Island]] and the seventeenth course overall in the game ''[[Diddy Kong Racing]]'' and its [[Nintendo DS]] remake, ''[[Diddy Kong Racing DS]].'' 17 [[Golden Balloon]]s must be collected to access this track, and later 24 for the [[Silver Coin Challenge]] (or Balloon Touch Challenge in the [[Nintendo DS]] remake). The [[car]] is the standard vehicle for this track, but after completing the course or during [[Time Trial]]s, the player has the option of using a [[hovercraft]].


The track contains a village square which requires precise driving to turn the corners. Many houses can be seen around the sides of the roads, and there are also many tunnels throughout the stage. Therefore, drivers with bad control might have trouble conquering the track's many twists and turns. Some forks in the roads are also present in this course, but the different roads do not give the racers a major advantage. However, there is an opening in the village square one can use to skip a great deal of the beginning of the level. The official ''Diddy Kong Racing'' website suggested racing as Pipsy on this track.<ref>[https://web.archive.org/web/19990129014721/http://www.dkr.com/greenwood.html ''Diddy Kong Racing'' website (Greenwood Village)]</ref>
The track contains a village square which requires precise driving to turn the corners. Many houses can be seen around the sides of the roads, and there are also many tunnels throughout the stage. Therefore, drivers with bad control might have trouble conquering the track's many twists and turns. Some forks in the roads are also present in this course, but the different roads do not give the racers a major advantage. However, there is an opening in the village square one can use to skip a great deal of the beginning of the level.


==Layout==
==Layout==
[[File:Greenwood Village.png|200px|thumb|left|The village.]]
[[File:Greenwood Village.png|200px|thumb|left|The village.]]
The track begins with a straight pathway into a tunnel. There are some Item Balloons in this tunnel, which can grant racers with offensive and defensive items. There is a turn in the track at the exit of the tunnel, leading into the center of the village plaza. A Zipper can be found on the way to the area. There is a good amount of space in the plaza, as well as a tunnel to the right. A well is also present in the center of the stage, along with another Zipper near the edge of the road. The racers must go into the tunnel through its entrance to progress through the track, where they can find Item Balloons. The well in the plaza can also be entered to get in this tunnel, and it provides a small shortcut with a Zipper. There is a small hill at the end of the tunnel. Once players drive to its top, they can find the outside of the tunnel in a large forest, filled with many large trees and branches.  
The track begins with a straight pathway into a tunnel. There are some Item Balloons in this tunnel, which can grant racers with offensive and defensive items. There is a turn in the track at the exit of the tunnel, leading into the center of the village plaza. A Zipper can be found on the way to the area. There is a good amount of space in the plaza, as well as a tunnel to the right. A well is also present in the center of the stage, along with another Zipper near the edge of the road. The racers must go into the tunnel through its entrance to progress through the track, where they can find Item Balloons. The well in the plaza can also be entered to get in this tunnel, and it provides a small shortcut. There is a small hill at the end of the tunnel. Once players drive to its top, they can find the outside of the tunnel in a large forest, filled with many large trees and branches.  


The road here is rather bumpy, so they have to be careful when driving. Another tunnel can be found at the end of this road. The tunnel as a few turns in it, as well as a Zipper as its exit. Racers can take the Zipper for an extra speed boost. Outside of the tunnel is a fork in the road. The route to the right takes players over a wide pathway and then into the next tunnel, while the route to the left takes them through a narrow tunnel. This tunnel eventually meets up with the tunnel found in the route to the right, where player have to make a sharp turn to get back onto the main path. The outside of the tunnel is not to far from this point. After passing a green Item Balloon, the way out can be found. There is a sharp turn at the exit, followed by another one right after. A Zipper can be found on the second turn to give the racers another speed boost. After the Zipper is a long road, leading around the bend and going to the final Zipper. This Zipper, located just above some water on the bridge, can boost players forward into the finish line.
The road here is rather bumpy, so they have to be careful when driving. Another tunnel can be found at the end of this road. The tunnel as a few turns in it, as well as a Zipper as its exit. Racers can take the Zipper for an extra speed boost. Outside of the tunnel is a fork in the road. The route to the right takes players over a wide pathway and then into the next tunnel, while the route to the left takes them through a narrow tunnel. This tunnel eventually meets up with the tunnel found in the route to the right, where player have to make a sharp turn to get back onto the main path. The outside of the tunnel is not to far from this point. After passing a green Item Balloon, the way out can be found. There is a sharp turn at the exit, followed by another one right after. A Zipper can be found on the second turn to give the racers another speed boost. After the Zipper is a long road, leading around the bend and going to the final Zipper. This Zipper, located just above some water on the bridge, can boost players forward into the finish line.
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*On the right side of the track in the second log tunnel.
*On the right side of the track in the second log tunnel.
*On the right side of the track in the village, right next to a group of Bananas.
*On the right side of the track in the village, right next to a group of Bananas.
==Gallery==
<gallery>
DKRDS map small Greenwood Village.png|''[[Diddy Kong Racing DS]]'' map (zoomed out)
</gallery>


==Names in other languages==
==Names in other languages==
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|Spa=Aldea Bosque Verde
|Spa=Aldea Bosque Verde
|SpaM=Greenwood Village
|SpaM=Greenwood Village
|Fre=Village Luxuriant
|Fra=Village Luxuriant
|FreM=Luxuriant Village
|FraM=Luxuriant Village
|Ger=Gruenstadt (N64)<br>Grünholzweiler (DS)
|Ger=Gruenstadt (N64)<br>Grünholzweiler (DS)
|GerM=Green Town<br>Greenwood Village
|GerM=Green Town<br>Greenwood Village
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|caption2=''Mickey's Speedway USA''
|caption2=''Mickey's Speedway USA''
}}
}}
*In ''[[List of references in Nintendo video games#Jet Force Gemini (N64)|Jet Force Gemini]]'' for the [[Nintendo 64]], the track is copied and used as an unlockable multiplayer feature. The track can also be accessed in the [[Nintendo 64]] version of ''[[List of references in Nintendo video games#Mickey's Speedway USA (N64)|Mickey's Speedway USA]]'' by way of GameShark codes. It is not known if the track was used for testing or if it is simply a leftover.<ref>[[tcrf:Mickey's Speedway USA (Nintendo 64)#Greenwood Village|The Cutting Room Floor]]</ref>
*In ''[[List of Mario references in Nintendo video games#Jet Force Gemini (N64)|Jet Force Gemini]]'' for the [[Nintendo 64]], the track is copied and used as an unlockable multiplayer feature. The track can also be accessed in the [[Nintendo 64]] version of ''[[List of Mario references in Nintendo video games#Mickey's Speedway USA (N64)|Mickey's Speedway USA]]'' by way of GameShark codes. It is not known if the track was used for testing or if it is simply a leftover.<ref>[[tcrf:Mickey's Speedway USA (Nintendo 64)#Greenwood Village|The Cutting Room Floor]]</ref>


==References==
==References==
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{{DKR}}
{{DKR}}
[[Category:Donkey Kong locations]]
[[Category:Villages]]
[[Category:Villages]]
[[Category:Diddy Kong Racing race courses]]
[[Category:Diddy Kong Racing race courses]]

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