Editing Gold Koopeleon
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Gold Koopeleons have low [[Heart Point|HP]], but maximum [[Defense|DEF]], and tend to [[flee]] from battle rather than fight. When they do not opt to flee, they use the same attacks as regular Koopeleons: they can blend into their surroundings and attempt to ram into one of the brothers, who can counter by [[jump]]ing. Gold Koopeleons can also run up to Mario, Luigi, or their baby selves and attack them with their tongue, and may do so multiple times; this attack must also be dodged by jumping, and may [[trip]] the brother it hits. Gold Koopeleons give plenty of [[coin]]s and [[Experience Point|EXP points]] if the Mario Bros. and their baby selves can defeat them in time. | Gold Koopeleons have low [[Heart Point|HP]], but maximum [[Defense|DEF]], and tend to [[flee]] from battle rather than fight. When they do not opt to flee, they use the same attacks as regular Koopeleons: they can blend into their surroundings and attempt to ram into one of the brothers, who can counter by [[jump]]ing. Gold Koopeleons can also run up to Mario, Luigi, or their baby selves and attack them with their tongue, and may do so multiple times; this attack must also be dodged by jumping, and may [[trip]] the brother it hits. Gold Koopeleons give plenty of [[coin]]s and [[Experience Point|EXP points]] if the Mario Bros. and their baby selves can defeat them in time. | ||
Because they have 999 DEF, they take | Because they have 999 DEF, they take only one damage from any attack. This does not apply to the initial jump that is used to enter the battle against them. | ||
==Enemy statistics== | ==Enemy statistics== |