Editing Gold Koopeleon

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Gold Koopeleons have low [[Heart Point|HP]], but maximum [[Defense|DEF]], and tend to [[flee]] from battle rather than fight. When they do not opt to flee, they use the same attacks as regular Koopeleons: they can blend into their surroundings and attempt to ram into one of the brothers, who can counter by [[jump]]ing. Gold Koopeleons can also run up to Mario, Luigi, or their baby selves and attack them with their tongue, and may do so multiple times; this attack must also be dodged by jumping, and may [[trip]] the brother it hits. Gold Koopeleons give plenty of [[coin]]s and [[Experience Point|EXP points]] if the Mario Bros. and their baby selves can defeat them in time.
Gold Koopeleons have low [[Heart Point|HP]], but maximum [[Defense|DEF]], and tend to [[flee]] from battle rather than fight. When they do not opt to flee, they use the same attacks as regular Koopeleons: they can blend into their surroundings and attempt to ram into one of the brothers, who can counter by [[jump]]ing. Gold Koopeleons can also run up to Mario, Luigi, or their baby selves and attack them with their tongue, and may do so multiple times; this attack must also be dodged by jumping, and may [[trip]] the brother it hits. Gold Koopeleons give plenty of [[coin]]s and [[Experience Point|EXP points]] if the Mario Bros. and their baby selves can defeat them in time.


Because they have 999 DEF, they take minimal damage. This does not apply to the initial jump that is used to enter the battle against them.
Because they have 999 DEF, they take only one damage from any attack. This does not apply to the initial jump that is used to enter the battle against them.


==Enemy statistics==
==Enemy statistics==

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