Editing Giant Skewer Tower

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Similarly to [[World 4-Castle (New Super Mario Bros. Wii)|World 4-Castle]] of ''[[New Super Mario Bros. Wii]]'', this is a water course filled with [[Skewer]]s.  
Similarly to [[World 4-Castle (New Super Mario Bros. Wii)|World 4-Castle]] of ''[[New Super Mario Bros. Wii]]'', this is a water course filled with [[Skewer]]s.  


The level begins in a area with [[Note Block]]s leading to a [[Warp Pipe]]. The next section is filled with water, and there are [[current]]-pumping Warp Pipes at the beginning of the area. The area contains multiple [[Skewer]]s that come out of the walls, and the player must go through sections in the wall to continue. A [[Red Ring]] is found to the left of the area. The player then exits the water, with a [[lift]] at the surface, as well as Note Blocks. A section with more Note Blocks and lifts follows, with Skewers acting as obstacles. Another Skewer, as well as a [[Dry Bones]] and a [[Big Dry Bones]], are found before the Warp Pipe leading to the next section. A red Warp Pipe is hidden in the wall to the right, allowing the player to access a [[P Switch]] in the area with the [[Checkpoint Flag]]. More Note Blocks, Dry Bones, Skewers, and a Big Dry Bones are found as the player climbs the section. After a section in which Note Blocks are used to reach semi-solid platforms, along with two Skewers, the boss door is found.  
The level begins in a area with [[Note Block]]s leading to a [[Warp Pipe]]. The next section is filled with water, and there are [[current]]-pumping Warp Pipes at the beginning of the area. The area contains multiple [[Skewer]]s that come out of the walls, and the player must go through sections in the wall to continue. A [[Red Ring]] is found to the left of the area. The water then ends, with a [[lift]] at the surface, as well as Note Blocks. A section with more Note Blocks and lifts follows, with Skewers acting as obstacles. Another Skewer, as well as a [[Dry Bones]] and a [[Big Dry Bones]], are found before the Warp Pipe leading to the next section. A red Warp Pipe is hidden in the wall to the right, allowing the player to access a [[P Switch]] in the area with the [[Checkpoint Flag]]. More Note Blocks, Dry Bones, Skewers, and a Big Dry Bones are found as the player climbs the section. After a section in which Note Blocks are used to reach semi-solid platforms, along with two Skewers, the boss door is found.  


Boom Boom is the boss of the tower. [[Kamek|Magikoopa]] flies in and give him the ability to jump. Unlike in [[Stoneslide Tower]], however, Boom Boom keeps his spin attack, even after getting stomped on.
Boom Boom is the boss of the tower. [[Kamek|Magikoopa]] flies in and give him the ability to jump. Unlike in [[Stoneslide Tower]], however, Boom Boom keeps his spin attack, even after getting stomped on.

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