Editing Game Boy Advance

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
{{quote2|Who are you?|The Game Boy Advance slogan}}
{{quote2|Who are you?|The Game Boy Advance slogan}}
[[File:GBAlogo.svg|left|250px]]
[[File:GBAlogo.svg|left|250px]]
The '''{{wp|Game Boy Advance}}''' (also abbreviated as '''GBA''') is a 32-bit handheld game system created by [[Nintendo]]. It is the third and final system in the Game Boy series and is Nintendo's fourth handheld system. It has backwards compatibility with [[Game Boy]] and [[Game Boy Color]] games (making it the only Nintendo console to be backwards compatible with more than one system) and its accessories but no support for the GBC's IR Communication. The palette options are exactly the same as they are on the Game Boy Color. The Game Boy Advance line has sold 81.5 million units worldwide, according to Nintendo, and it was discontinued in 2008. The console's button configuration inherits the {{button|gba|A}}, {{button|gba|B}}, {{button|gba|start}}, and {{button|gba|select}} buttons as well as {{button|gba|Pad}} from the original Game Boy and Game Boy Color, but it introduces two additional buttons: the {{button|gba|L}} and {{button|gba|R}} buttons. Unlike [[Nintendo DS|its successor]], the standard Game Boy Advance does not have a backlit screen, so the player cannot see the screen in the dark without the use of external devices. The standard Game Boy Advance is the last handheld to require two AAs, as well as the last Nintendo handheld (along with its [[#Game Boy Micro|Game Boy Micro]] counterpart) until the [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] not to have a clamshell design. It was the handheld counterpart of the [[Nintendo GameCube]].
The '''{{wp|Game Boy Advance}}''' (also abbreviated as '''GBA''') is a 32-bit handheld game system created by [[Nintendo]]. It is the third and final system in the Game Boy series and is Nintendo's fourth handheld system. It has backwards compatibility with [[Game Boy]] and [[Game Boy Color]] games (making it the only Nintendo console to be backwards compatible with more than one system) and its accessories but no support for the GBC's IR Communication. The palette options are exactly the same as they are on the Game Boy Color. The Game Boy Advance line has sold 81.5 million units worldwide, according to Nintendo, and it was discontinued in 2008. The console's button configuration inherits the {{button|gba|A}}, {{button|gba|B}}, {{button|gba|start}}, and {{button|gba|select}} buttons as well as {{button|gba|Pad}} from the original Game Boy and Game Boy Color, but it introduces two additional buttons: the {{button|gba|L}} and {{button|gba|R}} buttons. Unlike [[Nintendo DS|its successor]], the standard Game Boy Advance does not have a backlit screen, so the player cannot see the screen in the dark without the use of external devices. The standard Game Boy Advance is the last handheld to require two AAs, as well as the last Nintendo handheld (along with its [[#Game Boy Micro|Game Boy Micro]] counterpart) until the [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] not to have a clamshell design. It was the handheld counterpart of the [[Nintendo GameCube]]. Because the console's graphics are 32-bit, the graphical capability can be likened to halfway between that of the [[Super Nintendo Entertainment System]] and the [[Nintendo 64]].


==Models==
==Models==
Line 166: Line 166:
YTTboxart front.jpg|''[[Yoshi Topsy-Turvy]]''
YTTboxart front.jpg|''[[Yoshi Topsy-Turvy]]''
</gallery>
</gallery>
==Trivia==
*If {{button|GBA|Start}} and {{button|GBA|Select}} are held during the startup sequence while only a Game Pak is inserted, "Nintendo" will disappear and the game will not play. But if {{button|GBA|Pad}}, {{button|GBA|B}}, or {{button|GBA|A}} is pressed then, "Nintendo" will reappear and the game will play.
**If a Wireless Adaptor or GameCube Link Cable is connected before the button is pressed, "Nintendo" reappears, slowly flashing, and then their respective software initiates.
***This is possible on [[Nintendo DS]], though it is obsolete due to incompatibility with Game Boy Advance accessories.
*When a Game Boy Advance connects to a Nintendo GameCube, "Nintendo" may have a different color depending on the game and sometimes socket attached.
*This system appeared alongside others on the {{wp|Nintendo Gateway System}}.
*Despite released under the [[iQue]] brand and bearing the iQue logo, the iQue GBA family systems have BIOS identical to their international counterparts. As a result, no region lockouts exist between iQue and global Game Boy Advance hardware or software.


==References==
==References==

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)