Editing GBA Sunset Wilds

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==''Mario Kart: Super Circuit''==
==''Mario Kart: Super Circuit''==
===Course layout===
===Course layout===
The course begins with a U-turn to the left and a sharp right turn, followed by a brief straightaway through a patch of mud; atop the mud patch are small areas of regular land as well as the first set of [[Item Box]]es. Racers then take a left turn and pass a group of four [[Dash Panel|speed strips]], each of which is preceded by a small bump. Another left turn follows, which leads into a slight right turn with another patch of mud; this time, several of the small areas of land have speed strips on top. There is then a left turn, another item set, and a U-turn to the right. A straightaway and a left U-turn then lead into a section with wider speed strips as well as [[Shy Guy Tent]]s; if a racer runs into a tent, a [[Shy Guy]] will pop out and grab the racer's kart, slowing them down and making them lose coins. The six speed strips in this section roughly lead into each other, guiding racers through the section, while the six Shy Guy Tents are placed throughout both sides of the track. Lastly, the section includes several slight turns that end with the final item set once racers pass the last tent. A right U-turn, a straightaway, a left U-turn, and another straightaway then bring racers to the finish line.
Sunset Wilds begins on a straightaway, which is followed by a U-turn. Throughout this section, a few rocks can be spotted along the track, and a few cacti as well. The rocks and cacti, however, do not serve as obstacles, and will only knock the driver back slightly. After the U-turn, the player approaches a less sharp turn. On this turn is a section with some mud and bumps of land. The player is recommended to hit the land as much as possible, as the mud is slightly slower, although not by much. After this turn, the player will reach a section with four [[Dash Panel]]s which have bumps before them, making them harder to access. The player will then go onto the path, which has large animal tracks, which lead to another mud section, this time, with some Dash Panels placed on the land areas, to help the player make it past the section quickly. The player approaches a few more turns, before reaching a section with many Shy Guy Tents with Shy Guys inside. Other features around this area are totem poles depicting Shy Guys, [[Snifit]]s, and [[Toady|Toadies]] stacked up to the sides. The section with the tents has many Dash Panels, which can be used to gain speed, but are risky due to the fact hitting the tents will make a Shy Guy pop out, which will slow the player down and make them lose coins. After a few more U-turns, the player returns to the straightway in which the track begins, and moves on to the second lap as the sun goes down. The course's layout is very similar to [[Yoshi Desert]].


Throughout the course, rocks and cacti are visible to the sides of the track, as well as totem poles depicting Shy Guys, [[Snifit]]s, and [[Toady|Toadies]], however these do not act as significant obstacles. Animal tracks also appear on the road throughout the course, of no consequence to racers.
===Shortcut===
 
*Towards the end of the track, at the sharp U-turn section, there is a ramp. If players use a mushroom and drive up the ramp, they can skip the whole turn.
===Shortcuts===
A notable shortcut can be found at the end of the Shy Guy Tent section. By going to the right of the track, the player can find a jump pad next to the multicolored wall. Using a [[Dash Mushroom|Mushroom]] while going off of it allows the player to skip the subsequent right U-turn.


==''Mario Kart Tour''==
==''Mario Kart Tour''==

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