Editing Fire Mario

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====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2'' ====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2'' ====
[[File:Forest of Illusion 2.png|thumb|Fire Mario attacking a [[Rip Van Fish]] in [[Forest of Illusion 2]]. Fire Mario is the most common means of attacking in underwater levels throughout the series.]]
[[File:Forest of Illusion 2.png|thumb|Fire Mario attacking a [[Rip Van Fish]] in [[Forest of Illusion 2]]. Fire Mario is the most common means of attacking in underwater levels throughout the series.]]
Fire Mario's appearance in ''[[Super Mario World]]'' is the first time he appears with his modern design, with a white cap and shirt with red overalls, having the same fire form colors from ''Super Mario Bros.'', but with the colors reversed. Fire Luigi instead has green overalls, resembling Luigi's sprite colors from the NES version of ''[[Mario Bros. (game)|Mario Bros.]]'' as well as his in-game sprite from ''Super Mario Bros.'', but with the shirt and overall colors reversed. This marks the first time that Fire Luigi is colored differently than Fire Mario. They also throw two fireballs at either side of themselves when using the new [[Spin Jump]] move. ''Super Mario World''  is also the first game where enemies defeated by fireballs release [[coin]]s, which is a trait that becomes common in later games of the ''Super Mario'' series. However, if the coins are not collected, the enemies respawn if Mario or Luigi leaves and revisits the area. This is the first game where Fire Flowers allow Small Mario and Luigi to skip the Super form to turn to Fire form. Unlike in western releases of ''Super Mario Bros. 3'', however, getting hit in Fire form reverts Mario and Luigi into their Small forms similar to the original game.
Fire Mario's appearance in ''[[Super Mario World]]'' is the first time he appears in-game as depicted in artwork, with a white cap and shirt with red overalls, having the same fire form colors from ''Super Mario Bros.'', but with the colors reversed. Fire Luigi instead has green overalls, resembling Luigi's sprite colors from the NES version of ''[[Mario Bros. (game)|Mario Bros.]]'' as well as his in-game sprite from ''Super Mario Bros.'', but with the shirt and overall colors reversed. This marks the first time that Fire Luigi is colored differently than Fire Mario. They also throw two fireballs at either side of themselves when using the new [[Spin Jump]] move. ''Super Mario World''  is also the first game where enemies defeated by fireballs release [[coin]]s, which is a trait that becomes common in later games of the ''Super Mario'' series. However, if the coins are not collected, the enemies respawn if Mario or Luigi leaves and revisits the area. This is the first game where Fire Flowers allow Small Mario and Luigi to skip the Super form to turn to Fire form. Unlike in western releases of ''Super Mario Bros. 3'', however, getting hit in Fire form reverts Mario and Luigi into their Small forms similar to the original game.


In the [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], as in the western releases of ''Super Mario Bros. 3'', Fire Mario and Fire Luigi revert to their Super form when hit rather than Small form; this power up system has since become the standard in all later 2D ''Super Mario'' games. The GBA lacks {{button|SNES|X}} and {{button|SNES|Y}}, so they cannot shoot fireballs while holding an item. Fire Luigi also has a minor change in the remake, where his fireballs bounce higher than Mario's. If Mario and Luigi have already grown a Red Yoshi to adult in the [[Star World]], Fire Mario and Fire Luigi can find adult Red Yoshis in ? Blocks that spawn Yoshis. Otherwise, they can find other colored Yoshis depending on how they are unlocked.
In the [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], as in the western releases of ''Super Mario Bros. 3'', Fire Mario and Fire Luigi revert to their Super form when hit rather than Small form; this power up system has since become the standard in all later 2D ''Super Mario'' games. The GBA lacks {{button|SNES|X}} and {{button|SNES|Y}}, so they cannot shoot fireballs while holding an item. Fire Luigi also has a minor change in the remake, where his fireballs bounce higher than Mario's. If Mario and Luigi have already grown a Red Yoshi to adult in the [[Star World]], Fire Mario and Fire Luigi can find adult Red Yoshis in ? Blocks that spawn Yoshis. Otherwise, they can find other colored Yoshis depending on how they are unlocked.

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