Editing End of Level Target

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{{item infobox
[[File:End of Level Target DKC2 artwork.jpg|thumb|Artwork]]
|image=[[File:End of Level Target DKC2 artwork.jpg]]<br>Artwork of an End of Level Target
An '''End of Level Target''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet. {{media link|DKC2 Manual 16-17.jpg|Page 17}}.</ref> also known as an '''exit target''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Player's Guide. Page 19.</ref> is an object found in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. One is found at the end of every non-boss level, hence the name, and they switch between a few prizes, one of which the Kongs can possibly acquire. The End of Level Targets were replaced with [[Level Flag]]s in both ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''.
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[list of games by date#1995|1995]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[list of games by date#2004|2004]])
}}
An '''End of Level Target''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet. {{media link|DKC2 Manual 16-17.jpg|Page 17}}.</ref><ref>''Donkey Kong Land 2'' instruction booklet, page 14.</ref> also known as an '''exit target''',<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 19.</ref> is an object found in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. An End of Level Target works very similarly to a {{wp|High striker|strength tester}}. There is an End of Level Target at the end of every non-boss [[level]]. If [[Diddy Kong]] and [[Dixie Kong]] land on an End of Level Target from a high enough position, the attached lever causes the [[barrel]] to rise to the top of the pole, giving them one of several roulette-style scrolling prizes, including a [[Red Balloon]], [[KONG Letters|the letter ''G'']], a [[Banana Coin]], a [[Banana Bunch]], a [[banana]], or sometimes even one of [[DK Coin|Cranky's Video Game Hero Coin]]s. The Video Game Hero Coin of [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]], in particular, flashes by faster than the other prizes. If Diddy collects a prize, he briefly brings out a boombox and starts rapping, whereas with Dixie, she briefly performs on an electric guitar. If no prize is won, a brief fanfare plays instead. Diddy's rap, Dixie's guitar, and the brief fanfare all vary based on the level's music but not in the [[Game Boy Advance]] version.


In ''[[Donkey Kong Land 2]]'', the End of Level Target is a trampoline-like object, also called the '''Goal Target''',<ref>''Donkey Kong Land 2'' Nintendo 3DS [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref> which does not yield a prize. When Diddy or Dixie jumps onto a Goal Target, it bounces them out of the level.
It works very similarly to a {{wp|High striker|strength tester}} game. If the Kongs land on the target from a high enough position, the attached lever causes the [[barrel]] to rise to the top of the pole. This gives them one of several roulette-style scrolling prizes, including: a [[Red Balloon]], [[K-O-N-G Letters|the letter G]], a [[Banana Coin]], a [[Banana Bunch]], a [[Banana]], or sometimes even a [[DK Coin]]. The DK Coin of [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]], in particular, flashes by faster than the other prizes.


The End of Level Targets were replaced with [[Level Flag]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''.
If [[Diddy Kong]] collects a prize, he briefly brings out a boombox and starts rapping, whereas with [[Dixie Kong]], she briefly performs on an electric guitar. If no prize is won, a brief fanfare (which varies based on the level's theme) plays instead.
 
In ''[[Donkey Kong Land 2]]'', the End of Level Target is replaced with a trampoline-like object, called the '''Goal Target'''<ref>''Donkey Kong Land 2'' Nintendo 3DS [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref>, which does not yield a prize. When the active Kong jumps on a Goal Target, it bounces them out of the level.


==Gallery==
==Gallery==
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End of Level Target.png|''Donkey Kong Country 2: Diddy's Kong Quest''
End of Level Target.png|''Donkey Kong Country 2: Diddy's Kong Quest''
Target DKL2.png|''Donkey Kong Land 2''
Target DKL2.png|''Donkey Kong Land 2''
Pirate Panic DKL2 End of Level Target.png|Dixie approaches the End of Level Target of [[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]] in ''Donkey Kong Land 2''.
Pirate Panic DKL2 End of Level Target.png|Dixie approaches the Goal Target of Pirate Panic in ''Donkey Kong Land 2''
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=ゴールターゲット<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 21.</ref>
|JapR=Gōru Tāgetto
|JapM=Goal Target
|Ita=Bersaglio di fine del Livello<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual</ref><br>Bersaglio di fine livello<ref>''[[Donkey Kong Land 2]]'' Italian manual, pag. 16</ref><ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 113</ref>
|ItaM=End of level target
}}


==References==
==References==

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