Editing Elite Trio X
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==Battle== | ==Battle== | ||
[[File:EliteTrioX.jpg|thumb|left]] | [[File:EliteTrioX.jpg|thumb|left]] | ||
The battle plays out exactly the same as with the normal Elite Trio. Like before | The battle plays out exactly the same as with the normal Elite Trio. Like before the goal is to defeat all three at the same time. If one of them is defeated, one of the others will revive him. All three have two attacks each. Corporal Paraplonk X has either the choice to use a [[Mushroom]] on one of his allies or summon two [[Paratroopas]] to place two blocks next to [[Mario]]. This attack will continue indefinitely until Mario gets either hit or counters it by jumping on his shell. This will cause him to crash into the line of [[Sub-Goomba X]]'s horizontally before Private Goomp X and damage them including Private Goomp X. Afterwards Corporal Paraplonk also ricochets to the background damaging the first row of Sub-Goomba X's. | ||
Private Goomp X has the ability to call more Sub-Goomba X's if the amount on the field is low. If there are enough Sub-Goomba X's on the field Private Goomp can also use his secondary attack which involves stockpiling the Sub-Goomba X's and sending them to Mario. This attack can be countered by jumping on the Sub-Goomba X formation, sending them back to Goomp. After a few times the pile will hit Goomp X. If Mario gets hit by the attack the Sub-Goomba X's will immediately return to Goomp requiring Mario to jump over them in order to prevent getting hit again. | Private Goomp X has the ability to call more Sub-Goomba X's if the amount on the field is low. If there are enough Sub-Goomba X's on the field Private Goomp can also use his secondary attack which involves stockpiling the Sub-Goomba X's and sending them to Mario. This attack can be countered by jumping on the Sub-Goomba X formation, sending them back to Goomp. After a few times the pile will hit Goomp X. If Mario gets hit by the attack the Sub-Goomba X's will immediately return to Goomp requiring Mario to jump over them in order to prevent getting hit again. |