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{{italic title}}
{{italic title}}
{{About|the video game|the series with the same name|[[Donkey Konga (series)]]}}
{{game infobox
{{game infobox
|image=[[File:Dkk.jpg|250px]]
|image=[[File:Dkk.jpg|250px]]
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|December 12, 2003|USA|September 27, 2004|Europe|October 15, 2004|Australia|October 28, 2004<ref>[https://web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04/ Updated Australian Release List – 24/10/04 (Wayback Machine)]</ref>}}
|released={{released|Japan|December 12, 2003|USA|September 27, 2004|Europe|October 15, 2004|Australia|October 28, 2004<ref>[https://web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04/ Updated Australian Release List – 24/10/04 (Wayback Machine)]</ref>}}
|genre=[[Genre#Rhythm games|Rhythm]]
|genre=Music
|modes=Single player, multiplayer
|modes=Single-player, Multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
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|input={{input|dkbongo=1}}
|input={{input|dkbongo=1}}
}}
}}
'''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]], and it is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]].
{{About|the video game|the series with the same name|[[Donkey Konga (series)]]}}
'''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]], and is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]].


''Donkey Konga'' eventually received two sequels: ''[[Donkey Konga 2]]'' and the Japan-exclusive ''[[Donkey Konga 3 JP]]''.
''Donkey Konga'' eventually received two sequels: ''[[Donkey Konga 2]]'' and the Japan-exclusive ''[[Donkey Konga 3 JP]]''.
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[[File:DKa opening.png|thumb|left|The opening sequence]]
[[File:DKa opening.png|thumb|left|The opening sequence]]
[[File:DKa opening 2.png|thumb|left|Donkey Kong realizes the potential to become famous from playing bongos.]]
[[File:DKa opening 2.png|thumb|left|Donkey Kong realizes the potential to become famous from playing bongos.]]
[[Donkey Kong]] and [[Diddy Kong]] are strolling across a beach and suddenly find a mysterious pair of [[barrel]]s. DK attempts to open it but is stopped by Diddy, who believes it is a trap from [[King K. Rool]].
[[Donkey Kong]] and [[Diddy Kong]] are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from [[King K. Rool]].


Following Diddy's advice, the duo take the barrels to [[Cranky Kong]]. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.
Following Diddy's advice, the duo take the barrels to [[Cranky Kong]]. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.
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The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.


{|class="wikitable dk" width=40%
{|class="dktable-brown" width=40%
|-
|-
!Variant
!Variant
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All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.


{|class="wikitable dk" width=100%
{|class="dktable-brown" width=100%
|-
|-
!Mode
!Mode
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The player can purchase individual songs to perform on Gorilla (expert) difficulty.
The player can purchase individual songs to perform on Gorilla (expert) difficulty.


{|class="wikitable dk" width=65%
{|class="dktable-brown" width=65%
|-
|-
!Item
!Item
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The player can purchase alternate sounds for the bongos to make during gameplay.
The player can purchase alternate sounds for the bongos to make during gameplay.


{|class="wikitable dk" width=65%
{|class="dktable-brown" width=65%
|-
|-
!Item
!Item
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The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.


{|class="wikitable dk" width=100%
{|class="dktable-brown" width=100%
|-
|-
!Item
!Item
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*Campfire Medley  
*Campfire Medley  
*{{wp|Dancing in the Street}} - {{wp|Martha and the Vandellas}}
*{{wp|Dancing in the Street}} - {{wp|Martha and the Vandellas}}
*Diddy's Ditties
*Diddy's Ditties (an instrumental cover of ''Happy Birthday'')
*[[DK Rap]]  
*[[DK Rap]]  
*''Donkey Konga'' Theme  
*''Donkey Konga'' Theme  
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{{br}}
{{br}}


The Japanese version has a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play. This warning is absent from the North American and European releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel.
The Japanese version has a start-up warning advising players to be weary of vibrations, the sound, and the time of day they play. This warning is absent from the North American and European releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel.
 
==Browser game==
[[File: Donkey Konga Microsite.png|thumb|300px]]
An interactive {{wp|microsite}} to promote ''Donkey Konga'' was developed by Lightmaker and published by Nintendo in 2004. The microsite allows the player to explore Konga Island to find information about ''Donkey Konga'', and contains four levels of an {{wp|Adobe Flash}} version of the game, where the player must control the DK Bongos with the arrow keys and space bar. Konga Island features four areas:
*'''Beach''': The starting area, where each of the levels of the Donkey Konga training session are played.
*'''Waterfall''': Unlocked after completing level 1. It features an "About Donkey Konga" section, as well as a [[minigame]] where Donkey Kong must throw [[coconut]]s at barrels to release 6 music notes. Collecting them reveals the opening theme from ''[[Donkey Kong (game)|Donkey Kong]]''.
*'''Jungle''': Unlocked after completing level 2. It allows the player to view 20 screenshots of ''Donkey Konga'', as well as play a minigame where Donkey Kong must collect 16 falling notes to create a wildlife melody.
*'''Konga Island Outdoor Cinema''': Unlocked after completing level 3. It allows the player to view a commercial for ''Donkey Konga''.
Completing the first three levels unlocks the fourth and final level, which unlocks a downloadable ''Donkey Konga'' wallpaper and screensaver upon completion.


==Reception==
==Reception==
{{quote|As an executive, I hated Donkey Konga[...] The first game actually sold reasonably well, but boy was I not a fan.|Reggie Fils-Aimé}}
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
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|}
|}
{{br}}
{{br}}
In a 2022 interview, Nintendo of America executive [[Reggie Fils-Aimé]] confessed to hating ''Donkey Konga'', stating he had "pushed back" against the Japanese office regarding the game, finding it unfun to play and that it might hurt the ''[[Donkey Kong (franchise)|Donkey Kong]]'' brand.<ref>Xplay (May 3 2022). [https://www.youtube.com/watch?v=H2zvvuiFM5Q&t=4044s Reggie Fils-Aimé Interview + Star Wars Games! | Xplay Live]. ''YouTube''. Retrieved May 3, 2022.</ref>


==Staff==
==Staff==
{{main|List of Donkey Konga staff}}
{{main|List of Donkey Konga staff}}
Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. [[Koji Kondo]] and [[Toru Minegishi]] are credited as sound support. Along with [[Masanori Sato]], prominent ''Super Mario'' franchise illustrator [[Yoichi Kotabe]] served as graphic support.


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
DK Diddy DKa 3.png|[[Donkey Kong]] and [[Diddy Kong]]
DK Diddy DKa 3.png|[[Donkey Kong]] and [[Diddy Kong]]
Cranky3.jpg|[[Cranky Kong]]
Cranky3.jpg|[[Cranky Kong]]
DKongaRambiSprite.png|[[Rambi]]
DKongaRambiSprite.png|[[Rambi the Rhino]]
Ellie DKa sprite.png|[[Ellie]]
Ellie DKa sprite.png|[[Ellie the Elephant]]
DKongaKingK.RoolSprite.png|[[King K. Rool]]
DKongaKingK.RoolSprite.png|[[King K. Rool]]
</gallery>
</gallery>


==Media==
==Media==
{{media table
{{more media|section=yes}}
|file1=Donkey Konga Main Theme.oga
|title1="Donkey Konga Theme"
|length1=0:30
|file2=SSBM Kongo Jungle.oga
|title2="DK Rap"
|length2=0:30
|file3=SSBM Jungle Japes.oga
|title3="Donkey Kong Country Theme"
|length3=0:30
|file4=Donkey Konga Super Mario Theme Ground.oga
|title4="Super Mario Theme"
|length4=0:19
}}


==References to other media==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle.
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor and [[Donkey Kong]] stands to the left (also as he appears in ''Donkey Kong'').
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle.
*''[[Donkey Kong 64]]'' - [[Donkey Kong]], during the "K. Rool Bash" mini-game, can be heard saying "Hey!", "Cool!", and "Yeah!" throughout. Also, the Melee version of the [[DK Rap]] appears in the game.
*''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game.
*''[[Super Mario Bros.]]'' - The track "Mario Bros. Theme" is a remix of a track from this game.
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of a track from this game.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda series]]'' - [[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]] is featured on the North American, European and Australian versions of the game.  
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda series]]'' - [[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]] is featured on the North American, European and Australian versions of the game.  
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game.
*''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song.
*''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song.
*''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song.
*''[[Donkey Kong 64]]'' - [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game during the mini-games. Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game.
*''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game.
*''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song.


==Names in other languages==
==Names in other languages==
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{{br}}
{{br}}
{{Donkey Kong games}}
{{DKGames}}
{{GCN}}
{{GC}}
[[Category:Nintendo GameCube games]]
[[Category:Nintendo GameCube games]]
[[Category:Games]]
[[Category:Games]]

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