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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Game Boy:'''<br>{{release|USA|September 23, 1996<ref>[http://web.archive.org/web/19970606094724/http://www.nintendo.com/newsroom/articles/mysteryframe1.html Nintendo.com (Wayback Machine)]</ref><br> or September 30, 1996<ref>[http://web.archive.org/web/20190725200347/https://i.ebayimg.com/images/g/CrcAAOSwwrFdBeNl/s-l1600.jpg Nintendo Press Release sheet]</ref>|Australia|October 1996<ref>''Nintendo Magazine System'' (AU) Issue #44, page 38.</ref>|Europe|November 1996<ref>''Nintendo Magazine System'' (UK) Issue #50, page 52.</ref>|Japan|November 23, 1996}} '''Virtual Console (3DS):'''<br>{{release|Japan|April 16, 2014|Europe|October 23, 2014|Australia|October 24, 2014|USA|February 26, 2015}} | |release='''Game Boy:'''<br>{{release|USA|September 23, 1996<ref>[http://web.archive.org/web/19970606094724/http://www.nintendo.com/newsroom/articles/mysteryframe1.html Nintendo.com (Wayback Machine)]</ref><br> or September 30, 1996<ref>[http://web.archive.org/web/20190725200347/https://i.ebayimg.com/images/g/CrcAAOSwwrFdBeNl/s-l1600.jpg Nintendo Press Release sheet]</ref>|Australia|October 1996<ref>''Nintendo Magazine System'' (AU) Issue #44, page 38.</ref>|Europe|November 1996<ref>''Nintendo Magazine System'' (UK) Issue #50, page 52.</ref>|Japan|November 23, 1996}} '''Virtual Console (3DS):'''<br>{{release|Japan|April 16, 2014|Europe|October 23, 2014|Australia|October 24, 2014|USA|February 26, 2015}} | ||
|genre=[[Genre#Platform | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Single player | |modes=Single-player | ||
|ratings={{ratings|esrb=K-A|cero=A | |ratings={{ratings|esrb=K-A|cero=A}} | ||
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]) | |platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]) | ||
|media={{media|gb=1|3dsdl=1}} | |media={{media|gb=1|3dsdl=1}} | ||
|input={{input|gb=1|3ds=1}} | |input={{input|gb=1|3ds=1}} | ||
}} | }} | ||
'''''Donkey Kong Land 2''''' is a [[Genre#Platform | '''''Donkey Kong Land 2''''' is a [[Genre#Platform|platformer]] video game developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Game Boy]] in 1996. It is a sequel to ''[[Donkey Kong Land]]'' and a predecessor to ''[[Donkey Kong Land III]]''. Like its predecessor, the game features a yellow cartridge and special features for the [[Super Game Boy]]. The game has a special banana border when played on a Super Game Boy. | ||
''Donkey Kong Land 2'' is very similar to its counterpart [[Super Nintendo Entertainment System|SNES]] title, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. While it has the same storyline, areas, and setting, each | ''Donkey Kong Land 2'' is very similar to its counterpart [[Super Nintendo Entertainment System|SNES]] title, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. While it has the same storyline, areas, and setting, each level received a new layout. The game also stars [[Diddy Kong]] and [[Dixie Kong]]. | ||
The game was eventually | The game was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in Europe in April 2014, in Japan and Australia in October 2014, and later in February 2015 for North America. | ||
==Story== | ==Story== | ||
[[File:DKL2 Crocodile Isle.png|200px|left|thumb|The Kongs at the first world, Gangplank Galleon, from the Crocodile Isle map]] | [[File:DKL2 Crocodile Isle.png|200px|left|thumb|The Kongs at the first world, Gangplank Galleon, from the Crocodile Isle map]] | ||
The story is essentially a retelling of the events in ''Donkey Kong Country 2: Diddy's Kong Quest''<ref>''Donkey Kong Land 2'' instruction booklet, [[Media:DKL2 Story manual.png|page 2–3]]</ref> and is the only ''Donkey Kong Land'' game with the same story as its ''Donkey Kong Country'' counterpart. [[Kaptain K. Rool]] and the [[Kremling Krew]] kidnap [[Donkey Kong]] and in exchange for Donkey Kong's safe return, the Kremlings demand the [[banana hoard]]. Diddy and Dixie decline and head on a journey on [[Crocodile Isle]] to rescue Donkey Kong. | The story is essentially a retelling of the events in ''Donkey Kong Country 2: Diddy's Kong Quest''<ref>''Donkey Kong Land 2'' instruction booklet, [[Media:DKL2 Story manual.png|page 2–3]]</ref> and is the only ''Donkey Kong Land'' game with the same story as its ''Donkey Kong Country'' counterpart. [[Kaptain K. Rool]] and the [[Kremling Krew]] kidnap [[Donkey Kong]] and in exchange for Donkey Kong's safe return, the Kremlings demand the [[banana hoard]]. Diddy and Dixie decline and head on a journey on [[Crocodile Isle]] to rescue Donkey Kong. | ||
Diddy and Dixie travel through several worlds, including the [[Gangplank Galleon]], [[Krem Cauldron]], [[Krazy Kremland]], [[Gloomy Gulch]], and [[K. Rool's Keep]]. The | Diddy and Dixie travel through several worlds, including the [[Gangplank Galleon]], [[Krem Cauldron]], [[Krazy Kremland]], [[Gloomy Gulch]], and [[K. Rool's Keep]]. The Kongs eventually reach [[Stronghold Showdown]] at the peak of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into [[The Flying Krock]]. There, the Kongs encounter Kaptain K. Rool. They engage in battle, and the Kongs eventually defeat the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him out of his ship, sending him into the ocean. | ||
Even after freeing Donkey Kong, both Diddy and Dixie must pay 47 [[Kremkoin]]s to [[Klubba]] to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. After completing the world, the mouth of the stone crocodile head opens. Diddy and Dixie go inside and battle Kaptain K. Rool again. The Kongs eventually defeat Kaptain K. Rool another time and then flee from Crocodile Isle. From a distance, Diddy, Dixie, and Donkey Kong watch as Crocodile Isle sinks into the ocean. | Even after freeing Donkey Kong, both Diddy and Dixie must pay 47 [[Kremkoin]]s to [[Klubba]] to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. After completing the world, the mouth of the stone crocodile head opens. Diddy and Dixie go inside and battle Kaptain K. Rool again. The Kongs eventually defeat Kaptain K. Rool another time and then flee from Crocodile Isle. From a distance, Diddy, Dixie, and Donkey Kong watch as Crocodile Isle sinks into the ocean. | ||
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The game progression works the same as in other ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. Each world has some levels (usually five or six) which the Kongs must complete in order until they reach a world boss at the end. After defeating the world boss, Diddy and Dixie can access the next world. Every world has a [[Kong Kollege]], where [[Wrinkly Kong]] can save the player's progress, and a [[Funky's Flights II|Funky's Flights]], where [[Funky Kong]] leases his [[Biplane Barrel]] for the Kongs to travel into another world. | The game progression works the same as in other ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. Each world has some levels (usually five or six) which the Kongs must complete in order until they reach a world boss at the end. After defeating the world boss, Diddy and Dixie can access the next world. Every world has a [[Kong Kollege]], where [[Wrinkly Kong]] can save the player's progress, and a [[Funky's Flights II|Funky's Flights]], where [[Funky Kong]] leases his [[Biplane Barrel]] for the Kongs to travel into another world. | ||
There are either one or two [[Bonus Barrel]]s in every level and one of [[DK Coin|Cranky's Video Game Hero Coin]]s. Each Bonus Barrel leads to a [[Bonus Level]], where the Kongs must complete an objective to obtain a [[Kremkoin]]. Some Bonus Levels can be accessed if the Kongs carry a [[ | There are either one or two [[Bonus Barrel]]s in every level and one of [[DK Coin|Cranky's Video Game Hero Coin]]s. Each Bonus Barrel leads to a [[Bonus Level]], where the Kongs must complete an objective to obtain a [[Kremkoin]]. Some Bonus Levels can be accessed if the Kongs carry a [[kannonball]] into a [[kannon (cannon)|kannon]]. Once the Kongs have collected every Kremkoin, they can access the Lost World. Video Game Hero Coins help improve Diddy's rank in [[Cranky's Video Game Heroes|Video Game Heroes]]. Kremkoins and Video Game Hero Coins are both necessary for 100% [[completion]] of the game. | ||
Some levels have an [[Animal Barrel]], which transform the Kongs into the pictured [[Animal Friends|Animal Friend]]. Some Animal Barrels are required to enter while others are hidden from the main path and are optional to enter. As an Animal Friend, the Kongs can often defeat enemies more easily or reach hidden areas and items. In some levels, an Animal Friend is required to use its ability to progress, such as [[Squawks the Parrot|Squawks]], who can fly up vertical paths. When an Animal Friend crosses a [[No Animal Sign]], it turns back into the Kongs and an item is rewarded. | Some levels have an [[Animal Barrel]], which transform the Kongs into the pictured [[Animal Friends|Animal Friend]]. Some Animal Barrels are required to enter while others are hidden from the main path and are optional to enter. As an Animal Friend, the Kongs can often defeat enemies more easily or reach hidden areas and items. In some levels, an Animal Friend is required to use its ability to progress, such as [[Squawks the Parrot|Squawks]], who can fly up vertical paths. When an Animal Friend crosses a [[No Animal Sign]], it turns back into the Kongs and an item is rewarded. | ||
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==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
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===Supporting characters=== | ===Supporting characters=== | ||
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===Animal Friends=== | ===Animal Friends=== | ||
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==Enemies== | ==Enemies== | ||
===Kremlings=== | ===Kremlings=== | ||
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|align="center"|[[File:Kannon DKL2 sprite.png]] | |align="center"|[[File:Kannon DKL2 sprite.png]] | ||
|align="center"|[[Kannon]] | |align="center"|[[Kannon]] | ||
|These large, cannon-wielding enemies shoot [[ | |These large, cannon-wielding enemies shoot [[kannonball]]s and barrels to attack the Kongs. Kannons can be defeated by either a jump attack or a roll attack. | ||
|align="center"|[[Kannon's Klaim (Donkey Kong Land 2)|Kannon's Klaim]] | |align="center"|[[Kannon's Klaim (Donkey Kong Land 2)|Kannon's Klaim]] | ||
|align="center"|[[Chain Link Chamber (Donkey Kong Land 2)|Chain Link Chamber]] | |align="center"|[[Chain Link Chamber (Donkey Kong Land 2)|Chain Link Chamber]] | ||
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===Other enemies=== | ===Other enemies=== | ||
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==Bosses== | ==Bosses== | ||
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==Items and objects== | ==Items and objects== | ||
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|By collecting an Extra Life Balloon, Diddy and Dixie are rewarded an extra life. | |By collecting an Extra Life Balloon, Diddy and Dixie are rewarded an extra life. | ||
|} | |} | ||
===Barrels=== | ===Barrels=== | ||
{{more images|section=yes|Light Barrel}} | {{more images|section=yes|Light Barrel}} | ||
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==Levels== | ==Levels== | ||
''Donkey Kong Land 2'' features most of the same worlds from ''Donkey Kong Country 2: Diddy's Kong Quest'' except [[Krem Cauldron]], which is a fusion of [[Crocodile Cauldron]] and [[Krem Quay]]. Most of the levels have the same name but their layouts are different. Two levels from ''Donkey Kong Country 2'' were replaced with a loosely related counterpart: [[Haunted Hall]] with [[Krazy Koaster]], and [[Castle Crush]] with [[Dungeon Danger]]. There are 39 levels and 7 boss levels in the game. | ''Donkey Kong Land 2'' features most of the same worlds from ''Donkey Kong Country 2: Diddy's Kong Quest'' except [[Krem Cauldron]], which is a fusion of [[Crocodile Cauldron]] and [[Krem Quay]]. Most of the levels have the same name but their layouts are different. Two levels from ''Donkey Kong Country 2'' were replaced with a loosely related counterpart: [[Haunted Hall]] with [[Krazy Koaster]], and [[Castle Crush]] with [[Dungeon Danger]]. There are 39 levels and 7 boss levels in the game. | ||
{|border="1"cellspacing=0 cellpadding=2 class=" | {|border="1"cellspacing=0 cellpadding=2 class="dktable-brown"align="center"style="background:whitesmoke"width=99% | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big> | !colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big> | ||
|- | |- | ||
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==Cheat codes== | ==Cheat codes== | ||
The game has three cheat codes the player can input from the title screen. The cheats do not | The game has three cheat codes the player can input from the title screen. The cheats do not appear in the Japanese version. While on the title screen, the player must hold either left or right button on the D-Pad and enter a specific combination of buttons. Once they enter a cheat code, an extra life sound effect plays. | ||
*50 lives: {{button|GB|A}}, {{button|GB|A}}, {{button|GB|B}}, {{button|GB|B}} | *50 lives: {{button|GB|A}}, {{button|GB|A}}, {{button|GB|B}}, {{button|GB|B}} | ||
*40 Banana Coins: {{button|GB|B}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|A}} | *40 Banana Coins: {{button|GB|B}}, {{button|GB|B}}, {{button|GB|A}}, {{button|GB|A}} | ||
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==Reception== | ==Reception== | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''With more levels to play through and extra items to collect Donkey Kong Land 2 is certainly a bigger game than its predecessor, however it's not quite as impressive due to being a bit too similar to Diddy's SNES outing. Luckily the varied bunch of levels and enemies ensure that the game is still fun to play through. There's some cracking music, too, and with the amount of content Rare managed to cram into the game there's enough here to keep players occupied for some time.''" | |align="left"|"''With more levels to play through and extra items to collect Donkey Kong Land 2 is certainly a bigger game than its predecessor, however it's not quite as impressive due to being a bit too similar to Diddy's SNES outing. Luckily the varied bunch of levels and enemies ensure that the game is still fun to play through. There's some cracking music, too, and with the amount of content Rare managed to cram into the game there's enough here to keep players occupied for some time.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler |