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|developer=[[Retro Studios]]<br>[[Nintendo SPD Group No.3]] | |developer=[[Retro Studios]]<br>[[Nintendo SPD Group No.3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{release|USA|November 21, 2010<ref>[http://wii.gamespy.com/wii/donkey-kong-country-returns Donkey Kong Country Returns]. ''GameSpy''</ref>|Australia|December 2, 2010|Europe|December 3, 2010|Japan|December 9, 2010|HK|December 9, 2010|ROC|December 9, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|October 18, 2013|Australia|August 27, 2015|USA|March 11, 2016}} '''Wii U (digital download):'''<br>{{release|Japan|January 21, 2015|Europe|January 22, 2015<ref>Philips, Tom (January 14, 2015). [http://www.eurogamer.net/articles/2015-01-14-mario-galaxy-2-metroid-prime-trilogy-headed-to-wii-u-eshop ''Mario Galaxy 2'', ''Metroid Prime'' Trilogy headed to Wii U eShop]. Eurogamer. Retrieved January 14, 2014.</ref>|Australia|January 23, 2015<ref>https://themushroomkingdom.net/games/dkcr</ref>|USA|March 31, 2016 (My Nintendo)|USA|September 22, 2016 (public)}}'''Nvidia Shield | |release='''Original release:'''<br>{{release|USA|November 21, 2010<ref>[http://wii.gamespy.com/wii/donkey-kong-country-returns Donkey Kong Country Returns]. ''GameSpy''</ref>|Australia|December 2, 2010|Europe|December 3, 2010|Japan|December 9, 2010|HK|December 9, 2010|ROC|December 9, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|October 18, 2013|Australia|August 27, 2015|USA|March 11, 2016}} '''Wii U (digital download):'''<br>{{release|Japan|January 21, 2015|Europe|January 22, 2015<ref>Philips, Tom (January 14, 2015). [http://www.eurogamer.net/articles/2015-01-14-mario-galaxy-2-metroid-prime-trilogy-headed-to-wii-u-eshop ''Mario Galaxy 2'', ''Metroid Prime'' Trilogy headed to Wii U eShop]. Eurogamer. Retrieved January 14, 2014.</ref>|Australia|January 23, 2015<ref>https://themushroomkingdom.net/games/dkcr</ref>|USA|March 31, 2016 (My Nintendo)|USA|September 22, 2016 (public)}}'''Nvidia Shield:'''<br>{{release|China|July 4, 2019<ref>https://weibo.com/6048193311/HBWXg5VEe</ref>}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Single-player, Multiplayer cooperative | |modes=Single-player, Multiplayer cooperative | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}} | ||
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield | |platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield}} | ||
|media={{media|wii=1|wiiudl=1}} | |media={{media|wii=1|wiiudl=1}} | ||
|input={{input|wiimote=1|nunchuk=1}} | |input={{input|wiimote=1|nunchuk=1}} | ||
}} | }} | ||
'''''Donkey Kong Country Returns''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform|platform]] game developed by [[Retro Studios]] | '''''Donkey Kong Country Returns''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform|platform]] game developed by [[Retro Studios]] for the [[Wii]] in [[List of games by date#2010|2010]]. It is the fourth game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and a reboot. The game stars [[Donkey Kong]] and [[Diddy Kong]], who must recover the [[banana hoard]] from a new group of villains, the [[Tiki Tak Tribe]]. In [[List of games by date#2014|2014]], a sequel was released for the [[Wii U]], titled ''[[Donkey Kong Country: Tropical Freeze]]''. | ||
In [[List of games by date#2013|2013]], the game was [[Reissue#Ports|port]]ed to the [[Nintendo 3DS]], titled ''[[Donkey Kong Country Returns 3D]]''. The original Wii game was later released for digital download on the [[Nintendo eShop#Wii U|Nintendo eShop]] for the Wii U on January 21, [[List of games by date#2015|2015]] in | In [[List of games by date#2013|2013]], the game was [[Reissue#Ports|port]]ed to the [[Nintendo 3DS]], titled ''[[Donkey Kong Country Returns 3D]]''. The original Wii game was later released for digital download on the [[Nintendo eShop#Wii U|Nintendo eShop]] for the Wii U on January 21-22, [[List of games by date#2015|2015]] in all regions except North America. On March 31, [[List of games by date#2016|2016]], the digital re-release was made available in North America exclusively for [[My Nintendo]] users. The game was later made publicly available on the North American Wii U eShop on September 22, 2016. | ||
On July 4, [[List of games by date#2019|2019]] at approximately 9 pm UTC+8, the game was silently released on the Chinese {{wp|Nvidia Shield | On July 4, [[List of games by date#2019|2019]] at approximately 9 pm UTC+8, the game was silently released on the Chinese {{wp|Nvidia Shield (set-top box)|Nvidia Shield}} store without any prior notice from Nvidia's Chinese website or its social media accounts. Unlike the other Wii/[[Nintendo GameCube|GameCube]] ports, this game was never advertised by Nvidia and was only known to exist by approval information from government websites. Nvidia eventually posted about the game on July 12 at 3:13 pm UTC+8.<ref>https://weibo.com/6154885380/HD7PcEM2g</ref> | ||
==Story== | ==Story== | ||
{{quote2|Can't a tired old ape take a nap around here?? A bunch of shifty-eyed musical miscreants just kicked our volcano into overdrive and took over Donkey Kong Island! Enough with the noise, already! These rhythmic rabble-rousers are up to no good. They've been putting some kind of musical mojo on all our animal buddies and toting off every banana in sight. And get this: they've even gone after Donkey Kong's secret hoard! Nothing burns that boy's biscuits like someone messing with his precious bananas! Just what do they want with all those stolen bananas? Back in my day, I'd take care of this mysterious predicament without breaking a sweat, but Donkey Kong and his little pal Diddy Kong are all worked up and ready for action. If anybody can run, jump, cling, and swing to the bottom of all this banana burglary, it's those two!|[[Cranky Kong]]|''Donkey Kong Country Returns'' manual}} | {{quote2|Can't a tired old ape take a nap around here?? A bunch of shifty-eyed musical miscreants just kicked our volcano into overdrive and took over Donkey Kong Island! Enough with the noise, already! These rhythmic rabble-rousers are up to no good. They've been putting some kind of musical mojo on all our animal buddies and toting off every banana in sight. And get this: they've even gone after Donkey Kong's secret hoard! Nothing burns that boy's biscuits like someone messing with his precious bananas! Just what do they want with all those stolen bananas? Back in my day, I'd take care of this mysterious predicament without breaking a sweat, but Donkey Kong and his little pal Diddy Kong are all worked up and ready for action. If anybody can run, jump, cling, and swing to the bottom of all this banana burglary, it's those two!|[[Cranky Kong]]|''Donkey Kong Country Returns'' manual}} | ||
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==Characters== | ==Characters== | ||
===Main characters=== | ===Main characters=== | ||
{|class=" | {|class="dktable-brown" | ||
|- | |- | ||
!Character | !Character | ||
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===Supporting characters=== | ===Supporting characters=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!style="width:20%"|Character | !style="width:20%"|Character | ||
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|-align="center" | |-align="center" | ||
|[[File:CrankyDKCR.png|110px]]<br>'''[[Cranky Kong]]''' | |[[File:CrankyDKCR.png|110px]]<br>'''[[Cranky Kong]]''' | ||
|Runs a [[Cranky Kong's Shop|shop]] in each world of the game, except for the [[Golden Temple]]. He sells various items in exchange for [[Banana Coin]]s. Like in the previous ''Donkey Kong Country'' games, Cranky starts making snide or contemptuous comments as soon as the Kongs enter his hut. | |||
|-align="center" | |-align="center" | ||
|[[File:TutorialPig.png|70px]]<br>'''[[Professor Chops|Tutorial Pig]]''' | |[[File:TutorialPig.png|70px]]<br>'''[[Professor Chops|Tutorial Pig]]''' | ||
|A character that pops up from the background to offer indications on how to perform certain actions, such as blowing and rolling. He also runs the checkpoint booths. | |||
|-align="center" | |-align="center" | ||
|[[File:Rambi DKCR.png|140px]]<br>'''[[Rambi]]''' | |[[File:Rambi DKCR.png|140px]]<br>'''[[Rambi]]''' | ||
|A very strong and rideable [[Animal Friend]], surpassing the powers of Donkey Kong. Rambi can use his horn to defeat enemies and crush solid blocks depicting his face. Rambi's weakness is fire, and by touching fire, Rambi runs away. | |||
|-align="center" | |-align="center" | ||
|[[File:Squawks - Donkey Kong Country Returns.png|120px]]<br>'''[[Squawks]]''' | |[[File:Squawks - Donkey Kong Country Returns.png|120px]]<br>'''[[Squawks]]''' | ||
|Available for hire in [[Cranky Kong's Shop]]. He warns the player about nearby [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]. | |||
|-align="center" | |-align="center" | ||
|[[File:Super Diddy Kong.png|70px]][[File:Super Kong.png|90px]]<br>'''[[Super Kong]]''' | |[[File:Super Diddy Kong.png|70px]][[File:Super Kong.png|90px]]<br>'''[[Super Kong]]''' | ||
|A silver guide available after eight consecutive deaths in a level. | |||
|} | |} | ||
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Boss battles may be sequential, meaning the boss will become more aggressive as it takes more hits. After receiving the final hit, the creature will faint, and the Tiki that possesses it will reveal itself in a dizzy state, allowing the Kongs a chance to knock it out with repeated punches. However, if ignored for some time, the Tiki will regain consciousness and leave the fight scene, abruptly ending the level, although this has no influence on the game's progress. | Boss battles may be sequential, meaning the boss will become more aggressive as it takes more hits. After receiving the final hit, the creature will faint, and the Tiki that possesses it will reveal itself in a dizzy state, allowing the Kongs a chance to knock it out with repeated punches. However, if ignored for some time, the Tiki will regain consciousness and leave the fight scene, abruptly ending the level, although this has no influence on the game's progress. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Image | !Image | ||
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===Enemies=== | ===Enemies=== | ||
{{rewrite-expand|section=yes|add Chū Komorin, Giga Goro Ball, and Robo Bee}} | |||
The [[Tiki Tak Tribe]] has invaded a large portion of Donkey Kong Island, scattering its members throughout all the 9 worlds and mixing them with the indigenous population of enemies. The lower-ranking members of the tribe typically resemble bongo drums, the rest being designed after other traditional instruments (kalimba, gong, xylophone etc.), particularly those that possess the boss enemies. | The [[Tiki Tak Tribe]] has invaded a large portion of Donkey Kong Island, scattering its members throughout all the 9 worlds and mixing them with the indigenous population of enemies. The lower-ranking members of the tribe typically resemble bongo drums, the rest being designed after other traditional instruments (kalimba, gong, xylophone etc.), particularly those that possess the boss enemies. | ||
Most of the enemies from the island's natural fauna are specific to certain worlds, though they might briefly appear in other locations. For example, [[Rawk]]s, which are common in the [[Jungle (Donkey Kong Country Returns)|Jungle]] world, can be also encountered in [[Damp Dungeon]], a level from the [[Ruins]] world, as well as the [[Golden Temple]], the last area to be explored in the game. | Most of the enemies from the island's natural fauna are specific to certain worlds, though they might briefly appear in other locations. For example, [[Rawk]]s, which are common in the [[Jungle (Donkey Kong Country Returns)|Jungle]] world, can be also encountered in [[Damp Dungeon]], a level from the [[Ruins]] world, as well as the [[Golden Temple]], the last area to be explored in the game. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!style="background:saddlebrown;color:white"colspan=5 align=center|Tiki Tak Tribe | !style="background:saddlebrown;color:white"colspan=5 align=center|Tiki Tak Tribe | ||
|- | |- | ||
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|align="center"|[[Precarious Plateau]] | |align="center"|[[Precarious Plateau]] | ||
|align="center"|[[Precarious Plateau]] | |align="center"|[[Precarious Plateau]] | ||
|- | |- | ||
|align=center|[[File:Tiki Pop.png|100px]] | |align=center|[[File:Tiki Pop.png|100px]] | ||
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|align="center"|[[Stormy Shore]] | |align="center"|[[Stormy Shore]] | ||
|- | |- | ||
!style="background:saddlebrown;color:white"colspan=5 align=center|Ruins enemies | !style="background:saddlebrown;color:white" colspan=5 align=center|Ruins enemies | ||
|-style="background:#0B610B;" | |-style="background:#0B610B;" | ||
!Image | !Image | ||
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|align="center"|[[Bombs Away (level)|Bombs Away]] | |align="center"|[[Bombs Away (level)|Bombs Away]] | ||
|align="center"|[[Bombs Away (level)|Bombs Away]] | |align="center"|[[Bombs Away (level)|Bombs Away]] | ||
|- | |- | ||
|align=center|[[File:Big Squeekly.png|100px]] | |align=center|[[File:Big Squeekly.png|100px]] | ||
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!First level appearance | !First level appearance | ||
!Last level appearance | !Last level appearance | ||
|- | |- | ||
|align=center|[[File:Yellow Chomp.png|100px]] | |align=center|[[File:Yellow Chomp.png|100px]] | ||
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|align="center"|[[Vine Valley (level)|Vine Valley]] | |align="center"|[[Vine Valley (level)|Vine Valley]] | ||
|align="center"|[[Flutter Flyaway]] | |align="center"|[[Flutter Flyaway]] | ||
|- | |||
|align=center|[[File:Green Chomp.png|100px]] | |||
|style="text-align:center"|[[Green Chomp]] | |||
|A green pigmented version of [[Chomp (Donkey Kong Country series)|Chomp]]s, standing with their mouths wide open in the air. Their tongue mimics a bouncy mushroom, which the Kongs can use to reach higher areas. Upon bouncing on their tongue, green Chomps immediately close their mouths in an attempt to snatch the Kongs. Jumping on their tongue is safe, but if the Kongs fall directly into the mouth of a green Chomps, they will get trapped there and lose hearts. Shroom Chomps cannot be destroyed. | |||
|align="center"|[[Longshot Launch]] | |||
|align="center"|[[Wigglevine Wonders]] | |||
|- | |- | ||
|align=center|[[File:Shooting Chomp.png|100px]] | |align=center|[[File:Shooting Chomp.png|100px]] | ||
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|align="center"|[[Clingy Swingy]] | |align="center"|[[Clingy Swingy]] | ||
|align="center"|[[Tippin' Totems]] | |align="center"|[[Tippin' Totems]] | ||
|- | |||
|align=center|[[File:Vine Chomp.png|100px]] | |||
|style="text-align:center"|[[Vine Chomp]] | |||
|An enormous blue type of Chomp hiding in the canopy leaves, facing downwards. If the Kongs grab onto its vine-looking tongue, the Vine Chomp will suck it back inside its mouth, along with the characters. Should they end up in the mouth of a Vine Chomp, the creature will chew and injure them. Vine Chomps cannot be destroyed. | |||
|align="center"|[[Vine Valley (level)|Vine Valley]] | |||
|align="center"|[[Wigglevine Wonders]] | |||
|- | |- | ||
|align=center|[[File:ClingCobra.png|100px]] | |align=center|[[File:ClingCobra.png|100px]] | ||
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|Spider enemies, coming in purple and orange colorations. Purple Skittlers remain stuck to a thread until getting stomped on, after which they will either greet defeat or just fall and crawl on the floor unharmed. Orange Skittlers plunge onto the ground and start walking directly. Walking Skittlers can be defeated using any attack. However, hanging Skittlers are dangerous to run into with a roll attack. | |Spider enemies, coming in purple and orange colorations. Purple Skittlers remain stuck to a thread until getting stomped on, after which they will either greet defeat or just fall and crawl on the floor unharmed. Orange Skittlers plunge onto the ground and start walking directly. Walking Skittlers can be defeated using any attack. However, hanging Skittlers are dangerous to run into with a roll attack. | ||
|align="center"|[[Flutter Flyaway]] | |align="center"|[[Flutter Flyaway]] | ||
|align="center"|[[Muncher Marathon]] | |||
|- | |||
|align=center|[[File:Munchers closeup.png|100px]] | |||
|style="text-align:center"|[[Muncher (Donkey Kong Country Returns)|Munchers]] | |||
|A massive population of small arachnids, invading the forest area after hatching from their eggs. They pursue the Kongs and are impossible to destroy. | |||
|align="center"|[[Muncher Marathon]] | |||
|align="center"|[[Muncher Marathon]] | |||
|- | |||
|align=center|[[File:Skittler pillar.png|100px]] | |||
|style="text-align:center"|[[Skittler Pillar]] | |||
|A solid wooden structure ornated with a Skittler carving. It is vertical and moves up and down, powerfully striking the ground. The Kongs can only avoid being squashed by a Skittler Pillar, without being able to destroy it. Pairs of Skittler Pillars that face each other and slowly move at the same time are also encountered; these are completely harmless, but may delay the characters' race to escape the horde of Munchers. | |||
|align="center"|[[Muncher Marathon]] | |||
|align="center"|[[Muncher Marathon]] | |align="center"|[[Muncher Marathon]] | ||
|- | |- | ||
|align=center|[[File:Bopapodamus.png|100px]] | |align=center|[[File:Bopapodamus.png|100px]] | ||
|style="text-align:center"|[[Bopapodamus]] | |style="text-align:center"|[[Bopapodamus]] | ||
|A big hippopotamus enemy perched on a high wooden pole. It is completely inoffensive and can be collapsed with | |A big hippopotamus enemy perched on a high wooden pole. It is completely inoffensive and can be collapsed with five stomp attacks. | ||
|align="center"|[[Tippin' Totems]] | |align="center"|[[Tippin' Totems]] | ||
|align="center"|[[Springy Spores]] | |align="center"|[[Springy Spores]] | ||
|- | |- | ||
|align=center|[[File:Wigglevine2-DKCR.png|100px]] | |align=center|[[File:Wigglevine2-DKCR.png|100px]] | ||
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|align="center"|[[Wigglevine Wonders]] | |align="center"|[[Wigglevine Wonders]] | ||
|align="center"|[[Wigglevine Wonders]] | |align="center"|[[Wigglevine Wonders]] | ||
|- | |- | ||
!style="background:saddlebrown;color:white"colspan=5 align=center|Cliff enemies | !style="background:saddlebrown;color:white"colspan=5 align=center|Cliff enemies | ||
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|style="text-align:center"|[[Skullyrex]] | |style="text-align:center"|[[Skullyrex]] | ||
|Merely smaller variations of Skellirex skulls, jumping on the floor while chomping air. They can be defeated with a stomp, roll attack, or a barrel. | |Merely smaller variations of Skellirex skulls, jumping on the floor while chomping air. They can be defeated with a stomp, roll attack, or a barrel. | ||
|align="center"|[[Sticky Situation ( | |align="center"|[[Sticky Situation (Donkey Kong Country Returns)|Sticky Situation]] | ||
|align="center"|[[Crumble Canyon]] | |align="center"|[[Crumble Canyon]] | ||
|- | |- | ||
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|style="text-align:center"|[[Bonehead Jed]] | |style="text-align:center"|[[Bonehead Jed]] | ||
|Small dinosaur skeletons traveling by small carts, pushing their wheels to move forward. They are able to extend their spine and elevate their heads, creating an impediment for the Kongs. Bonehead Jeds can be defeated using any means of attack, except rolling. | |Small dinosaur skeletons traveling by small carts, pushing their wheels to move forward. They are able to extend their spine and elevate their heads, creating an impediment for the Kongs. Bonehead Jeds can be defeated using any means of attack, except rolling. | ||
|align="center"|[[Sticky Situation ( | |align="center"|[[Sticky Situation (Donkey Kong Country Returns)|Sticky Situation]] | ||
|align="center"|[[Boulder Roller]] | |align="center"|[[Boulder Roller]] | ||
|- | |- | ||
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|style="text-align:center"|[[Hothead Jed|Firehead Ned]] | |style="text-align:center"|[[Hothead Jed|Firehead Ned]] | ||
|A variation of the Bonehead Jed that can spit fireballs. It otherwise behaves the same, using a cart to move and periodically extending its head. It can also be defeated like a Bonehead Jed. | |A variation of the Bonehead Jed that can spit fireballs. It otherwise behaves the same, using a cart to move and periodically extending its head. It can also be defeated like a Bonehead Jed. | ||
|align="center"|[[Sticky Situation ( | |align="center"|[[Sticky Situation (Donkey Kong Country Returns)|Sticky Situation]] | ||
|align="center"|[[Boulder Roller]] | |align="center"|[[Boulder Roller]] | ||
|- | |- | ||
|align=center|[[File:Firebite.png|100px]] | |align=center|[[File:Firebite.png|100px]] | ||
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The adventure is littered with noteworthy objects that can be used or manipulated in various ways or purposes. Below is a table that comprises all collectables, projectiles, vehicles, and miscellaneous objects found in the game. | The adventure is littered with noteworthy objects that can be used or manipulated in various ways or purposes. Below is a table that comprises all collectables, projectiles, vehicles, and miscellaneous objects found in the game. | ||
===Collectibles=== | ===Collectibles=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Image | !Image | ||
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===Barrels=== | ===Barrels=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Image | !Image | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Image | !Image | ||
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|align="center"|[[File:DKCR Kegull Flock.png|100px]] | |align="center"|[[File:DKCR Kegull Flock.png|100px]] | ||
|style="text-align:center"|[[Bowling bird]]s | |style="text-align:center"|[[Bowling bird]]s | ||
|Pin-shaped dodos resting around the checkpoint in [[Blowhole Bound]]. The Kongs can collapse a flock of bowling birds with a Roll Attack, which produces | |Pin-shaped dodos resting around the checkpoint in [[Blowhole Bound]]. The Kongs can collapse a flock of bowling birds with a Roll Attack, which produces a Banana Coin. | ||
|- | |- | ||
|align="center"|[[File:Rambi crate.png|100px]] | |align="center"|[[File:Rambi crate.png|100px]] | ||
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|align="center"|[[File:VineDKCR.png|100px]] | |align="center"|[[File:VineDKCR.png|100px]] | ||
|style="text-align:center"|Vine | |style="text-align:center"|Vine | ||
|A thin plant hanging from the forest canopy. It can be either stationary or swinging, and appears in various lengths. Vines are used to sway above chasms or climb atop higher areas. [[ | |A thin plant hanging from the forest canopy. It can be either stationary or swinging, and appears in various lengths. Vines are used to sway above chasms or climb atop higher areas. [[Vine Chomp]]s have a vine for a tongue, and use it to attract prey into their mouths. | ||
|} | |} | ||
===Vehicles=== | ===Vehicles=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!Image | !Image | ||
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!width=30%|Music theme(s) | !width=30%|Music theme(s) | ||
|- | |- | ||
|align="center"|6-1||align="center"|[[Sticky Situation ( | |align="center"|6-1||align="center"|[[Sticky Situation (Donkey Kong Country Returns)|Sticky Situation]]||align="center"|9||align="center"|"Sticky Situation" | ||
|-style=background:#FFF8DC | |-style=background:#FFF8DC | ||
|align="center"|6-2||align="center"|[[Prehistoric Path]]||align="center"|5||align="center"|"Clifftop Concert"<br>"Prehistoric Path" | |align="center"|6-2||align="center"|[[Prehistoric Path]]||align="center"|5||align="center"|"Clifftop Concert"<br>"Prehistoric Path" | ||
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==Reception== | ==Reception== | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''Donkey Kong Country Returns doesn't hide behind any gimmicks. This is a traditional take on 2D [[Genre#Platform|platformers]], and it excels because the brilliant level design makes old obstacles seem new again. Every level hides a new surprise, and you'll replay them over and over again not only to nab every hidden collectible, but also because they're exquisitely entertaining. Fantastic visual design and a catchy soundtrack complement the core gameplay beautifully, making it a pleasure to enjoy the aesthetic aspects. It's a shame there are some control issues, but you usually have only yourself to blame when you fall into a bottomless pit. Donkey Kong Country Returns is another great game for Nintendo's furry mascot, and it's a must-play for anyone craving an old-school platformer.''" | |align="left"|"''Donkey Kong Country Returns doesn't hide behind any gimmicks. This is a traditional take on 2D [[Genre#Platform|platformers]], and it excels because the brilliant level design makes old obstacles seem new again. Every level hides a new surprise, and you'll replay them over and over again not only to nab every hidden collectible, but also because they're exquisitely entertaining. Fantastic visual design and a catchy soundtrack complement the core gameplay beautifully, making it a pleasure to enjoy the aesthetic aspects. It's a shame there are some control issues, but you usually have only yourself to blame when you fall into a bottomless pit. Donkey Kong Country Returns is another great game for Nintendo's furry mascot, and it's a must-play for anyone craving an old-school platformer.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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*[https://www.nintendo.co.uk/NOE/en_GB/games/wii/donkey_kong_country_returns_18234.html Official European Website] | *[https://www.nintendo.co.uk/NOE/en_GB/games/wii/donkey_kong_country_returns_18234.html Official European Website] | ||
*[https://www.nintendo.co.jp/wii/sf8j/index.html Official Japanese Website] | *[https://www.nintendo.co.jp/wii/sf8j/index.html Official Japanese Website] | ||
{{DKCR}} | {{DKCR}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} |