Editing Donkey Kong Country Returns

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==Gameplay==
==Gameplay==
''Donkey Kong Country Returns'' plays similarly to the earlier ''Donkey Kong Country'' installments. The player controls Donkey Kong and Diddy Kong, who can use various moves such as [[jump]]ing and [[Roll Attack|roll]]ing to defeat enemies and progress in a level. Some abilities were newly introduced in the game. The Kongs can perform [[cling]]ing to move across [[climbing grass|green surfaces]]. The [[Ground Pound]] move involves Donkey Kong hitting the ground, which he must do on certain objects, such as switches, to progress in the level.
''Donkey Kong Country Returns'' plays similarly to the earlier ''Donkey Kong Country'' installments. The player controls Donkey Kong and Diddy Kong, who can use various moves such as [[jump]]ing and [[Roll Attack|roll]]ing to defeat enemies and to progress in a level. Some abilities were newly introduced in the game. The Kongs can perform [[cling]]ing to move across [[climbing grass|green surfaces]]. The [[Ground Pound]] move involves Donkey Kong hitting the ground, which he must do on certain objects, such as switches, to progress in the level.


Unlike the previous ''Donkey Kong Country'' titles, Donkey Kong and Diddy each have two hearts to represent their health status. If both Kongs are together, the health counter has a total of four hearts, two per Kong. When a Kong touches an enemy or spikes, they lose one heart. If the Kongs lose all of their hearts, they lose an [[extra life]]. If the Kongs crash into an object while riding a [[Rocket Barrel]] or a [[Mine Cart]], get hit by waves in the level [[Tidal Terror]], or fall into a [[pit]], water, or [[lava]], they instantly lose a life. If Donkey Kong and Diddy lose all of their lives, the player gets a [[Game Over]].
Unlike the previous ''Donkey Kong Country'' titles, Donkey Kong and Diddy each have two hearts to represent their health status. If both Kongs are together, the health counter has a total of four hearts, two per Kong. When a Kong touches an enemy or spikes, they lose one heart. If the Kongs lose all of their hearts, they lose an [[extra life]]. If the Kongs crash into an object while riding a [[Rocket Barrel]] or a [[Mine Cart]], get hit by waves in the level [[Tidal Terror]], or fall into a [[pit]], water, or [[lava]], they instantly lose a life. If Donkey Kong and Diddy lose all of their lives, the player gets a [[Game Over]].
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The Kongs can get an extra life if they collect 100 [[banana]]s or a [[Red Balloon]], or by jumping on eight consecutive enemies in a row (just like the ''[[Super Mario (series)|Super Mario]]'' series). [[Banana Coin]]s are another common item throughout the levels, and they allow the Kongs to purchase items from [[Cranky Kong's Shop]]. [[KONG Letters|K-O-N-G Letters]] also return in every level, and they are mandatory to collect for a perfect completion score. The game introduces [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s, a few of which appear in every regular level. If the Kongs collect every Puzzle Piece in a level, the player unlocks something in the Extras menu.
The Kongs can get an extra life if they collect 100 [[banana]]s or a [[Red Balloon]], or by jumping on eight consecutive enemies in a row (just like the ''[[Super Mario (series)|Super Mario]]'' series). [[Banana Coin]]s are another common item throughout the levels, and they allow the Kongs to purchase items from [[Cranky Kong's Shop]]. [[KONG Letters|K-O-N-G Letters]] also return in every level, and they are mandatory to collect for a perfect completion score. The game introduces [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s, a few of which appear in every regular level. If the Kongs collect every Puzzle Piece in a level, the player unlocks something in the Extras menu.


The level [[checkpoint]]s are each represented by a [[Professor Chops|Tutorial Pig]] at a booth, with some levels having more than one checkpoint. If the Kongs lose eight lives in a level, the Tutorial Pig gives them the option of using [[Super Kong]], who automatically plays through the level. However, none of the collected items are added to the inventory, and when Super Kong completes a level, it stays red from the overworld unless Donkey Kong and Diddy complete it themselves, causing it to turn blue.
The level [[checkpoint]]s are each represented by a [[Professor Chops|Tutorial Pig]] at a booth. Some levels have more than one checkpoint. If the Kongs lose eight lives in a level, the Tutorial Pig gives them the option of using [[Super Kong]], who automatically plays through the level. However, none of the collected items are added to the inventory, and when Super Kong completes a level, it stays red from the overworld unless Donkey Kong and Diddy complete it themselves, causing it to turn blue.
===Modes===
===Modes===
====1 Player====
====1 Player====

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